06-20-2009, 04:07 PM
Hi all,
I'm exploring the possibility of creating a hosting company that caters specifically to game servers. I love gaming, and I'd like to put some of my tech skills to use, but I have many many questions.
From my experience, the web hosting market is extremely bloated, however game hosting although bloated itself, is nowhere near as bad as web hosting, and I have a feeling that with great support for customers, it's still possible to enter that market. Or am I completely wrong, and game hosting is just as bloated as web hosting?
I'm as comfortable working with a unix os, as I am a windows os. Taking this into account, I have several questions:
1) Which OS would make more efficient use of available hardware if I were to run SRCDS? Again, I'm proficient enough with linux that I can build a custom kernel with specific SRCDS optimizations if that's what it takes to squeeze out a performance increase.
2) I can program in C#, and have experience working with ASP.net. If I were to use a windows os for the server(s), it would be easy to integrate SRCDS servers to a ASP.net web portal. An alternative would be to build the portal in JSP, which would integrate with a similar difficulty curve regardless of the OS, and it leaves my system flexible. PHP is another alternative... Opinions on this?
I plan on researching co-location hosting in my area (vancouver), and I have a bunch of hardware related questions, I'd like to do my own benchmarks on various system setups to find a good balance between efficiency / hardware cost / cost per month of space. Unfortunatley I don't have the funds to do this, although ideally this is what I would like to do. If anyone has hardware usage statistics I could take a look at from their own servers, I would greatly appreciate being able to parse through them.
I realize that some of these questions don't really have a good short answer, but any advice is welcome, thanks in advance.
I'm exploring the possibility of creating a hosting company that caters specifically to game servers. I love gaming, and I'd like to put some of my tech skills to use, but I have many many questions.
From my experience, the web hosting market is extremely bloated, however game hosting although bloated itself, is nowhere near as bad as web hosting, and I have a feeling that with great support for customers, it's still possible to enter that market. Or am I completely wrong, and game hosting is just as bloated as web hosting?
I'm as comfortable working with a unix os, as I am a windows os. Taking this into account, I have several questions:
1) Which OS would make more efficient use of available hardware if I were to run SRCDS? Again, I'm proficient enough with linux that I can build a custom kernel with specific SRCDS optimizations if that's what it takes to squeeze out a performance increase.
2) I can program in C#, and have experience working with ASP.net. If I were to use a windows os for the server(s), it would be easy to integrate SRCDS servers to a ASP.net web portal. An alternative would be to build the portal in JSP, which would integrate with a similar difficulty curve regardless of the OS, and it leaves my system flexible. PHP is another alternative... Opinions on this?
I plan on researching co-location hosting in my area (vancouver), and I have a bunch of hardware related questions, I'd like to do my own benchmarks on various system setups to find a good balance between efficiency / hardware cost / cost per month of space. Unfortunatley I don't have the funds to do this, although ideally this is what I would like to do. If anyone has hardware usage statistics I could take a look at from their own servers, I would greatly appreciate being able to parse through them.
I realize that some of these questions don't really have a good short answer, but any advice is welcome, thanks in advance.