05-13-2009, 07:56 PM
Hi all !
I make a srcds for "Counter-Strike Source" in Debian 5.0 GNU/LINUX and in windows XP x64.
It's on LAN and i test witch sv_lan 1 & sv_lan 0
In windows, i have no probleme, my server work, and the client can see it in the game and click to connect it.
But in Linux my server work, but the client can't see in the game, it must tape in console "connect x.x.x.x:yyyy" and he can connect it.
In windows I sniff the trame whith wireshark, my client send broadcast trame, and server receive it and the server send unicast trame to the client with information of server, it's so good!
In linux i sniff too, the client client send broadcast trame, and server receive it but server don't respond at client.
I open the port in firewall net filter ....
You have idea ???
Best Regard
I make a srcds for "Counter-Strike Source" in Debian 5.0 GNU/LINUX and in windows XP x64.
It's on LAN and i test witch sv_lan 1 & sv_lan 0
In windows, i have no probleme, my server work, and the client can see it in the game and click to connect it.
But in Linux my server work, but the client can't see in the game, it must tape in console "connect x.x.x.x:yyyy" and he can connect it.
In windows I sniff the trame whith wireshark, my client send broadcast trame, and server receive it and the server send unicast trame to the client with information of server, it's so good!
In linux i sniff too, the client client send broadcast trame, and server receive it but server don't respond at client.
I open the port in firewall net filter ....
You have idea ???
Best Regard