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standard ping test vs actual ingame ping - increase
#1
I'm running a server and for some reason I have ~25ms+ latency increase when comparing a standard "ping" command to the actual in game latency. Normally I ping 39ms-42ms when pinging my server from a command line. In game I'm getting 65ms+. Any ideas how to reduce this? The server is a p4 3.0ghz with 1 gig of ram connected to an ATT MIS T1 at my work.

I'm running:
c:\progs\steamserver\srcds.exe -console -pingboost 3 -tickrate 33 +fps_max 600 -game cstrike -secure -port 27015 +maxplayers 16 +map de_dust2 -autoupdate

Here is my config:

phys_pushscale 80

sv_lan 0
sv_consistency 1
sv_maxupdaterate 33
sv_maxvelocity 10000 //testing
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
sv_region 0
sv_voiceenable 1

mp_autokick 1
mp_autocrosshair 0
mp_autoteambalance 1
mp_buytime .25
mp_c4timer 35
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 0
mp_footsteps 1

mp_freezetime 7
mp_friendlyfire 0
mp_hostagepenalty 0
mp_limitteams 1
mp_maxrounds 0
mp_playerid 0
mp_roundtime 1.75
mp_timelimit 0
mp_tkpunish 1
mp_startmoney 2000

sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 0
sv_hltv 1
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxrate 9999 // legal values for this setting are between 9999 and 30000
sv_maxspeed 320
sv_minrate 0
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_voicecodec vaudio_miles

mp_allowspectators 0
decalfrequency 60
host_framerate 0
setpause 0
log on

Thanks,
Ryan
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#2
are you getting any loss and choke? if not, I wouldn't worry about it too much. If you are, then adjust your clients rate settings (rate, cl_rate, cl_cmdrate). Also, if you search this forum, someone posted a link to a thread in the steam forums that has some good info on setting sv_max/min
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