SRCDS Steam group


My time is ticking wayyyy too fast?
#16
over_kill Wrote:Got ya, so after I do that, restart the server than the addons should be toast? And maybe after I remake the .vdf file it will function properly.. Thanks realchamp, you the man! I will take a look at it when I get home from work today.

-O.K.

Yeah, you can simply just rename them from something.vdf to something.vdf.RENAME.
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#17
I am having the same problem, fresh install no mods. please help
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#18
What is your startup command? Also post your server.cfg
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#19
Ya, post your server.cfg

Also:
Are you running on a PHYSICAL or VIRTUAL host?
Are all your drivers up to date (mobo)?

Also Also:
Update using -verify_all
Temporarily remove all mods
Give up your startup line

Also Also Also:
Grab a nice glass of water, you deserve it!
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#20
to help others here is the server config (with parts edited to save security obviously):

Code:
//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*               SRCDS Team Fortress 2 SERVER CONFIGURATION              *\\
//*                              VERSION 1.0                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

say "Loading SRCDS Team Fortress 2 SERVER CONFIGURATION"

//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                          Miscellaneous                                *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Define your ServerName, this is the name there'll be displayed in the Internet$
// Defualt: Counter-Strike: Source
hostname "name of my server is here"


// Define your RCon(Remote Console) password, this is mostly used for match serve$
// I'll recommend you to set one, incase you suddenly needs it.
// Default: Just don't make it easy to quess! Use big and small letters and numbe$
// Look at the example I've set for this one. No one will quess that, only 1 out $
// Defualt: None.
rcon_password "my rcon password is here"

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 5

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 10

// Define your Server password, so only people who knows it can connect.
// Defualt: None.
sv_password ""

// Define your website for FastDownload.
// Extra: Are you looking for a free webhost to FastDownload?
// If so, goto this thread at http://forums.srcds.com/viewtopic/9366
// Or this is if the other one doesn't work: www.downloadurl.net
// Defualt: None.
sv_downloadurl ""


// Allow clients to upload their custom decals to the server.
// Default: 1
sv_allowupload 1


// Allow clients to downnload files.
// Default: 1
sv_allowdownload 1

// Define your servers MAX Frame Per Second(FPS).
// To recieve 1000FPS on Windows, try to use "fps_max 0".
// Defualt: ?
fps_max "300"

// This controls your server framerate.
// Default: 0
host_framerate 0


// Amount of time in seconds a player can spray their decal.
// Default: 10
decalfrequency 10


// If this CVAR is 0, both Internet and LAN players will be able to join.
// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN N$
// Default: 0
sv_lan 0


// This will define your location in the world, if somebody as Europe ONLY in the$
// Default: 3
// 0 - Us Eastcoast.
// 1 - US Westcoast.
// 2 - South America.
// 3 - Europe.
// 4 - Asia.
// 5 - Australia.
// 6 - Middle East.
// 7 - Africa.
// 255 - World
sv_region 3

// This could be your own email or another email who do business withing this ser$
// Defualt: None.
sv_contact http://my clan web site goes here (or some text)

// Enables or disables whether the server can be paused. 0 is off 1 is on
sv_pausable 0

// Forces all clients on the server to use content that matches what is on the se$
sv_pure 1

// Kicks clients that do not have content that matches what is on the server
sv_pure_kick_clients 1

// Max download file size. Default is 15
net_maxfilesize 15


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                          Brandwidth Rates                             *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Maximum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_maxrate 0

// Minimum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_minrate 0


// Maximum updates per second as the server will allow.
// Default: 60
// Note: If you're using less than 100Tick, change this CVAR to a lower value.
// For 100TICK: sv_maxupdaterate 100
// For 66TICK: sv_maxupdaterate 66
// For 33TICK: sv_maxupdaterate 33
sv_maxupdaterate 60


// Minimum updates per second as the server will allow.
// Default: 10
// Note: If you're using less than 100Tick, change this CVAR to a lower value tha$
// For 100TICK: sv_minupdaterate 75
// For 66TICK: sv_minupdaterate 45
// For 33TICK: sv_minupdaterate 15
sv_minupdaterate 10


// This controls your cleints maximum cmdrate.
// Do the same with this one like: sv_maxupdaterate
// Default: 40
sv_maxcmdrate 40


// This controls your cleints minimum cmdrate.
// Do the same with this one like: sv_minupdaterate
// Default: 0
sv_mincmdrate 0


// Enables player lag compensation.
// Default: 1
sv_unlag 1


// Sets the maximum ammount of seconds that the netcode compensates for someone's$
// Default: 0.5
sv_maxunlag 1


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                            Game Settings                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

//*Team Auto Balancing*\\

// 0 is off and 1 is on. if 1 then should be used in conjunction with the followi$
mp_autoteambalance 1

// Time (in seconds) after the teams become unbalanced to attempt to switch playe$
mp_autoteambalance_delay 60

// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other ($
mp_teams_unbalance_limit 2

//*Ending Team Auto Balancing*\\



//*Round & Game Times*\\

// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_enableroundwaittime 1

// Time after round win until round restarts (in seconds)
mp_bonusroundtime 5

// Time the current round will restart (in seconds)
mp_restartround 5

// Timelimit (in seconds) of the stalemate round
mp_stalemate_timelimit 120

// Game time per map in minutes
//Default is 0
//0=unlimited
mp_timelimit 0

// Max number of rounds to play before server changes maps
mp_maxrounds 3

// Max number of rounds one team can win before a server changes maps
mp_winlimit 3


//*Ending Round & Game Times*\\



//*Client Specific CVARS*\\

// Force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_forcecamera 0

// Enable or disable spectators on the server. 0 is off 1 is on
mp_allowspectators 1

// 0 is off and clients can do harm to team mates. 1 is on and players can kill o$
mp_friendlyfire 0

// Footsteps on or off. 0 is off and 1 is on
mp_footsteps 1

// Allow cheats to be used by the client. 0 is off 1 is on
sv_cheats 0

// The amount of time in seconds that a client is booted for no input
sv_timeout 300

// The maximun speed a client can move at
sv_maxspeed 320
// Force clients to pass a consistency check for critical files before joining se$
sv_consistency 1

// The pause in seconds between a decal being sprayed
decalfrequency 10

//*End Client Specific CVARS*\\


//*Communication*\\

// Allow players to use a microphone. 0 is off 1 is on
sv_voiceenable 1

// Toggles whether both teams can hear each others voice comms or not. 0 is off 1$
sv_alltalk 0

// Players can chat for this amount of time (in seconds) after a game is over
mp_chattime 20

//*End Communication*\\

//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                             Log Settings                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Enable or disable server logging. on is on off is off
log on

// Log server bans in the server logs
sv_logbans 1

// Echo log information to the console. 0 is off 1 is on
sv_logecho 1

// Log server information in the log file. 0 is off 1 is on
sv_logfile 0

// Log everything in one file
sv_log_onefile 0


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                          EXECUTING CONFIGS                            *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*               SRCDS Team Fortress 2 SERVER CONFIGURATION              *\\
//*                              VERSION 1.0                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

but the thing that fixed it was
Code:
host_framerate 0

setting thsi to one sorted my issue, by the way this is running on a virtual server, running Ubuntu 9.04 32bit (the host to the server is Windows 7). Virtual server has 1gb RAM and 30Gb Storage which is local to the host PC not on the network or on a usb drive(as both of these setup's cause issues.

Well i hope this helps others Smile)

Tim
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#21
Hey guys, thanks for helping us. Realchamp, I don't have a .vdf file in /cstrike/addons. I believe this is because I am using metamod for Mani's and not running it as a standalone?? Or should I create one? The CreateVDF executable is there, but I don't think I ever used it. Is this right?

In the mean time, I figured I would give up my startup line and my "server.cfg" file as well to see if there is anything that might be going wrong with them.

Again, I am running Ubuntu on a box that was running a Windows server fine (just slowly, that's why I switched) about 4 months ago..

Here is my approximate box info:
####################################

- 2.0 GHz AMD
- Approx 1.5 GB RAM
- Plenty of HDD space
- GeForce FX 5500 LE (256MB on-board)

####################################

Here is my startup line:
####################################

Quote:./srcds_run -console -game cstrike +map de_dust2 +maxplayers 10 -ip 192.168.1.101 -port 27015 -autoupdate -heapsize 524288 -tickrate 66

####################################

Here is my server.cfg (w/o comments):
####################################

Quote:// This is the bare bones of my server.cfg file

say "Launching SRCDS server.cfg file..."

hostname "|Natural Born Killas| Pub Clan Server [Ranked|ManiAP|CAL]"

rcon_password "*****************"

sv_allowupload 1
sv_allowdownload 1

fps_max 400

host_framerate 60

decalfrequency 60

sv_lan 0

sv_region 0

mp_dynamicpricing 0

phys_timescale 0.5

sv_maxrate 9999
sv_minrate 5000
sv_maxupdaterate 66
sv_minupdaterate 45
sv_maxcmdrate 66
sv_mincmdrate 45

sv_unlag 1
sv_maxunlag 0.5

mp_fraglimit 0

mp_maxrounds 0

mp_winlimit 0

mp_timelimit 25

mp_startmoney 800

mp_roundtime 3.00

mp_autocrosshair 0

mp_buytime 0.5

mp_c4timer 30

mp_falldamage 1

mp_flashlight 1

sv_footsteps 1
mp_footsteps 1

mp_freezetime 7

mp_friendlyfire 1

mp_tkpunish 0

mp_spawnprotectiontime 0

mp_hostagepenalty 8

mp_limitteams 3

mp_playerid 0

log on

sv_log_onefile 0

sv_logfile 1
sv_logbans 1
sv_logecho 1
mp_logdetail 3

sv_rcon_banpenalty 60
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30
sv_rcon_log 1

tv_enable 0

bot_quota 0
bot_quota_mode 0
bot_difficulty 1
bot_prefix [NBK-BOT]
bot_chatter off
bot_eco_limit 2000

sv_gravity 800
sv_friction 4

mp_autokick 0
mp_forcecamera 0
mp_autoteambalance 0

sv_alltalk 0
sv_voiceenable 1

sv_pausable 0

sv_consistency 0

sv_cheats 0

sv_maxspeed 320

mp_allowspectators 1

mp_chattime 10

sv_timeout 65

sv_airaccelerate 10

sv_stopspeed 75

sv_stepsize 18

writeid
writeip

exec banned_user.cfg
exec banned_ip.cfg

exec mani_server.cfg
exec mani_quake_sounds.cfg

say "...Finished loading server.cfg file!"
####################################

Thanks for all the help guys!

Oh yeah, and if anyone would like to play on a server with "legal" speed hacks or just screw around with being able to empty out a para's clip in less than 4 seconds my servers IP is 67.247.77.47:27015

-O.K.
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#22
auxiliarychipmunk Wrote:but the thing that fixed it was
Code:
host_framerate 0
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#23
It's supposed to be 60?
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#24
Ahh i totally missed that in the previous post!! Mine is set to 60 and I believe the default is 10 (6x normal speed sounds about right). I will try 0 and see if it slows down, and then maybe move it to 10. Sorry I didn't see that in the previous post, thanks for bringing it back up Behaartes, I will give it a shot!

Thanks guys!
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#25
over_kill Wrote:Ahh i totally missed that in the previous post!! Mine is set to 60 and I believe the default is 10 (6x normal speed sounds about right). I will try 0 and see if it slows down, and then maybe move it to 10. Sorry I didn't see that in the previous post, thanks for bringing it back up Behaartes, I will give it a shot!

Thanks guys!

No problem :p
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#26
Problem solved! Thanks all for the help
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#27
host_framerate 0 is the only correct setting. everything else there is always wrong!
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#28
I use 60. Wink
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#29
that doesn't make it correct or useful. if your actual fps are 60, you won't have any difference. if not, you will have problems. try host_framerate 0. fps might seem more unstable, but stability is all fake if you set host_framerate to 60!
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#30
BehaartesEtwas Wrote:that doesn't make it correct or useful. if your actual fps are 60, you won't have any difference. if not, you will have problems. try host_framerate 0. fps might seem more unstable, but stability is all fake if you set host_framerate to 60!

I don't see any difference when I change it Wink
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