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hlds (cstrike) unstable fps
#1
Hello everyone! I've been pulling my hair out, followed the guide here to the letter: http://wiki.fragaholics.de/index.php/EN:Linux_Kernel_Optimization

Have idlers running on all 4 cores (intel q6600), taskset them and the hlds instance, tried HPET and TSC. No matter what with just 2 players on the server the fps will dip to 500 or less. Is there some voodoo magic i'm missing that isn't listed on the page above? Thanks for any help!
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#2
What is the startup command?
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#3
pengy Wrote:What is the startup command?

Tried all sorts of things, but the gist of it is: ./hlds_run -game cstrike +map de_dust2 +sys_ticrate 1500 -tickrate 100 -pingboost 3

Tried raising/lowering sys_ticrate as well. Also, i forgot to mention this is on debian lenny, 64bit. Thank you for the reply.
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#4
Did you chrt it?
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#5
pengy Wrote:Did you chrt it?

Sure did, makes no difference. I have tried EVERYTHING on that page, along with everything i could find digging around on these forums/google. I've tried different hardware as well, been banging my head for weeks on this one :/ Thanks again for the reply!
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#6
OK, try the 2.6.28 kernel, with the same settings, except the preemption has to be low/server.
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#7
pengy Wrote:OK, try the 2.6.28 kernel, with the same settings, except the preemption has to be low/server.

Alright i'll give it a shot, thanks.
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#8
bleomycin Wrote:
pengy Wrote:OK, try the 2.6.28 kernel, with the same settings, except the preemption has to be low/server.

Alright i'll give it a shot, thanks.

Just to confirm, does it matter which kernel in the 2.6.28 series? Is 2.6.28.1 alright?
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#9
Don't know, it might work
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#10
If I remember correctly pingboost 1/2 use timers that are based on jiffies, you should try using pingboost 3
http://leaf.dragonflybsd.org/~gary

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#11
pengy Wrote:Don't know, it might work

Alright, with 2.6.28.1 running with no preemption (server), and 4 people on the server the fps were mostly stable, but if you hammer rcon there are dips into the 780's at times. Should i try setting the preemption to low latency desktop? These are much better results than with the 2.6.26.8-rt16 kernel though, i'm excited!
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#12
make sure that the sys_ticrate is 1001 or something like that, also chrt the server process, hmm, it might be low latency desktop
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#13
pengy Wrote:make sure that the sys_ticrate is 1001 or something like that, also chrt the server process, hmm, it might be low latency desktop

Alright, set sys_ticrate to 1001, i have been chrt'ing it all along. With low latency desktop fps are completely stable +-4fps or so which is fantastic! However, with only 4 players cpu usage is hovering at around 55%!?

*edit*
Monk: Sorry, i missed your reply. I have been using pingboost 3 all along as well.
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#14
Yes, thats the only problem with it, if you dont chrt it , it drops down to like 10% usage, and fps goes down to about 800 or something
With chrt http://www.fpsmeter.org/p,view;1260.html
w/o chrt http://www.fpsmeter.org/p,view;663.html
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#15
pengy Wrote:Yes, thats the only problem with it, if you dont chrt it , it drops down to like 10% usage, and fps goes down to about 800 or something
With chrt http://www.fpsmeter.org/p,view;1260.html
w/o chrt http://www.fpsmeter.org/p,view;663.html

Hrrrmmm, in some quick testing it only seems to happen when i run it in a screen, chrt by itself doesn't cause any increase in cpu usage. Unfortunately i have to run it in a screen...crap. Has anyone had any success in decreasing the cpu usage while chrt'ing the process running in a screen?
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