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Server crash ved Map skifte.
#1
Her på det sidste er min TF2 server (srcds) begyndt at crashe ved Map skifte.

Kan i spotte hvad det er går galt? Big Grin

Code:
./srcds_run -game tf -timeout 30 -autoupdate -debuglog tf2debug.log +map cp_dustbowl +port 27015 +maxplayers 24

Code:
hostname "Test server"        // this is your server name as shown in
the server list
sv_password "svpasswordtest"                // your server
password. a pair of double quotes means it is not set and anyone can
join

//rcon settings
rcon_password "testpassword"        // your rcon password to log
into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5            // Number of minutes to ban
users who fail rcon authentication
sv_rcon_maxfailures 10            // Max number of times a user
can fail rcon authentication before being banned

//cvars for balancing un-even teams
mp_autoteambalance 1            // 0 is off and 1 is on. if 1
then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60        // Time (in seconds) after the
teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30    // Time (in seconds) after the
teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 2        // Teams are unbalanced when one
team has this many more players than the other (0 disables)

//cvars for round and game times
mp_enableroundwaittime 1        // Enable or disable timers to
wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20            // Time after round win until
round restarts (in seconds)
mp_restartround 20            // Time the current round will
restart (in seconds)
mp_stalemate_timelimit 120        // Timelimit (in seconds) of the
stalemate round
mp_timelimit 30                // game time per map in minutes

//cvars for win conditions
mp_maxrounds 4                // Max number of rounds to play
before server changes maps
mp_winlimit 3                // Max number of rounds one team
can win before a server changes maps

//client specific cvars
mp_forcecamera 0            // force dead clients to first
person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1            // enable or disable spectators
on the server. 0 is off 1 is on
mp_friendlyfire 0            // 0 is off and clients can do
harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1                // footsteps on or off. 0 is off
and 1 is on
sv_cheats 0                // allow cheats to be used by
the client. 0 is off 1 is on
sv_timeout 300                // the amount of time in seconds
that a client is booted for no input
sv_maxspeed 320                // the maximun speed a client
can move at
sv_consistency 1            // Force clients to pass a
consistency check for critical files before joining server. 0 is off 1
is on
decalfrequency 10            // the pause in seconds between
a decal being sprayed

//cvars for communication
sv_voiceenable 1            // allow players to use a
microphone. 0 is off 1 is on
sv_alltalk 0                // toggles whether both teams
can hear each others voice comms or not. 0 is off 1 is on. recommend it
being off
mp_chattime 10                // players can chat for this
amount of time (in seconds) after a game is over

// start download cvars
sv_allowupload 1            // allow custom decals to be
uploaded. 0 is off 1 is on
sv_allowdownload 1            // allow files to be downloaded
from the server. 0 is off 1 is on
net_maxfilesize 15            // Max download file size.
Default is 15
sv_downloadurl ""            //redirect download location

//bandwidth rates/settings
sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100

//server logging
log off                    // enable or disable server
logging. on is on off is off
sv_logbans 0                // Log server bans in the server
logs
sv_logecho 1                // Echo log information to the
console. 0 is off 1 is on
sv_logfile 0                // Log server information in the
log file. 0 is off 1 is on
sv_log_onefile 0            // log everything in one file

//cvars for general operation
sv_lan 0                // is this an internet or LAN
server. 0 is internet 1 is LAN
sv_region 3                // server location. -1 is the
world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3
europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact contact@lol.in        // contact email for sysop
sv_pausable 0                // enables or disables whether
the server can be paused. 0 is off 1 is on
sv_pure 1                // forces all clients on the
server to use content that matches what is on the server. 0 is off 1 is
on
sv_pure_kick_clients 1            // kicks clients that do not
have content that matches what is on the server

//execute ban files
exec banned_user.cfg
exec banned_ip.cfg
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#2
Hejsa. Har du SourceMod og MetaMod: Source på din server?

Hvis så, skyldes de nemligt det. Da der var opdateringer til Team Fortress 2. Smile

Bemærk:
BAILOPAN Wrote:For users who have custom gamedata files, please note that we have separated TF/DoD into a new "orangebox_valve" engine property. The Orange Box engine that non-Valve games use is still "orangebox".

Og kig eventuelt her:
http://www.sourcemod.net - den firste nyhed. Det er et plugin som kan ordne det, eller en opdateringen til det.
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