Current Slots: 20
Current Tick: 33 tick
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System Information
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Time of this report: 7/30/2009, 15:31:35
Machine name: INTELX38BT
Operating System: Windows Vista™ Home Basic (6.0, Build 6001) Service Pack 1
Language: English (Regional Setting: English)
System Manufacturer: INTEL_
System Model: DX38BT__
BIOS: Default System BIOS
Processor: Intel® Core™2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Memory: 3322MB RAM
Page File: 2417MB used, 4455MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
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Bandwidth
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Other Information:
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I am using a fast http download url address
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Config Files:
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Autoexec.cfg
Server.cfg
I would like to know:
1) How many players i can host with a 66 tick server
2) What rates i should use, because my current rates with a 33 tick server is getting lag issues
Example of lag issue:
Had ~5 players on all with 117+ ping, one person who lived in Cali with a 223 ping...
Current Tick: 33 tick
------------------
System Information
------------------
Time of this report: 7/30/2009, 15:31:35
Machine name: INTELX38BT
Operating System: Windows Vista™ Home Basic (6.0, Build 6001) Service Pack 1
Language: English (Regional Setting: English)
System Manufacturer: INTEL_
System Model: DX38BT__
BIOS: Default System BIOS
Processor: Intel® Core™2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Memory: 3322MB RAM
Page File: 2417MB used, 4455MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
------------------
------------------
Bandwidth
------------------
------------------
------------------
Other Information:
------------------
I am using a fast http download url address
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Config Files:
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Autoexec.cfg
Code:
mattie_eventscripts 1
eventscripts_subdirectory events
es_load hosties
es_load detocs
es_load iptocountry_example
// es_load mad
cl_cmdbackup 2
cl_updaterate 101
cl_smooth 1
rate 10000
fps_max 600
Server.cfg
Code:
// set to force players to respawn after death
mp_forcerespawn 1
// enable player footstep sounds
mp_footsteps 1
sv_footsteps 1
// Bounce multiplier for when physically simulated objects collide with other objects.
sv_bounce 0
// enable flashlight
mp_flashlight 1
// enable autocrosshair (default is 1)
mp_autocrosshair 1
// allow bots
mp_allowNPCs 1
// world gravity (default 800)
sv_gravity 800
// world friction (default 4)
sv_friction 4
// world water friction (default 1)
sv_waterfriction 1
// Minimum stopping speed when on ground
sv_stopspeed 75
// spectator settings
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_specaccelerate 5
sv_specspeed 3
sv_specnoclip 1
// Misc settings (leave as is)
mp_teamplay 0
mp_fraglimit 0
mp_falldamage 0
mp_weaponstay 0
// Allow friendlyfire to hurt teammates (default 0)
mp_friendlyfire 0
// player movement acceleration rates (default 5, 10 and 10)
sv_accelerate 5
sv_airaccelerate 10
sv_wateraccelerate 10
// max player speed (default 320)
sv_maxspeed 320
// misc physics settings, leave them as-is
sv_rollspeed 200
sv_rollangle 0
// player steps and stepsize - dont mess with this (default 18)
sv_stepsize 18
// misc default vehicle settings (leave these alone)
//r_VehicleViewDampen 1
//r_JeepViewDampenFreq 7.0
//r_JeepViewDampenDamp 1.0
//r_JeepViewZHeight 10.0
//r_AirboatViewDampenFreq 7.0
//r_AirboatViewDampenDamp 1.0
//r_AirboatViewZHeight 0.0
// teamplay talk all (1) or team only (0)
sv_alltalk 1
// enable voice on server
sv_voiceenable 1
// disable pause on server (set this to 0 always)
sv_pausable 0
// disable cheats (set this to 0 always)
sv_cheats 0
// teamserver coop (default 0)
coop 0
// deathmatch - set this to 1
deathmatch 1
// allow players to upload sprays (default 1)
sv_allowupload 1
// allow sprays and map content to be downloaded (default 1)
sv_allowdownload 1
// how often players can spray tags (default 20)
decalfrequency 20
// fast http download url address
sv_downloadurl "http://www.xxxxxxxxx.com/xxxxxxx/cstrike"
// Enable instanced baselines - Saves network overhead
sv_instancebaselines 1
//Force server side preloading (default 0)
sv_forcepreload 1
// set timelimit before map change
//mp_timelimit 30
// How many minutes each round takes (min. 1.000000 max. 9.000000)
mp_roundtime 5
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 3646
fps_max 600
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0
// Maximum updates per second that the server will allow (default 60)
sv_maxupdaterate 12
// Minimum updates per second that the server will allow (default 10)
sv_minupdaterate 10
// Maximum lag compensation in seconds (min. 0.000000 max. 1.000000)
sv_maxunlag 1
// Maximum speed any ballistically moving object is allowed to attain per axis (default 3500)
sv_maxvelocity 3000
// rcon failure settings
//Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 0
//Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailures 5
// Number of seconds to track failed rcon authentications
sv_rcon_minfailuretime 30
//The region of the world to report this server in (255 = world)
sv_region 255
// gather server statistics
sv_stats 1
//After this many seconds without a message from a client, the client is dropped (default 65)
sv_timeout 65
//Enables player lag compensation
sv_unlag 1
//Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension
sv_voicecodec vaudio_miles
//Enables HLTV on this server
sv_hltv 0
//toggles whether the server allows spectator mode or not
mp_allowspectators 1
// If set to 1 then Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
// set to 0 for internet server
sv_lan 0
// Server contact name / url / email
sv_contact ""
// server password for players to join (default "")
//sv_password
// execute SteamID based ban list
//exec banned_user.cfg
// execute IP based ban list
//exec banned_ip.cfg
// Set packet filtering by IP mode (default 1)
sv_filterban 1
// log all bans in logfile
sv_logbans 1
// here are a few useful alias
//exec alias.cfg
//exec rate.cfg
exec autoexec.cfg
exec mani_server.cfg
exec ese_tools.cfg
// enable logging and start log file
sv_logfile 1
log on
I would like to know:
1) How many players i can host with a 66 tick server
2) What rates i should use, because my current rates with a 33 tick server is getting lag issues
Example of lag issue:
Had ~5 players on all with 117+ ping, one person who lived in Cali with a 223 ping...