SRCDS Steam group


TF2 server.
#1
Hello everybody.

Ok, so I running a server TF2, the server running but doesn't working |; I mean I've got the message that I always got.. but in this time the server doesn't working. I have no idea why.

Quote:Starting TF2 Server
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 18
Unknown command "r_decal_cullsize"
maxplayers set to 18
Unknown command "port"
Unknown command "startupmenu"
Network: IP 213.8.26.11, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_02_cluster01.mdl)
L 05/20/2009 - 23:44:23: -------- Mapchange to cp_dustbowl --------
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Spawnpoint at (2472.00 -1616.00 -124.00) is not clear.
Spawnpoint at (2400.42 -1622.53 -124.00) is not clear.
Spawnpoint at (2576.61 -1624.86 -124.00) is not clear.
Spawnpoint at (2425.47 -1506.63 -124.00) is not clear.
Spawnpoint at (2520.00 -1592.00 -124.00) is not clear.
Spawnpoint at (2576.61 -1547.52 -124.00) is not clear.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Server logging enabled.
Server logging data to file logs/L0520006.log
L 05/20/2009 - 23:44:35: Log file started (file "logs/L0520006.log") (game "/home/tf2/orangebox/logs") (version "3828")
L 05/20/2009 - 23:44:35: server_cvar: "mp_autocrosshair" "0"
L 05/20/2009 - 23:44:35: server_cvar: "mp_autoteambalance" "0"
L 05/20/2009 - 23:44:35: server_cvar: "mp_falldamage" "1"
L 05/20/2009 - 23:44:35: server_cvar: "mp_match_end_at_timelimit" "1"
L 05/20/2009 - 23:44:35: server_cvar: "mp_teams_unbalance_limit" "0"
L 05/20/2009 - 23:44:35: server_cvar: "mp_tournament" "1"
L 05/20/2009 - 23:44:35: server_cvar: "tf_damage_disablespread" "1"
L 05/20/2009 - 23:44:35: server_cvar: "sv_tags" "cp,nodmgspread,sourcemod"
L 05/20/2009 - 23:44:35: server_cvar: "sv_tags" "cp,nodmgspread,sourcemod"
L 05/20/2009 - 23:44:35: server_cvar: "tf_weapon_criticals" "0"
L 05/20/2009 - 23:44:35: server_cvar: "sv_tags" "cp,nocrits,nodmgspread,sourcemod"
L 05/20/2009 - 23:44:35: server_cvar: "sv_tags" "cp,nocrits,nodmgspread,sourcemod"
exec: couldn't exec cp_dustbowl.cfg
Adding master server 69.28.140.247:27011
Adding master server 69.28.140.246:27011
L 05/20/2009 - 23:44:36: server_cvar: "sm_nextmap" "cp_granary"
Connection to Steam servers successful.
VAC secure mode is activated.
log
Usage: log < on | off >
currently logging to: file, console
changelevel
changelevel <levelname> : continue game on a new level

Even I wrote a commands server in the screen and the server respond as well.
The server is update as well
Quote:[root@tf2]# ./steam -command update -game tf -dir .
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 91


Checking/Installing 'Team Fortress 2 Materials' version 28


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'OB Linux Dedicated Server' version 6


HLDS installation up to date

I tried search the server in Steam and try connect by "connect ip:port" in console, add the ip to HLSW and nothing is working.

Any ideas?
Thanks =]
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#2
./steam -command update -game tf -dir . -verify_all
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#3
pengy Wrote:./steam -command update -game tf -dir . -verify_all
Thanks for trying but still has problem.

Quote:[root@tf2]# ./steam -command update -game tf -dir . -verify_all
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 91


Checking/Installing 'Team Fortress 2 Materials' version 28


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'OB Linux Dedicated Server' version 6


HLDS installation up to date

The server still doesn't working.
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#4
Do you have port forwarding enabled? Do you have any firewalls? Also can you post your startup command?
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#5
pengy Wrote:Do you have port forwarding enabled? Do you have any firewalls? Also can you post your startup command?
I have, and i disabled it before half hour.
Now there is a new problem

Quote:[root@WEBGAME5 tf2]# ./steam -command update -game tf -dir .
Checking bootstrapper version ...
Segmentation fault

How i Fix that? yasterday this problem doesn't appeared. Any ideas please?
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#6
Try deleting the steam file and run the hldsupdatetool.bin file again
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#7
pengy Wrote:Try deleting the steam file and run the hldsupdatetool.bin file again
I have tried this. Doesn't working.
Please any ideas? thanks you for all the help =].
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#8
What distro are you running?
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#9
pengy Wrote:What distro are you running?
I don't know what it is. Can you tell me how to cheak it please?
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#10
SagroN Wrote:
pengy Wrote:What distro are you running?
I don't know what it is. Can you tell me how to cheak it please?

cat /etc/issue
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#11
Jur1cek Wrote:
SagroN Wrote:
pengy Wrote:What distro are you running?
I don't know what it is. Can you tell me how to cheak it please?

cat /etc/issue

[root@WEBGAME5 ~]# cat /etc/issue
I got Message with details of my website. I mean that my boss change it to the name of the server(number of the server) and put there the link of the company website.
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#12
uname -a
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#13
Linux SERVER5 2.6.18-128.el5 #1 SMP Wed Jan 21 10:44:23 EST 2009 i686 i686 i386 GNU/Linux
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#14
some help please?
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#15
SagroN Wrote:some help please?

Would you please post your launch command? Are you binding the instance to a working ip and unused port on launch?
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