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mp_tournament and map changing
#1
I have been trying for hours to get mp_tournament to work, and for maps to change automatically when a limit (win/round/time/etc) is hit.

Has anyone successfully done this?
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#2
BloodyIron Wrote:I have been trying for hours to get mp_tournament to work, and for maps to change automatically when a limit (win/round/time/etc) is hit.

Has anyone successfully done this?

Put this in your map specific configs (e.g. cp_granary.cfg) that you create in your tf/cfg/ directory to start tourney mode whenever the maps load.

Code:
mp_tournament 1
mp_tournament_restart

If its a public server though mp_tournament is pretty open to griefers who can delay the start of the round indefinitely.

Code:
mp_timelimit xx (time in minutes before mapchange)
mp_winlimit xx (max rounds a team can win before mapchange)
mp_maxrounds xx (max total rounds played before mapchange)
tf_flag_caps_per_round (number of caps per round in ctf)

is this what you are looking for?
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#3
No, the issue is that when any of those limits are met, the map does not change, it just goes back to before a tournament would start (with the tournament menu comes up).
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#4
Ahh I see what you mean, you should try talking to the ppl on IRC at #tf2pug. They run an automated system that turns off mp_tournament when the time left gets below 5 minutes. Im not sure what kind of code that they use (mabye its just a wait script?) but if you turn mp_tournament to 0 after the game starts when everything should be fine.
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#5
I have already found a way to do that. The problem is that turning mp tournament off mid round turns off the stopwatch :/

I have also tried fiddling with it as a limit of 0 for time.
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