SRCDS Steam group


Maps...
#1
I got a load of maps for css (The surf kinds...)

in the file there was the structure (under the zip)
cstrike\maps\
cstrike\maps\cfg
cstrike\maps\graphs
cstrike\maps\soundcache

i moved all the files into the same place on the server, i have now moved the cstrike\maps\cfg into
cstrike\cfg\mani_admin_plugin\map_config
seeing as this gets executed at map startup

The maps work ok, but people cant seem to download them, if i copy them into my steam directory, i can get on, and if other people have allready played these maps, they can too, but downloads dont seem to work

Code:
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 3000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_minrate 0
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_maxupdaterate 10
// Frame rate limiter
fps_max 70

// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files like logospray files
sv_allowupload 1
Can anyone tell me what im doing wrong ??

cstrike\maps\
under here there are BSP files, Nav files, and 1 res file
cstrike\maps\cfg
has the map name, but cfg instead of BSP
cstrike\maps\graphs
has "AIN" files
cstrike\maps\soundcache
has .cache files
Reply
#2
do you have a res file for all the maps?

If you only have 1, then they will only download for that one map.

Also, if you use sv_downloadurl, then the maps need to be copied over to your downloadurl site
United Strike Marine Corps
USMC-CO| θ (theta)
Reply
#3
inc0gs Wrote:do you have a res file for all the maps?

If you only have 1, then they will only download for that one map.

Also, if you use sv_downloadurl, then the maps need to be copied over to your downloadurl site
i dont use the "sv_downloadurl", and do i need a res file for every map, where should these be stored, and what should they look like inside
Reply
#4
i looked at this, on another site, and i thought u only needed res files if u didnt put it all in the bsp's

i thought if it waz all compiled into the bsp file that you didnt need the res file
Reply
#5
aby help on this ?? ...
Reply
#6
yahooadam Wrote:i looked at this, on another site, and i thought u only needed res files if u didnt put it all in the bsp's

i thought if it waz all compiled into the bsp file that you didnt need the res file

are they all compiled into the bsp file?

Oh, are people telling you that the server wont let them download it, or are they (the players) just not downloading it?
United Strike Marine Corps
USMC-CO| θ (theta)
Reply
#7
inc0gs Wrote:
yahooadam Wrote:i looked at this, on another site, and i thought u only needed res files if u didnt put it all in the bsp's

i thought if it waz all compiled into the bsp file that you didnt need the res file

are they all compiled into the bsp file?

Oh, are people telling you that the server wont let them download it, or are they (the players) just not downloading it?
its just not downloading, and as far as i know, its all compiled into the file

it just sits there, with no bars full/filling

(sorry for the late reply been doin stuff lately)

Edit: just thought, although i have mani admin plugin and the quake sounds, people usually get in ok, so maybe its just these maps that are wrong :s
Reply
#8
Mani allows auto download of its own files (sounds, quake, and skins) HOWEVER a .res file is needed for all your maps. Take this .res file for aim_map2:

Code:
"resources"
{
"maps\aim_map2.bsp" "file"
"maps\aim_map2.nav" "file"
"maps\graphs\aim_map2.ain" "file"
"maps\aim_map2.res" "file"
}

I have selected that these files need to be loaded for each client:

aim_map2.bsp = actually map
aim_map2.nav = bots need this file to play on server
aim_map2.ain = bost also need this file
aim_map2.res = clients get this file so they dont have to bother with trying to make their own .res file.

To make your own just open up notepad and start out like this:

Code:
"resources"
{
}

And place all the files you want to load for each player. It used to be you had to make these for sounds in mani, but thank god they made it auto download. If you have any more questions please post back.
Reply
#9
Code:
Counter-Strike: Source
Map: surf_dragonstower
Players:  5 / 24
Build 2455
Server Number 44
SetConVar: No such cvar ( mani_reserve_slots set to 1), skipping
SetConVar: No such cvar ( mani_nextmap set to cs_italy), skipping
SetConVar: No such cvar ( mani_tickrate set to 33), skipping
Missing map maps/surf_dragonstower.bsp,  disconnecting
this is what i get

and this is the content of "surf_dragonstower.res"
Code:
"resources"
{
"maps\surf_dragonstower.res" "file"
"maps\surf_dragonstower.bsp" "file"
"maps\surf_dragonstower.nav" "file"
"maps\surf_dragonstower.nav.ztmp" "file"
"maps\graphs\surf_dragonstower.ain" "file"
"maps\soundcache\surf_dragonstower.cache" "file"
}
and "surf_dragonstower.res" is in the "maps" folder with the bsp and nav files

What am i doing wrong *sobs*

Edit: also i got all the files except the sound one, the strange .nav.ztmp, and the bsp file
Reply
#10
Aha got it Smile

the bsp file exceeded the max net_maxfilesize

so i increased it

damn i didnt even know about that setting lol, i only noticed somthing about it when i looked at the server console

i dont see why theres a limit anyway :s
Reply
#11
you don't have to list the .ztmp files in your res file.

the .ztmp files is what your server actually sends out to the clients, and when the clients get it, they decompress it.
United Strike Marine Corps
USMC-CO| θ (theta)
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)