Hello
The problem is when someone joins the server with high ping/latency he affects other players ping and rises it and we were just 5~8, my ping was 25 and after a while 200+ and for some people it goes over 1000 lol, I didn't even play on the server machine.
all sounds of mani and quake uploaded on a fast domain so it shouldn't be the problem (currently non-maps added).
I am running a CSS server with Mani,WCS mods and using -tickrate 100 as a start-up command.
These are the net settings
sv_cheats: 0
sv_pure: 2
sv_consistency: 1
tv_delay: 30
sv_unlag 1
sv_minrate 25000
sv_mincmdrate 100
sv_minupdaterate 100
sv_maxupdaterate 100
sv_max_unlag .5
sv_maxrate 30000
sv_maxcmdrate 100
2MB Connection
Windows Vista Ultimate SP 1
8GB RAM
Intel® Core2 Quad CPU Q9550 @ 2.83GHz
for now I just want it for 18~24 players max, If the problem from the connection then ill transfer this server to the another machine which has a 16Mbit connection unless there is a way to make it works on a 2Mbit connection, Any help is appreciated.
The problem is when someone joins the server with high ping/latency he affects other players ping and rises it and we were just 5~8, my ping was 25 and after a while 200+ and for some people it goes over 1000 lol, I didn't even play on the server machine.
all sounds of mani and quake uploaded on a fast domain so it shouldn't be the problem (currently non-maps added).
I am running a CSS server with Mani,WCS mods and using -tickrate 100 as a start-up command.
These are the net settings
sv_cheats: 0
sv_pure: 2
sv_consistency: 1
tv_delay: 30
sv_unlag 1
sv_minrate 25000
sv_mincmdrate 100
sv_minupdaterate 100
sv_maxupdaterate 100
sv_max_unlag .5
sv_maxrate 30000
sv_maxcmdrate 100
2MB Connection
Windows Vista Ultimate SP 1
8GB RAM
Intel® Core2 Quad CPU Q9550 @ 2.83GHz
for now I just want it for 18~24 players max, If the problem from the connection then ill transfer this server to the another machine which has a 16Mbit connection unless there is a way to make it works on a 2Mbit connection, Any help is appreciated.