SRCDS Steam group


Cvarlist Full Left 4 Dead
#1
"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL","SS","SS_ADDED",,"Help Text"
"_autosave","cmd",,,,,,,,,,,,,,,,,,,,"Autosave"
"_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
"_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll"
"_record","cmd",,,,,,,,,,,,,,,,,,,,"Record a demo incrementally."
"_resetgamestats","cmd",,,,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file"
"_restart","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
"achievement_debug","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Turn on achievement debug msgs."
"achievement_disable","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Turn off achievements."
"achievement_status","cmd",,,,,,,,,,,,,,,,,,,,"Shows status of all achievement"
"addip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
"ai_debug_shoot_positions","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"ai_talk_idle_enabled","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to 0 to disable TLK_IDLEs on survivors"
"air_density","cmd",,,,,,,,,,,,,,,,,,,,"Changes the density of air for drag computations."
"alias","cmd",,,,,,,,,,,,,,,,,,,,"Alias a command."
"'-alt1'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+alt1'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-alt2'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+alt2'","cmd",,,,,,,,,,,,,,,,,,,,""
"askconnect_accept","cmd",,,,,,,,,,,,,,,,,,,,"Accept a redirect request by the server."
"async_resume","cmd",,,,,,,,,,,,,,,,,,,,""
"async_suspend","cmd",,,,,,,,,,,,,,,,,,,,""
"'+attack'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-attack'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-attack2'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+attack2'","cmd",,,,,,,,,,,,,,,,,,,,""
"audit_save_in_memory","cmd",,,,,,,,,,,,,,,,,,,,"Audit the memory usage and files in the save-to-memory system"
"autosave","cmd",,,,,,,,,,,,,,,,,,,,"Autosave"
"autosavedangerous","cmd",,,,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
"autosavedangerousissafe","cmd",,,,,,,,,,,,,,,,,,,,""
"award_achievement","cmd",,,,,,,,,,,,,,,,,,,,"Award an achievement by ID"
"'-back'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+back'","cmd",,,,,,,,,,,,,,,,,,,,""
"banid","cmd",,,,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
"banip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"bench_end","cmd",,,,,,,,,,,,,,,,,,,,"Ends gathering of info."
"bench_showstatsdialog","cmd",,,,,,,,,,,,,,,,,,,,"Shows a dialog displaying the most recent benchmark results."
"bench_start","cmd",,,,,,,,,,,,,,,,,,,,"Starts gathering of info. Arguments: filename to write results into"
"bench_upload","cmd",,,,,,,,,,,,,,,,,,,,"Uploads most recent benchmark stats to the Valve servers."
"benchframe","cmd",,,,,,,,,,,,,,,,,,,,"Takes a snapshot of a particular frame in a time demo."
"bind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key."
"BindToggle","cmd",,,,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar> 0 1 1'"
"blackbox_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the blackbox"
"blackbox_record","cmd",,,,,,,,,,,,,,,,,,,,"Record an entry into the blackbox"
"boomer_exposed_time_tolerance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long an out-of-range Boomer will tolerate being visible before fleeing"
"boomer_pz_claw_dmg","4 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Amount of damage done by a PZ boomer's regular melee attack"
"boomer_vomit_delay","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long the Boomer waits before he vomits on his target on Normal difficulty"
"bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_freeze","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_mimic","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"bot_mimic_spec_buttons","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"+attack, +jump etc are used for spectator control instead of being passed on to spectated bot"
"bot_mimic_yaw_offset","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"box","cmd",,,,,,,,,,,,,,,,,,,,"Draw a debug box."
"'-break'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+break'","cmd",,,,,,,,,,,,,,,,,,,,""
"buddha","0 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,,,,,,,,,,"Survivors take damage but won't die"
"budget_averages_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of frames to look at when figuring out average frametimes"
"budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
"budget_bargraph_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
"budget_bargraph_range_ms","16 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"budget bargraph range in milliseconds"
"budget_history_numsamplesvisible","100 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel"
"budget_history_range_ms","66 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"budget history range in milliseconds"
"budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number between 0 and 1"
"budget_panel_height","384 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
"budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
"budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
"budget_panel_y","50 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
"budget_peaks_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of frames to look at when figuring out peak frametimes"
"budget_show_averages","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"enable/disable averages in the budget panel"
"budget_show_history","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"turn history graph off and on. . good to turn off on low end"
"budget_show_peaks","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"enable/disable peaks in the budget panel"
"budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,,,"Turn a budget group on/off"
"bug","cmd",,,,,,,,,,,,,,,,,,,,"Show the bug reporting UI."
"bug_swap","cmd",,,,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the bug bait and back again."
"bugreporter_uploadasync","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Upload attachments asynchronously"
"bugreporter_username","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Username to use for bugreporter"
"buildcubemaps","cmd",,,,,,,,,,,,,,,,,,,,"Rebuild cubemaps."
"c_maxdistance","200 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_maxpitch","90 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_maxyaw","135 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_mindistance","30 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_minpitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_minyaw","-135 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_orthoheight","100 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_orthowidth","100 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_thirdpersonshoulder","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_thirdpersonshoulderaimdist","120 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_thirdpersonshoulderdist","40 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_thirdpersonshoulderheight","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"c_thirdpersonshoulderoffset","20 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cache_print","cmd",,,,,,,,,,,,,,,,,,,,"cache_print [section]
Print out contents of cache memory."
"cache_print_lru","cmd",,,,,,,,,,,,,,,,,,,,"cache_print_lru [section]
Print out contents of cache memory."
"cache_print_summary","cmd",,,,,,,,,,,,,,,,,,,,"cache_print_summary [section]
Print out a summary contents of cache memory."
"callvote","cmd",,,,,,,,,,,,,,,,,,,,"Start a vote on an issue."
"cam_collision","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls."
"cam_command","cmd",,,,,,,,,,,,,,,,,,,,"Tells camera to change modes"
"cam_idealdelta","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Controls the speed when matching offset to ideal angles in thirdperson view"
"cam_idealdist","150 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cam_ideallag","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Amount of lag used when matching offset to ideal angles in thirdperson view"
"cam_idealpitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cam_idealyaw","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cam_showangles","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"When in thirdperson, print viewangles/idealangles/cameraoffsets to the console."
"cam_snapto","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"'-camdistance'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+camdistance'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+camin'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-camin'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+cammousemove'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-cammousemove'","cmd",,,,,,,,,,,,,,,,,,,,""
"camortho","cmd",,,,,,,,,,,,,,,,,,,,"Switch to orthographic camera."
"'-camout'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+camout'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+campitchdown'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-campitchdown'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+campitchup'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-campitchup'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+camyawleft'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-camyawleft'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+camyawright'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-camyawright'","cmd",,,,,,,,,,,,,,,,,,,,""
"cancelselect","cmd",,,,,,,,,,,,,,,,,,,,""
"cast_hull","cmd",,,,,,,,,,,,,,,,,,,,"Tests hull collision detection"
"cast_ray","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision detection"
"cc_emit","cmd",,,,,,,,,,,,,,,,,,,,"Emits a closed caption"
"cc_findsound","cmd",,,,,,,,,,,,,,,,,,,,"Searches for soundname which emits specified text."
"cc_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flushes async'd captions."
"cc_lang","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Current close caption language (emtpy = use game UI language)"
"cc_linger_time","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Close caption linger time."
"cc_predisplay_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Close caption delay before showing caption."
"cc_random","cmd",,,,,,,,,,,,,,,,,,,,"Emits a random caption"
"cc_showblocks","cmd",,,,,,,,,,,,,,,,,,,,"Toggles showing which blocks are pending/loaded async."
"cc_subtitles","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)."
"centerview","cmd",,,,,,,,,,,,,,,,,,,,""
"ch_createairboat","cmd",,,,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player."
"ch_createjeep","cmd",,,,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player."
"changelevel","cmd",,,,,,,,,,,,,,,,,,,,"Change server to the specified map"
"changelevel2","cmd",,,,,,,,,,,,,,,,,,,,"Transition to the specified map in single player"
"changelevel_inhibit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"changelevel_pause_interval","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"chet_debug_idle","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
"chooseteam","cmd",,,,,,,,,,,,,,,,,,,,"Choose a new team"
"cl_allowdownload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Client downloads customization files"
"cl_allowupload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Client uploads customization files"
"cl_animationinfo","cmd",,,,,,,,,,,,,,,,,,,,"Hud element to examine."
"cl_autohelp","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"Auto-help"
"cl_bob","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_bobcycle","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_bobup","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_buy_favorite","cmd",,,,,,,,,,,,,,,,,,,,"Purchase a favorite weapon/equipment loadout"
"cl_buy_favorite_nowarn","0 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,"Skips the error prompt when saving an invalid buy favorite"
"cl_buy_favorite_quiet","0 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,"Skips the prompt when saving a buy favorite in the buy menu"
"cl_buy_favorite_reset","cmd",,,,,,,,,,,,,,,,,,,,"Reset favorite loadouts to the default"
"cl_buy_favorite_set","cmd",,,,,,,,,,,,,,,,,,,,"Saves the current loadout as a favorite"
"cl_chatfilters","31 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Stores the chat filter settings "
"cl_cinematiclight_b","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_cinematiclight_g","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_cinematiclight_r","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_cinematiclight_scale","7 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_cinematiclight_tonemap","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,,,"Clear memory of client side hints displayed to the player."
"cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable/disable clock correction on the client."
"cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount "
"cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply"
"cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
"cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
"cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show debugging info about the clock drift. "
"cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_cmdrate","30 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Max number of command packets sent to server per second"
"cl_colorblind","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness."
"cl_crash","cmd",,,,,,,,,,,,,,,,,,,,"Causes a client crash for testing"
"cl_create_server","cmd",,,,,,,,,,,,,,,,,,,,""
"cl_crosshair_alpha","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Crosshair alpha"
"cl_crosshair_blue","220 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Crosshair blue component"
"cl_crosshair_dynamic","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Crosshair scales based on accuracy"
"cl_crosshair_green","182 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Crosshair green component"
"cl_crosshair_red","138 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Crosshair red component"
"cl_crosshair_thickness","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Crosshair thickness in pixels"
"cl_demo_polish_print_time","cmd",,,,,,,,,,,,,,,,,,,,"Show the demo polish options dialog"
"cl_detail_avoid_force","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"force with which to avoid players ( in units, percentage of the width of the detail sprite )"
"cl_detail_avoid_radius","64 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"radius around detail sprite to avoid players"
"cl_detail_avoid_recover_speed","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"how fast to recover position after avoiding players"
"cl_detail_max_sway","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Amplitude of the detail prop sway"
"cl_detail_multiplier","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"extra details to create"
"cl_disable_ragdolls","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_downloadfilter","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Determines which files can be downloaded from the server (all, none, nosounds)"
"cl_drawhud","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Enable the rendering of the hud"
"cl_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_drawmaterial","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Draw a particular material over the frame"
"cl_drawshadowtexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_dump_particle_stats","cmd",,,,,,,,,,,,,,,,,,,,"dump particle profiling info to particle_profile.csv"
"cl_dumpplayer","cmd",,,,,,,,,,,,,,,,,,,,"Dumps info about a player"
"cl_dumpsplithacks","cmd",,,,,,,,,,,,,,,,,,,,"Dump split screen workarounds."
"cl_ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the client's absbox for the entity under the crosshair."
"cl_ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the client's bounding box for the entity under the crosshair."
"cl_ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the client's render box for the entity under the crosshair."
"cl_entityreport","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"For debugging, draw entity states to console"
"cl_extrapolate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Enable/disable extrapolation if interpolation history runs out."
"cl_extrapolate_amount","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Set how many seconds the client will extrapolate entities for."
"cl_fastdetailsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"whether to use new detail sprite system"
"cl_find_ent","cmd",,,,,,,,,,,,,,,,,,,,"Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
"
"cl_find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,"Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
"
"cl_flushentitypacket","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"For debugging. Force the engine to flush an entity packet."
"cl_force_3rd_strike","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_forcepreload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Whether we should force preloading."
"cl_fullupdate","cmd",,,,,,,,,,,,,,,,,,,,"Forces the server to send a full update packet"
"cl_glow_ability_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of ability glow"
"cl_glow_ability_colorblind_b","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of ability glow"
"cl_glow_ability_colorblind_g","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of ability glow"
"cl_glow_ability_colorblind_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of ability glow"
"cl_glow_ability_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of ability glow"
"cl_glow_ability_r","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of ability glow"
"cl_glow_blur_scale","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Controls the size of the halo shown around players and usable items"
"cl_glow_brightness","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Brightness of player halos"
"cl_glow_force","255 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Forces glows on"
"cl_glow_ghost_infected_b","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of infected ghost glow"
"cl_glow_ghost_infected_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of infected ghost glow"
"cl_glow_ghost_infected_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of infected ghost glow"
"cl_glow_infected_b","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of infected glow"
"cl_glow_infected_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of infected glow"
"cl_glow_infected_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of infected glow"
"cl_glow_infected_vomit_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the PZs see the IT victim glow"
"cl_glow_infected_vomit_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the PZs see the IT victim glow"
"cl_glow_infected_vomit_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the PZs see the IT victim glow"
"cl_glow_item_b","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_item_far_b","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_item_far_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_item_far_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_item_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_item_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_los_delay","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Time out of sight before a survivor friend shows up through a wall to a survivor."
"cl_glow_los_fade_in_time","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Time after cl_glow_los_delay before a survivor friend shows up fully through wall."
"cl_glow_los_fade_out_time","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Time after cl_glow_los_delay before a survivor friend goes away"
"cl_glow_noise","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Is Survivor glow seen by infected based on noise?"
"cl_glow_survivor_b","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of survivor team mate glow"
"cl_glow_survivor_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of survivor team mate glow"
"cl_glow_survivor_health_high_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is high"
"cl_glow_survivor_health_high_colorblind_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is high"
"cl_glow_survivor_health_high_colorblind_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is high"
"cl_glow_survivor_health_high_colorblind_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is high"
"cl_glow_survivor_health_high_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is high"
"cl_glow_survivor_health_high_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is high"
"cl_glow_survivor_health_low_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is low"
"cl_glow_survivor_health_low_colorblind_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is low"
"cl_glow_survivor_health_low_colorblind_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is low"
"cl_glow_survivor_health_low_colorblind_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is low"
"cl_glow_survivor_health_low_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is low"
"cl_glow_survivor_health_low_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is low"
"cl_glow_survivor_health_med_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is medium"
"cl_glow_survivor_health_med_colorblind_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is medium"
"cl_glow_survivor_health_med_colorblind_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is medium"
"cl_glow_survivor_health_med_colorblind_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is medium"
"cl_glow_survivor_health_med_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is medium"
"cl_glow_survivor_health_med_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Infected see Survivors when their health is medium"
"cl_glow_survivor_hurt_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of survivor team mate glow when incapacitated"
"cl_glow_survivor_hurt_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of survivor team mate glow when incapacitated"
"cl_glow_survivor_hurt_r","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of survivor team mate glow when incapacitated"
"cl_glow_survivor_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color of survivor team mate glow"
"cl_glow_survivor_vomit_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Survivors see the IT victim glow"
"cl_glow_survivor_vomit_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Survivors see the IT victim glow"
"cl_glow_survivor_vomit_r","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Color the Survivors see the IT victim glow"
"cl_glow_thirdstrike_item_b","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_thirdstrike_item_colorblind_b","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_thirdstrike_item_colorblind_g","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_thirdstrike_item_colorblind_r","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_thirdstrike_item_g","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_glow_thirdstrike_item_r","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_hidemenu_spawnclass_boomer","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,""
"cl_hidemenu_spawnclass_boomer2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,""
"cl_hidemenu_spawnclass_hunter","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,""
"cl_hidemenu_spawnclass_hunter2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,""
"cl_hidemenu_spawnclass_smoker","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,""
"cl_hidemenu_spawnclass_smoker2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,""
"cl_hidemenu_spawnmode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,""
"cl_hidemenu_spawnmode2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,""
"cl_ideal_spec_mode","5 ",,,,,"USERINFO",,,,,,,,,"SERVER_CAN_EXECUTE",,"CLIENTDLL",,,,"desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)"
"cl_idealpitchscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_ignorepackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force client to ignore packets (for debugging)."
"cl_interp","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"Sets the interpolation amount (bounded on low side by server interp ratio settings)."
"cl_interp_ratio","2 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)."
"cl_jiggle_bone_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Display physics-based 'jiggle bone' debugging information"
"cl_jiggle_bone_debug_pitch_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Display physics-based 'jiggle bone' debugging information"
"cl_jiggle_bone_debug_yaw_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Display physics-based 'jiggle bone' debugging information"
"cl_jiggle_bone_invert","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_lagcompensation","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"Perform server side lag compensation of weapon firing events."
"cl_language","0 ",,,,,"USERINFO",,,,,,,,,,,,,,,"Language (from HKCU\Software\Valve\Steam\Language)"
"cl_leafsystemvis","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_leveloverview","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_leveloverviewmarker","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_logofile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Spraypoint logo decal."
"cl_max_joinable_players","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Number of players this client is allowed to join to the game."
"cl_maxrenderable_dist","3000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Max distance from the camera at which things will be rendered"
"cl_menuduration","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Client menus will hide after this many seconds (-1 disables)
"
"cl_mouseenable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_mouselook","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL","SS",,,"Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server."
"cl_mouselook2","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,"Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server."
"cl_observercrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_overdraw_test","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,,,""
"cl_panelanimation","cmd",,,,,,,,,,,,,,,,,,,,"Shows panel animation variables: <panelname | blank for all panels>."
"cl_particle_retire_cost","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_particles_dump_effects","cmd",,,,,,,,,,,,,,,,,,,,""
"cl_particles_show_bbox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_pclass","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Dump entity by prediction classname."
"cl_pdump","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Dump info about this entity to screen."
"cl_perf_wizard_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Enables a performance-tuning wizard"
"cl_phys_timescale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Sets the scale of time for client-side physics (ragdolls)"
"cl_pitchdown","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_pitchup","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_playerspraydisable","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Disable player sprays."
"cl_precacheinfo","cmd",,,,,,,,,,,,,,,,,,,,"Show precache info (client)."
"cl_pred_track","cmd",,,,,,,,,,,,,,,,,,,,"<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname."
"cl_predict","1 ",,,,"CHEAT","USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"Perform client side prediction."
"cl_predictioncopy_describe","cmd",,,,,,,,,,,,,,,,,,,,"Describe datamap_t for entindex"
"cl_predictionlist","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Show which entities are predicting
"
"cl_predictweapons","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"Perform client side prediction of weapon effects."
"cl_ragdoll_gravity","386 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Sets the gravity client-side ragdolls"
"cl_ragdoll_limit","20 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Maximum number of ragdolls to show (-1 disables limit)"
"cl_reloadpostprocessparams","cmd",,,,,,,,,,,,,,,,,,,,""
"cl_removedecals","cmd",,,,,,,,,,,,,,,,,,,,"Remove the decals from the entity under the crosshair."
"cl_report_soundpatch","cmd",,,,,,,,,,,,,,,,,,,,"reports client-side sound patch count"
"cl_resend","6 ",,,,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
"cl_shadowtextureoverlaysize","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_show_demo_polish_options_dlg","cmd",,,,,,,,,,,,,,,,,,,,"Show the demo polish options dialog"
"cl_show_path","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_showanimstate","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Show the (client) animation state for the specified entity (-1 for none)."
"cl_showanimstate_activities","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Show activities in the (client) animation state display."
"cl_showents","cmd",,,,,,,,,,,,,,,,,,,,"Dump entity list to console."
"cl_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Print event firing info in the console"
"cl_showfps","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )"
"cl_showhelp","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Set to 0 to not show on-screen help"
"cl_showpluginmessages","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Allow plugins to display messages to you"
"cl_showpos","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Draw current position at top of screen"
"cl_showposeparams","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_skipfastpath","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Set to 1 to stop all models that go through the model fast path from rendering"
"cl_skipslowpath","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to skip any models that don't go through the model fast path"
"cl_smoke_color_percent","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_soundfile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Jingle sound file."
"cl_soundscape_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flushes the client side soundscapes"
"cl_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,,,"print soundscapes"
"cl_sporeclipdistance","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_ss_origin","cmd",,,,,,,,,,,,,,,,,,,,"print origin in script format"
"cl_sun_decay_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_timeout","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"After this many seconds without receiving a packet from the server, the client will disconnect itself"
"cl_updaterate","20 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Number of packets per second of updates you are requesting from the server"
"cl_updatevisibility","cmd",,,,,,,,,,,,,,,,,,,,"Updates visibility bits."
"cl_upspeed","320 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_use_update_interval","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Time between use target updates"
"cl_view","cmd",,,,,,,,,,,,,,,,,,,,"Set the view entity index."
"cl_viewtarget_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_viewtarget_offset","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_viewtarget_player","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Lock 3rd person spec looking into target's eyes"
"cl_winddir","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Weather effects wind direction angle"
"cl_windspeed","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Weather effects wind speed scalar"
"cl_witch_light_brightness","5 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_color_b","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_color_g","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_color_r","255 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_cone","45 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_offset_x","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_offset_y","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_offset_z","35 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_offset_z_max","30 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_witch_light_radius","60 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"cl_wpn_sway_scale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"claw_force","240 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Force with witch the claw shoves other zombies away"
"claw_plays_hit_anims","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Play the new hit anims for debugging?"
"claw_range","52 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Range of the Claw weapon"
"claw_range_down","70 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes."
"claw_swing_duration","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"claw_swing_interval","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"claw_swing_miss_interval","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"clear","cmd",,,,,,,,,,,,,,,,,,,,"Clear all console output."
"clear_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Remove given attribute from all areas in the selected set."
"clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,,,"clears debug overlays"
"clientport","27005 ",,,,,,,,,,,,,,,,,,,,"Host game client port"
"closecaption","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Enable close captioning."
"cmd","cmd",,,,,,,,,,,,,,,,,,,,"Forward command to server."
"cmd1","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 1"
"cmd2","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 2"
"cmd3","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 3"
"cmd4","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 4"
"collision_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision system"
"colorcorrectionui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the color correction tools UI."
"'+commandermousemove'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-commandermousemove'","cmd",,,,,,,,,,,,,,,,,,,,""
"commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,,,,,,,""
"commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,,,""
"commentary_firstrun","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"commentary_showmodelviewer","cmd",,,,,,,,,,,,,,,,,,,,"Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>"
"commentary_testfirstrun","cmd",,,,,,,,,,,,,,,,,,,,""
"con_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Allows the console to be activated."
"condump","cmd",,,,,,,,,,,,,,,,,,,,"dump the text currently in the console to condumpXX.log"
"connect","cmd",,,,,,,,,,,,,,,,,,,,"Connect to specified server."
"crash","cmd",,,,,,,,,,,,,,,,,,,,"Cause the engine to crash (Debug!!)"
"create_flashlight","cmd",,,,,,,,,,,,,,,,,,,,""
"CreatePredictionError","cmd",,,,,,,,,,,,,,,,,,,,"Create a prediction error"
"crosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"cs_make_vip","cmd",,,,,,,,,,,,,,,,,,,,"Marks a player as the VIP"
"cs_ShowStateTransitions","-2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions."
"current_flow_distance","cmd",,,,,,,,,,,,,,,,,,,,"Reports the flow distance for the local player"
"cvarlist","cmd",,,,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
"dbghist_addline","cmd",,,,,,,,,,,,,,,,,,,,"Add a line to the debug history. Format: <category id> <line>"
"dbghist_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc"
"debug_visibility_monitor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"debug_zombie_panel","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"-1 = Too Far 1 = Tank 2 = Someone else tank"
"debugsystemui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the debug system UI."
"default_fov","90 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"demo_gototick","cmd",,,,,,,,,,,,,,,,,,,,"Skips to a tick in demo."
"demo_pause","cmd",,,,,,,,,,,,,,,,,,,,"Pauses demo playback."
"demo_polish_auto_polish","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"When enabled will cause a recorded demo to be polished automatically on end record."
"demo_polish_bone_test_index","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Test bone index."
"demo_recordcommands","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Record commands typed at console into .dem files."
"demo_resume","cmd",,,,,,,,,,,,,,,,,,,,"Resumes demo playback."
"demo_timescale","cmd",,,,,,,,,,,,,,,,,,,,"Sets demo replay speed."
"demo_togglepause","cmd",,,,,,,,,,,,,,,,,,,,"Toggles demo playback."
"demolist","cmd",,,,,,,,,,,,,,,,,,,,"Print demo sequence list."
"demos","cmd",,,,,,,,,,,,,,,,,,,,"Demo demo file sequence."
"demoui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the demo player UI."
"'+demoui2'","cmd",,,,,,,,,,,,,,,,,,,,"Bring the advanced demo player UI (demoui2) to foreground."
"'-demoui2'","cmd",,,,,,,,,,,,,,,,,,,,"Send the advanced demo player UI (demoui2) to background."
"demoui2","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the advanced demo player UI (demoui2)."
"devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,,,"Used by the devshots system to go to the next map in the devshots maplist."
"devshots_screenshot","cmd",,,,,,,,,,,,,,,,,,,,"Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead."
"differences","cmd",,,,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
"director_ai_tanks","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_build_up_min_interval","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_convert_pills","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_convert_pills_critical_health","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_debug_scavenge_items","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_debug_threat_placement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_finale_infinite","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Never bring in a rescue vehicle."
"director_finale_item_cluster_count","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How many clusters of items will be populated in the finale"
"director_finale_max_loops","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Versus mode: Number of times to loop through the finale waves before rescue."
"director_finale_mob_max_interval","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_finale_mob_min_interval","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_finale_mob_relax_interval","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long a 'relax' wave lasts during the finale"
"director_finale_stage_delay","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_force_background","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Forces background map population logic for testing"
"director_force_panic_event","cmd",,,,,,,,,,,,,,,,,,,,"Forces a 'PanicEvent' to occur"
"director_force_tank","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_force_versus_start","cmd",,,,,,,,,,,,,,,,,,,,"Force start the versus game, so PZs can spawn even if survivors are still in the safe room"
"director_force_witch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_gas_can_density","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Items per 100 yards square"
"director_ingress_range","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_intensity_relax_allow_wanderers_threshold","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"All survivors must be below this intensity during RELAX for wandering zombies to be spawned"
"director_intensity_relax_allow_wanderers_threshold_expert","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"All survivors must be below this intensity during RELAX for wandering zombies to be spawned"
"director_intensity_relax_allow_wanderers_threshold_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"All survivors must be below this intensity during RELAX for wandering zombies to be spawned"
"director_intensity_relax_threshold","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)"
"director_intensity_threshold","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"director_item_cluster_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes"
"director_molotov_density","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Items per 100 yards square"
"director_must_create_all_scavenge_items","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_no_bosses","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Disable boss spawns"
"director_no_death_check","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Disable survivor team death ending scenario"
"director_no_human_zombies","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Prevents humans from joining the zombie team"
"director_no_mobs","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Disable mob rushes"
"director_no_specials","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Disable PZ spawns"
"director_no_survivor_bots","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Disable filling out the survivor team with bots"
"director_oxygen_tank_density","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Items per 100 yards square"
"director_pain_pill_density","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Items per 100 yards square"
"director_panic_forever","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Panic events never end"
"director_pipe_bomb_density","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Items per 100 yards square"
"director_pistol_density","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Items per 100 yards square"
"director_print_player_counts","cmd",,,,,,,,,,,,,,,,,,,,"Prints out counts of connected players and transitioning players (for debugging)"
"director_propane_tank_density","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Items per 100 yards square"
"director_ready_duration","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero, survivor team has this amount of time to get ready before starting out"
"director_ready_radius","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The distance survivors can move from the starting weapons during the ready period"
"director_relax_max_flow_travel","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_relax_max_interval","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_relax_min_interval","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_report","cmd",,,,,,,,,,,,,,,,,,,,"Prints a snapshot of the director's state"
"director_scavenge_item_override","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Override map-specified item densities with cvar values for tuning"
"director_short_finale","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Short finale for testing escape vehicles"
"director_show_intensity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"director_special_battlefield_respawn_interval","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_special_finale_offer_length","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long is given to a player to accept the offer of a special zombie during the finale."
"director_special_initial_spawn_delay_max","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_special_initial_spawn_delay_max_extra","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_special_initial_spawn_delay_min","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_special_original_offer_length","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long is given to the first player to accept the offer of a special zombie."
"director_special_respawn_interval","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_spectate_specials","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Allow spectating zombies"
"director_start","cmd",,,,,,,,,,,,,,,,,,,,"Restores spawning of all wanderers, mobs, specials, and bosses"
"director_stop","cmd",,,,,,,,,,,,,,,,,,,,"Shuts off all wanderers, mobs, specials, and bosses"
"director_sustain_peak_max_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_sustain_peak_min_time","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_tank_bypass_max_flow_travel","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_tank_checkpoint_interval","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Min time after leaving a checkpoint that a tank can spawn"
"director_tank_force_offer","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Forces the director to offer a tank"
"director_tank_lottery_entry_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time it takes for entry into the tank lottery"
"director_tank_lottery_selection_time","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time it takes for selection in the tank lottery"
"director_tank_max_interval","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_tank_min_interval","350 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_tank_offer_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_threat_clear_radius","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Prevent wandering zombies within this radius of threats"
"director_threat_max_separation","5000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_threat_min_separation","5000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_threat_radius","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"director_transition_timeout","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration (in seconds) to wait for survivors to transition across changelevels"
"director_unfreeze_time","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration (in seconds) to wait to unfreeze a team after the first player has connected"
"disable_dynamic_prop_loading","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If non-zero when a map loads, dynamic props won't be loaded"
"disable_static_prop_loading","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If non-zero when a map loads, static props won't be loaded"
"disconnect","cmd",,,,,,,,,,,,,,,,,,,,"Disconnect game from server."
"display_elapsedtime","cmd",,,,,,,,,,,,,,,,,,,,"Displays how much time has elapsed since the game started"
"display_game_events","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"dlight_debug","cmd",,,,,,,,,,,,,,,,,,,,"Creates a dlight in front of the player"
"drawcross","cmd",,,,,,,,,,,,,,,,,,,,"Draws a cross at the given location
Arguments: x y z"
"drawline","cmd",,,,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2"
"dsp_dist_max","1440 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,""
"dsp_dist_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,""
"dsp_enhance_stereo","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"dsp_off","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"dsp_player","0 ",,,,,,,,,,,,"DEMO",,"SERVER_CAN_EXECUTE",,,,,,""
"dsp_reload","cmd",,,,,,,,,,,,,,,,,,,,""
"dsp_slow_cpu","0 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,,,""
"dsp_volume","0 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,,,""
"dti_flush","cmd",,,,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
"'+duck'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-duck'","cmd",,,,,,,,,,,,,,,,,,,,""
"dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,,,"Print sizeof(entclass)"
"dump_globals","cmd",,,,,,,,,,,,,,,,,,,,"Dump all global entities/states"
"dump_player_reports","cmd",,,,,,,,,,,,,,,,,,,,"Dump all player reports to the console for debugging."
"dump_pz_data","cmd",,,,,,,,,,,,,,,,,,,,"Dump PZ data"
"dump_team_desired","cmd",,,,,,,,,,,,,,,,,,,,"Print out team_desired of each plaeyr"
"dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,,,"Lists all entity factory names."
"dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O event queue to the console."
"dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the game string table to the console."
"dumpsavedir","cmd",,,,,,,,,,,,,,,,,,,,"List the contents of the save directory in memory"
"dumpstringtables","cmd",,,,,,,,,,,,,,,,,,,,"Print string tables to console."
"echo","cmd",,,,,,,,,,,,,,,,,,,,"Echo text to console."
"editdemo","cmd",,,,,,,,,,,,,,,,,,,,"Edit a recorded demo file (.dem )."
"editor_toggle","cmd",,,,,,,,,,,,,,,,,,,,"Disables the simulation and returns focus to the editor"
"enable_debug_overlays","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable rendering of debug overlays"
"enable_skeleton_draw","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Render skeletons in wireframe"
"endmovie","cmd",,,,,,,,,,,,,,,,,,,,"Stop recording movie frames."
"endround","cmd",,,,,,,,,,,,,,,,,,,,"End the current round."
"english","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"If set to 1, running the english language set of assets."
"ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_attachments","cmd",,,,,,,,,,,,,,,,,,,,"Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo"
"ent_autoaim","cmd",,,,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
"ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay"
"ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
"ent_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking."
"ent_dump","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_dump <entity name>
"
"ent_fire","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_fire <target> [action] [value] [delay]
"
"ent_info","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_info <class name>
"
"ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v"
"ent_messages","cmd",,,,,,,,,,,,,,,,,,,,"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes"
"ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Visualizes all entity input/output activity."
"ent_name","cmd",,,,,,,,,,,,,,,,,,,,""
"ent_orient","cmd",,,,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt"
"ent_pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess"
"ent_pivot","cmd",,,,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class"
"ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_remove","cmd",,,,,,,,,,,,,,,,,,,,"Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_remove_all","cmd",,,,,,,,,,,,,,,,,,,,"Removes all entities of the specified type
Arguments: {entity_name} / {class_name} "
"ent_rotate","cmd",,,,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
"ent_setang","cmd",,,,,,,,,,,,,,,,,,,,"Set entity angles"
"ent_setname","cmd",,,,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh"
"ent_setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move entity to position"
"ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,,,"Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /"
"ent_step","cmd",,,,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
"ent_teleport","cmd",,,,,,,,,,,,,,,,,,,,"Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>"
"ent_text","cmd",,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_"
"ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,,,"Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha"
"envmap","cmd",,,,,,,,,,,,,,,,,,,,""
"escape","cmd",,,,,,,,,,,,,,,,,,,,"Escape key pressed."
"exec","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file."
"exit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
"explode","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
"explodevector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
"fade_crosshair","cmd",,,,,,,,,,,,,,,,,,,,"Fades the prop being looked at"
"fade_immediately","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"fadein","cmd",,,,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
"fadeout","cmd",,,,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
"find","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
"find_ent","cmd",,,,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
"
"find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,"Display data for entity matching specified index.
Format: find_ent_index <index>
"
"findflags","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands by flags."
"firetarget","cmd",,,,,,,,,,,,,,,,,,,,""
"first_aid_heal_percent","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Percent of injuries to heal"
"first_aid_kit_max_heal","100 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"first_aid_kit_range","100 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"first_aid_kit_use_duration","5 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"firstperson","cmd",,,,,,,,,,,,,,,,,,,,"Switch to firstperson camera."
"fish_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Show debug info for fish"
"fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turns off interactive fish behavior. Fish become immobile and unresponsive."
"fix_versus_convars","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
"flush_locked","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
"fly_add_keyframe","cmd",,,,,,,,,,,,,,,,,,,,""
"fly_clear_all_keyframes","cmd",,,,,,,,,,,,,,,,,,,,""
"fly_show_path","cmd",,,,,,,,,,,,,,,,,,,,""
"fly_start","cmd",,,,,,,,,,,,,,,,,,,,""
"fog_color","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_colorskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"fog_enableskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_end","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_endskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_hdrcolorscale","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_hdrcolorscaleskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_maxdensity","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_maxdensityskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_override","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Overrides the map's fog settings (-1 populates fog_ vars with map's values)"
"fog_start","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"fog_startskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"force_centerview","cmd",,,,,,,,,,,,,,,,,,,,""
"forcebind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a command to an available key. (forcebind command opt:suggestedKey)"
"'-forward'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+forward'","cmd",,,,,,,,,,,,,,,,,,,,""
"foundry_engine_get_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,"Give the engine control of the mouse."
"foundry_engine_release_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,"Give the control of the mouse back to Hammer."
"foundry_select_entity","cmd",,,,,,,,,,,,,,,,,,,,"Select the entity under the crosshair or select entities with the specified name."
"foundry_sync_hammer_view","cmd",,,,,,,,,,,,,,,,,,,,"Move Hammer's 3D view to the same position as the engine's 3D view."
"foundry_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
"fov_desired","90 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL","SS",,,"Sets the base field-of-view."
"fov_desired2","90 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,"Sets the base field-of-view."
"fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,,,"Show all files currently opened by the engine."
"fs_warning_level","cmd",,,,,,,,,,,,,,,,,,,,"Set the filesystem warning level."
"func_break_max_pieces","15 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"g15_dumpplayer","cmd",,,,,,,,,,,,,,,,,,,,"Spew player data."
"g15_reload","cmd",,,,,,,,,,,,,,,,,,,,"Reloads the Logitech G-15 Keyboard configs."
"g15_update_msec","250 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Logitech G-15 Keyboard update interval."
"g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
"g_debug_physcannon","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"g_debug_ragdoll_removal","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"g_debug_ragdoll_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"gameinstructor_dump_open_lessons","cmd",,,,,,,,,,,,,,,,,,,,"Gives a list of all currently open lessons."
"gameinstructor_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Display in game lessons that teach new players."
"gameinstructor_reload_lessons","cmd",,,,,,,,,,,,,,,,,,,,"Shuts down all open lessons and reloads them from the script file."
"gameinstructor_reset_counts","cmd",,,,,,,,,,,,,,,,,,,,"Resets all display and success counts to zero."
"gameinstructor_verbose","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions."
"gameinstructor_verbose_lesson","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Display more verbose information for lessons have this name."
"gamemenucommand","cmd",,,,,,,,,,,,,,,,,,,,"Issue game menu command."
"gameui_activate","cmd",,,,,,,,,,,,,,,,,,,,"Shows the game UI"
"gameui_allowescape","cmd",,,,,,,,,,,,,,,,,,,,"Escape key allowed to hide game UI"
"gameui_allowescapetoshow","cmd",,,,,,,,,,,,,,,,,,,,"Escape key allowed to show game UI"
"gameui_hide","cmd",,,,,,,,,,,,,,,,,,,,"Hides the game UI"
"gameui_hide_dialog","cmd",,,,,,,,,,,,,,,,,,,,"asdf"
"gameui_preventescape","cmd",,,,,,,,,,,,,,,,,,,,"Escape key doesn't hide game UI"
"gameui_preventescapetoshow","cmd",,,,,,,,,,,,,,,,,,,,"Escape key doesn't show game UI"
"gameui_show_dialog","cmd",,,,,,,,,,,,,,,,,,,,"Show an arbitrary Dialog."
"gamma_dialog","cmd",,,,,,,,,,,,,,,,,,,,"Opens the gamma adjustment dialog"
"getpos","cmd",,,,,,,,,,,,,,,,,,,,"dump position and angles to the console"
"getpos_exact","cmd",,,,,,,,,,,,,,,,,,,,"dump origin and angles to the console"
"give","cmd",,,,,,,,,,,,,,,,,,,,"Give item to player.
Arguments: <item_name>"
"givecurrentammo","cmd",,,,,,,,,,,,,,,,,,,,"Give a supply of ammo for current weapon..
"
"gl_clear_randomcolor","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Clear the back buffer to random colors every frame. Helps spot open seams in geometry."
"global_set","cmd",,,,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
"go_away_from_keyboard","cmd",,,,,,,,,,,,,,,,,,,,"Go away from the keyboard so a bot will take over."
"god","0 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,,,,,,,,,,"Survivors don't take damage"
"'-graph'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+graph'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-grenade1'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+grenade1'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-grenade2'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+grenade2'","cmd",,,,,,,,,,,,,,,,,,,,""
"groundlist","cmd",,,,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
"hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
"hammer_update_safe_entities","cmd",,,,,,,,,,,,,,,,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit"
"heartbeat","cmd",,,,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
"help","cmd",,,,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
"hide_message_panel","cmd",,,,,,,,,,,,,,,,,,,,"Hides the message panel"
"hideconsole","cmd",,,,,,,,,,,,,,,,,,,,"Hide the console."
"hidehud","0 ",,,,"CHEA
#2
"hideconsole","cmd",,,,,,,,,,,,,,,,,,,,"Hide the console."
"hidehud","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512"
"hidepanel","cmd",,,,,,,,,,,,,,,,,,,,"Hides a viewport panel <name>"
"host_flush_threshold","12 ",,,,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
"host_map","0 ",,,,,,,,,,,,,,,,,,,,"Current map name."
"host_runofftime","cmd",,,,,,,,,,,,,,,,,,,,"Run off some time without rendering/updating sounds
"
"host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
"host_timescale","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Prescale the clock by this amount."
"host_writeconfig","cmd",,,,,,,,,,,,,,,,,,,,"Store current settings to config.cfg (or specified .cfg file)."
"host_writeconfig_ss","cmd",,,,,,,,,,,,,,,,,,,,"Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index."
"hostfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The HOST file to load."
"hostip","-1062731520.000",,,,,,,,,,,,,,,,,,,,"Host game server ip"
"hostname","0 ",,,,,,,,,,,,,,,,,,,,"Hostname for server."
"hostport","27015 ",,,,,,,,,,,,,,,,,,,,"Host game server port"
"hud_classautokill","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Automatically kill player after choosing a new playerclass."
"hud_reloadscheme","cmd",,,,,,,,,,,,,,,,,,,,"Reloads hud layout and animation scripts."
"hud_takesshots","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Auto-save a scoreboard screenshot at the end of a map."
"hud_targetid_rangefinder","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"shows range for different masks"
"hud_zombieteam","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Show infected team status on the HUD"
"hud_zombieteam_showself","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Show your own status in the zombie team display"
"hunter_committed_attack_range","75 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"hunter_leap_away_give_up_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"hunter_pounce_air_speed","700 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"hunter_pounce_loft_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Hunter adds this angle/distance when pouncing"
"hunter_pounce_max_loft_angle","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum loft angle for Hunter Pounce angle adjustment"
"hunter_pounce_ready_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If victim is this close, crouch and get ready"
"hunter_pz_claw_dmg","6 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Amount of damage done by a PZ hunter's regular melee attack"
"hurtme","cmd",,,,,,,,,,,,,,,,,,,,"Hurts the player.
Arguments: <health to lose>"
"impulse","cmd",,,,,,,,,,,,,,,,,,,,""
"in_forceuser","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force user input to this split screen player."
"incrementvar","cmd",,,,,,,,,,,,,,,,,,,,"Increment specified convar value."
"inferno_child_spawn_interval_multiplier","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Amount spawn interval increases for each child"
"inferno_child_spawn_max_depth","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_damage","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage per second"
"inferno_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_dlight_spacing","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Inferno dlights are at least this far apart"
"inferno_flame_lifetime","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Average lifetime of each flame in seconds"
"inferno_flame_spacing","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum distance between separate flame spawns"
"inferno_friendly_fire_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For this long, FF is credited back to the thrower."
"inferno_initial_spawn_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time between spawning flames for first fire"
"inferno_max_child_spawn_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Largest time interval for child flame spawning"
"inferno_max_flames","32 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum number of flames that can be created"
"inferno_max_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum distance flames can spread from their initial ignition point"
"inferno_particles","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"inferno_per_flame_spawn_duration","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration each new flame will attempt to spawn new flames"
"inferno_scorch_decals","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_spawn_angle","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Angular change from parent"
"inferno_surface_offset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_decay_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_normal_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"intensity_averaged_following_decay","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Seconds for the 'time averaged intensity' to meet the baseline intensity"
"intensity_decay_time","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Seconds to decay full intensity to zero"
"intensity_enemy_death_far_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"intensity_enemy_death_near_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"intensity_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How quickly intensity increases"
"intensity_lock","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Lock players' intensities at this value"
"'+invaction'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-invaction'","cmd",,,,,,,,,,,,,,,,,,,,""
"invnext","cmd",,,,,,,,,,,,,,,,,,,,""
"invprev","cmd",,,,,,,,,,,,,,,,,,,,""
"ip","0 ",,,,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
"jal_quick_entry","cmd",,,,,,,,,,,,,,,,,,,,"Debug entry point"
"'+jlook'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-jlook'","cmd",,,,,,,,,,,,,,,,,,,,""
"joy_accelmax","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_accelscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_advanced","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_advaxisr","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_advaxisu","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_advaxisv","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_advaxisx","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_advaxisy","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_advaxisz","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_autoaimdampen","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"How much to scale user stick input when the gun is pointing at a valid target."
"joy_autoaimdampenrange","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"The stick range where autoaim dampening is applied. 0 = off"
"joy_axisbutton_threshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Analog axis range before a button press is registered."
"joy_circle_correct","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_diagonalpov","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"POV manipulator operates on diagonal axes, too."
"joy_display_input","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_forwardsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_forwardthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_inverty","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,"Whether to invert the Y axis of the joystick for looking."
"joy_inverty2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,"Whether to invert the Y axis of the joystick for looking."
"joy_lowend","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_lowmap","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_movement_stick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,"Which stick controls movement (0 is left stick)"
"joy_movement_stick2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,"Which stick controls movement (0 is left stick)"
"joy_name","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_pitchsensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,""
"joy_pitchsensitivity2","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,""
"joy_pitchthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_response_look","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"'Look' stick response mode: 0=Default, 1=Acceleration Promotion"
"joy_response_move","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity"
"joy_sensitive_step0","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_sensitive_step1","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_sensitive_step2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_sidesensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_sidethreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joy_wingmanwarrior_centerhack","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Wingman warrior centering hack."
"joy_wingmanwarrior_turnhack","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Wingman warrior hack related to turn axes."
"joy_yawsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,""
"joy_yawsensitivity2","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,""
"joy_yawthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"joyadvancedupdate","cmd",,,,,,,,,,,,,,,,,,,,""
"joystick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"jpeg","cmd",,,,,,,,,,,,,,,,,,,,"Take a jpeg screenshot: jpeg <filename> <quality 1-100>."
"'-jump'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+jump'","cmd",,,,,,,,,,,,,,,,,,,,""
"kdtree_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
"key_findbinding","cmd",,,,,,,,,,,,,,,,,,,,"Find key bound to specified command string."
"key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,,,"List bound keys with bindings."
"key_updatelayout","cmd",,,,,,,,,,,,,,,,,,,,"Updates game keyboard layout to current windows keyboard setting."
"kick","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by name."
"kick_transitioning","cmd",,,,,,,,,,,,,,,,,,,,"Kick a transitioning player by userID"
"kickid","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
"kill","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
"killserver","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown the server."
"killvector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
"'-klook'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+klook'","cmd",,,,,,,,,,,,,,,,,,,,""
"lastinv","cmd",,,,,,,,,,,,,,,,,,,,""
"'-left'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+left'","cmd",,,,,,,,,,,,,,,,,,,,""
"left_4_dead_radio","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"light_crosshair","cmd",,,,,,,,,,,,,,,,,,,,"Show texture color at crosshair"
"lightcache_maxmiss","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"lightprobe","cmd",,,,,,,,,,,,,,,,,,,,"Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material"
"linefile","cmd",,,,,,,,,,,,,,,,,,,,"Parses map leak data from .lin file"
"listdemo","cmd",,,,,,,,,,,,,,,,,,,,"List demo file contents."
"listid","cmd",,,,,,,,,,,,,,,,,,,,"Lists banned users."
"listip","cmd",,,,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
"listissues","cmd",,,,,,,,,,,,,,,,,,,,"List all the issues that can be voted on."
"listmodels","cmd",,,,,,,,,,,,,,,,,,,,"List loaded models."
"listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,,,"Displays a list of the last 5 lines of speech from NPCs."
"load","cmd",,,,,,,,,,,,,,,,,,,,"Load a saved game."
"loadcommentary","cmd",,,,,,,,,,,,,,,,,,,,""
"loader_dump_table","cmd",,,,,,,,,,,,,,,,,,,,""
"log","cmd",,,,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
"logaddress_add","cmd",,,,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
"logaddress_del","cmd",,,,,,,,,,,,,,,,,,,,"Remove address and port for remote host <ip:port>."
"logaddress_delall","cmd",,,,,,,,,,,,,,,,,,,,"Remove all udp addresses being logged to"
"logaddress_list","cmd",,,,,,,,,,,,,,,,,,,,"List all addresses currently being used by logaddress."
"'-lookdown'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+lookdown'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-lookspin'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+lookspin'","cmd",,,,,,,,,,,,,,,,,,,,""
"lookspring","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"lookstrafe","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"'+lookup'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-lookup'","cmd",,,,,,,,,,,,,,,,,,,,""
"lower_body_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"m_customaccel","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
Formula: mousesensitivity = ( raw"
"m_customaccel_exponent","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Mouse move is raised to this power before being scaled by scale factor."
"m_customaccel_max","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Max mouse move scale factor, 0 for no limit"
"m_customaccel_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Custom mouse acceleration value."
"m_filter","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,"Mouse filtering (set this to 1 to average the mouse over 2 frames)."
"m_filter2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,"Mouse filtering (set this to 1 to average the mouse over 2 frames)."
"m_forward","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Mouse forward factor."
"m_mouseaccel1","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Windows mouse acceleration initial threshold (2x movement)."
"m_mouseaccel2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Windows mouse acceleration secondary threshold (4x movement)."
"m_mousespeed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Windows mouse speed factor (range 1 to 20)."
"m_pitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,"Mouse pitch factor."
"m_pitch2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SS_ADDED",,"Mouse pitch factor."
"m_side","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Mouse side factor."
"m_yaw","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Mouse yaw factor."
"map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map."
"map_background","cmd",,,,,,,,,,,,,,,,,,,,"Runs a map as the background to the main menu."
"map_commentary","cmd",,,,,,,,,,,,,,,,,,,,"Start playing, with commentary, on a specified map."
"map_edit","cmd",,,,,,,,,,,,,,,,,,,,""
"map_showspawnpoints","cmd",,,,,,,,,,,,,,,,,,,,"Shows player spawn points (red=invalid)"
"maps","cmd",,,,,,,,,,,,,,,,,,,,"Displays list of maps."
"mark","cmd",,,,,,,,,,,,,,,,,,,,"Set attribute of selected area."
"mat_accelerate_adjust_exposure_down","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_bloom_scalefactor_scalar","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_bloomamount_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_camerarendertargetoverlaysize","128 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_colcorrection_forceentitiesclientside","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Forces color correction entities to be updated on the client"
"mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,,,"show the current video control panel config for the material system"
"mat_crosshair","cmd",,,,,,,,,,,,,,,,,,,,"Display the name of the material under the crosshair"
"mat_crosshair_edit","cmd",,,,,,,,,,,,,,,,,,,,"open the material under the crosshair in the editor defined by mat_crosshair_edit_editor"
"mat_crosshair_explorer","cmd",,,,,,,,,,,,,,,,,,,,"open the material under the crosshair in explorer and highlight the vmt file"
"mat_crosshair_printmaterial","cmd",,,,,,,,,,,,,,,,,,,,"print the material under the crosshair"
"mat_crosshair_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,"reload the material under the crosshair"
"mat_debug","cmd",,,,,,,,,,,,,,,,,,,,"Activates debugging spew for a specific material."
"mat_debug_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_drawwater","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_dynamic_tonemapping","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamiclightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_edit","cmd",,,,,,,,,,,,,,,,,,,,"Bring up the material under the crosshair in the editor"
"mat_exposure_center_region_x","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_exposure_center_region_y","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_force_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_force_tonemap_scale","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_forcedynamic","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_frame_sync_enable","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_frame_sync_force_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force frame syncing to lock a managed texture."
"mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_grain_scale_override","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,,,"Report if HDR is enabled for debugging"
"mat_hdr_tonemapscale","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open."
"mat_hdr_uncapexposure","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_hsv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_info","cmd",,,,,,,,,,,,,,,,,,,,"Shows material system info"
"mat_leafvis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draw wireframe of current leaf"
"mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_lpreview_mode","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_postprocess_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_queue_mode","-1 ",,,,,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued"
"mat_queue_priority","1 ",,,,,,,,,,,,,,,,,,,,""
"mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,,,"Reloads all materials"
"mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,"Reloads a single material"
"mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,,,"Reloads all textures"
"mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,,,"Reports the amount of size in bytes taken up by hardware morph textures."
"mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_savechanges","cmd",,,,,,,,,,,,,,,,,,,,"saves current video configuration to the registry"
"mat_setvideomode","cmd",,,,,,,,,,,,,,,,,,,,"sets the width, height, windowed state of the material system"
"mat_shadercount","cmd",,,,,,,,,,,,,,,,,,,,"display count of all shaders and reset that count"
"mat_show_texture_memory_usage","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,,,,,"Display the texture memory usage on the HUD."
"mat_showcamerarendertarget","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_showframebuffertexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,,,"Show materials."
"mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,,,,"Show materials (verbose version)."
"mat_showtextures","cmd",,,,,,,,,,,,,,,,,,,,"Show used textures."
"mat_showwatertextures","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_spewalloc","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_spewvertexandpixelshaders","cmd",,,,,,,,,,,,,,,,,,,,"Print all vertex and pixel shaders currently loaded to the console"
"mat_stub","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_suppress","cmd",,,,,,,,,,,,,,,,,,,,"Supress a material from drawing"
"mat_surfaceid","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_surfacemat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"'+mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,,,""
"mat_texture_list_exclude","cmd",,,,,,,,,,,,,,,,,,,,"'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file"
"mat_texture_list_txlod","cmd",,,,,,,,,,,,,,,,,,,,"Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution"
"mat_texture_list_txlod_sync","cmd",,,,,,,,,,,,,,,,,,,,"'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files"
"mat_tonemap_algorithm","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"0 = Original Algorithm 1 = New Algorithm"
"mat_tonemap_min_avglum","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_tonemap_percent_bright_pixels","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_tonemap_percent_target","45 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"mat_viewportscale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Scale down the main viewport (to reduce GPU impact on CPU profiling)"
"mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_yuv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"matchmakingport","27025 ",,,,,,,,,,,,,,,,,,,,"Host Matchmaking port"
"maxplayers","cmd",,,,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
"mem_compact","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
"mem_dumpvballocs","cmd",,,,,,,,,,,,,,,,,,,,"Dump VB memory allocation stats."
"mem_eat","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_incremental_compact","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_incremental_compact_rate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Rate at which to attempt internal heap compation"
"mem_test","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_vcollide","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
"memory","cmd",,,,,,,,,,,,,,,,,,,,"Print memory stats."
"memory_diff","cmd",,,,,,,,,,,,,,,,,,,,"show memory stats relative to snapshot"
"memory_list","cmd",,,,,,,,,,,,,,,,,,,,"dump memory list (linux only)"
"memory_mark","cmd",,,,,,,,,,,,,,,,,,,,"snapshot current allocation status"
"memory_status","cmd",,,,,,,,,,,,,,,,,,,,"show memory stats (linux only)"
"'+menuAccept'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-menuAccept'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+menuDown'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-menuDown'","cmd",,,,,,,,,,,,,,,,,,,,""
"menuselect","cmd",,,,,,,,,,,,,,,,,,,,"menuselect"
"'+menuUp'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-menuUp'","cmd",,,,,,,,,,,,,,,,,,,,""
"minisave","cmd",,,,,,,,,,,,,,,,,,,,"Saves game (for current level only!)"
"mission_reload","cmd",,,,,,,,,,,,,,,,,,,,"Reload the mission description."
"mission_save","cmd",,,,,,,,,,,,,,,,,,,,"Save the mission description."
"mix_dynamic_cull_max_CI_emitters","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"mix_dynamic_debug_CI","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"mix_dynamic_max_CI_emitters","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"mix_dynamic_num_attack_vox_CI","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"mm_add_item","cmd",,,,,,,,,,,,,,,,,,,,"Add a stats item"
"mm_add_player","cmd",,,,,,,,,,,,,,,,,,,,"Add a player"
"mm_dump_avatars","cmd",,,,,,,,,,,,,,,,,,,,"Dump avatar assignments"
"mm_joinreply_waittime","3 ",,,,,,,,,,,,,,,,,,,,""
"mm_l4d_debug","0 ",,,,,,,,,,,,,,,,,,,,""
"mm_message","cmd",,,,,,,,,,,,,,,,,,,,"Send a message to all remote clients"
"mm_select_session","cmd",,,,,,,,,,,,,,,,,,,,"Select a session"
"mm_session_info","cmd",,,,,,,,,,,,,,,,,,,,"Dump session information"
"mm_stats","cmd",,,,,,,,,,,,,,,,,,,,""
"mm_update_lobby_avatar","cmd",,,,,,,,,,,,,,,,,,,,"Update lobby avatar based on team_desired."
"mm_use_datacenter_ping_min","400 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mm_use_local_dedicated_server","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"motd_enabled","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Toggles whether or not to show the MOTD to clients when they connect."
"motd_intros","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The MOTD file to load."
"'+mouse_menu'","cmd",,,,,,,,,,,,,,,,,,,,"Opens a menu while held"
"'-mouse_menu'","cmd",,,,,,,,,,,,,,,,,,,,"Executes the highlighted button on the radial menu (if cl_fastradial is 1)"
"'+movedown'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-movedown'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+moveleft'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-moveleft'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+moveright'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-moveright'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+moveup'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-moveup'","cmd",,,,,,,,,,,,,,,,,,,,""
"movie_fixwave","cmd",,,,,,,,,,,,,,,,,,,,"Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc."
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,,,"Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
"ms_dedicated_search_timeout","30 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"How long (seconds) to search for a dedicated server before falling back to listen server."
"ms_dedicated_server_type","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Type of dedicated server to search for: 'official' or 'best' available."
"ms_dump_netConnections","cmd",,,,,,,,,,,,,,,,,,,,"Dump connection information"
"ms_dumpref","cmd",,,,,,,,,,,,,,,,,,,,"Prints a dump of the ref counts of various match objects"
"ms_force_dedicated_server","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Forces specified ip:port to be used for dedicated server."
"ms_force_search_fail_dedicated_server","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"search fails, so host locally"
"ms_friends_start_find","cmd",,,,,,,,,,,,,,,,,,,,"Start Find All Friends"
"ms_friends_stop_find","cmd",,,,,,,,,,,,,,,,,,,,"Stop Find All Friends"
"ms_search_nobackground","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"1: no background searches will occur"
"ms_search_timeout","180 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"How long (seconds) to search for a live game before auto canceling."
"ms_state","cmd",,,,,,,,,,,,,,,,,,,,"Prints a dump of the current state of the local players"
"multiplayerendgame","cmd",,,,,,,,,,,,,,,,,,,,"Take all of the connected clients and take them to the end game state."
"multvar","cmd",,,,,,,,,,,,,,,,,,,,"Multiply specified convar value."
"music_calm_min_interval","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time between DisturbingAtmosphere performances"
"music_dynamic_action_decay","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_ambient_decay","7 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_ambient_in_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_ambient_in_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_ambient_out_max","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_ambient_out_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_ambient_vol_min_alert","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_asg_speed","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_attack_CI_close_decay","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_attack_CI_close_distmax","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_attack_CI_distmax","2400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_attack_CI_near_decay","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_attack_CI_near_distmax","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_attack_CI_num","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_attack_CI_veryclose_decay","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_attack_CI_veryclose_distmax","94 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_boomer_interval_beats","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_calm_decay","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_CI_sight_decay","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_damage_decay","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_damage_duck_damage_max","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_damage_duck_damage_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_damage_duck_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_damage_duck_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_damage_increment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Draw parameter meters"
"music_dynamic_dodamage_decay","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_dodamage_increment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_gunfire_decay","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_gunfire_increment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_gunfireslow_decay","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_gunfireslow_increment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_hunter_interval_beats","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_huntrifle_speed","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_melee_speed","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mgun_speed","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_action_close_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_action_close_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_action_decay","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_action_increment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_action_max","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_action_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_choir_BPM","90 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_choir_interval_beats","16 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_choir_interval_randmultmax","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_damage_max","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_damage_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_decay","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_increment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_large","49 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Spawning a large mob"
"music_dynamic_mob_max","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_med","29 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Spawning a med mob"
"music_dynamic_mob_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_mob_size","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Spawning a mob this large can play music"
"music_dynamic_mob_small","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Spawning a small mob"
"music_dynamic_mobstop_size","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When a mob gets to this size we think about stopping the music"
"music_dynamic_on","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_pistol_speed","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_play","cmd",,,,,,,,,,,,,,,,,,,,""
"music_dynamic_psg_speed","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_PZ_BPM","80 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_PZ_interval_randmultmax","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_rifle_speed","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_scanmobstop_size","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When see less than this many of a mob, music stops"
"music_dynamic_SI_close_distmax","1200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_SI_far_distmin","1800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_SI_inrange_distmax","2400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_smg_speed","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_smoker_interval_beats","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_solosuccess_damagemin","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_solosuccess_decay","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_solosuccess_increment","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_stop_playing","cmd",,,,,,,,,,,,,,,,,,,,""
"music_dynamic_threat_decay","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_update_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"interval between music status/action update"
"music_dynamic_witch_alert_interval","37 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_witch_near_max","1800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_dynamic_witch_near_min","360 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"music_intensity_override","-1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Overrides the player's music intensity track for testing"
"music_intensity_threshold","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"music_large_area_reveal_repeat_threshold","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The minimum time in seconds between performances of this music"
"music_large_area_reveal_threshold","500000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much new area must be revealed to trigger the reveal music"
"music_manager","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Using the new music manager system."
"music_master_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"music_master_tag_threshold","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"music_min_pending_threat_time","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence"
"music_min_safe_time","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence"
"music_moment_of_silence_repeat_interval","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time between successive MomentOfSilence performances"
"music_moment_of_silence_start_delay","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time before we can play a MomentOfSilence after leaving a Checkpoint"
"music_print","cmd",,,,,,,,,,,,,,,,,,,,"client"
"muzzleflash_light","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,"SS",,,"Current user name"
"name2","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,,"SS_ADDED",,"Current user name"
"nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Add current area to the selected set."
"nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,,,,,,,,,"Add specified area id to the selected set."
"nav_analyze","cmd",,,,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
"nav_area_bgcolor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
"nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max area size created in nav generation"
"nav_avoid","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
"nav_begin_area","cmd",,,,,,,,,,,,,,,,,,,,"Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and "
"nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Start continuously adding to the selected set."
"nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Begin shifting the Selected Set."
"nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,,,"Attempts to build a nav ladder on the climbable surface under the cursor."
"nav_check_file_consistency","cmd",,,,,,,,,,,,,,,,,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
"nav_check_floor","cmd",,,,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
"nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Update the nav mesh STAIRS attribute"
"nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas"
"nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Remove given nav attribute from all areas in the selected set."
"nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Clear the selected set."
"nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,,,,"Erase any previously placed walkable positions."
"nav_compress_id","cmd",,,,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
"nav_connect","cmd",,,,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a"
"nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
"nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,,,"Lower the selected corner of the currently marked Area."
"nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,,,,,,"Places the selected corner of the currently marked Area on the ground."
"nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,,,"Raise the selected corner of the currently marked Area."
"nav_corner_select","cmd",,,,,,,,,,,,,,,,,,,,"Select a corner of the currently marked Area. Use multiple times to access all four corners."
"nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
"nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
"nav_crouch","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
"nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_debug_finale_area","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show extents of finale area and selected finale center"
"nav_delete","cmd",,,,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
"nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,,,"Deletes the currently marked Area (if any)."
"nav_disconnect","cmd",,,,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec"
"nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
"nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'area is not suitable for hiding spots' flag used by the AI system."
"nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
"nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
"nav_end_area","cmd",,,,,,,,,,,,,,,,,,,,"Defines the second corner of a new Area or Ladder and creates it."
"nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop continuously adding to the selected set."
"nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Finish shifting the Selected Set."
"nav_flood_select","cmd",,,,,,,,,,,,,,,,,,,,"Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
"nav_fog_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_fog_mark","cmd",,,,,,,,,,,,,,,,,,,,"Sets fog value for selected areas."
"nav_fog_pick","cmd",,,,,,,,,,,,,,,,,,,,"Sets fog value for selected areas."
"nav_fog_print_used","cmd",,,,,,,,,,,,,,,,,,,,"Prints out the list of fog names used in the map."
"nav_fog_replace","cmd",,,,,,,,,,,,,,,,,,,,"Replaces the first fog name with the second in the map."
"nav_fog_select_place","cmd",,,,,,,,,,,,,,,,,,,,"Selects all areas with the given fog place."
"nav_fog_set","cmd",,,,,,,,,,,,,,,,,,,,"If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set."
"nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,,,"Mark cliff areas, post-processing approximation"
"nav_generate","cmd",,,,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
"nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Autogenerate nav areas on fence and obstacle tops"
"nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
"nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
"nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_gui","cmd",,,,,,,,,,,,,,,,,,,,"Opens the nav editing GUI"
"nav_gui_rebuild","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Rebuilds the nav ui windows from scratch every time they're opened"
"nav_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
"nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,,,"Flips the selected ladder's direction."
"nav_load","cmd",,,,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
"nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,,,"Chops the marked area into disconnected sub-areas suitable for sniper spots."
"nav_mark","cmd",,,,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
"nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Set nav attribute for all areas in the selected set."
"nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,,,"Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
"nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,,,"Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate "
"nav_max_view_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = no limit)"
"nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_merge","cmd",,,,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm"
"nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,,,"Merges a saved selected set into the current mesh."
"nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'hostages cannot use this area' flag used by the AI system."
"nav_no_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'dont jump in this area' flag used by the AI system."
"nav_obscure_range","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,,,"Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli"
"nav_place_list","cmd",,,,,,,,,,,,,,,,,,,,"Lists all place names used in the map."
"nav_place_pick","cmd",,,,,,,,,,,,,,,,,,,,"Sets the current Place to the Place of the Area under the cursor."
"nav_place_replace","cmd",,,,,,,,,,,,,,,,,,,,"Replaces all instances of the first place with the second place."
"nav_place_set","cmd",,,,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
"nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_precise","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'dont avoid obstacles' flag used by the AI system."
"nav_print_visibility_info","cmd",,,,,,,,,,,,,,,,,,,,"Dumps some visibility-related data to the console."
"nav_quicksave","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
"nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Re-selects the stored selected set."
"nav_recompute_flow","cmd",,,,,,,,,,,,,,,,,,,,"Recomputes flow distance"
"nav_remove_from_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
"nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,,,"Removes legacy jump areas, replacing them with connections."
"nav_run","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
"nav_save","cmd",,,,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
"nav_save_selected","cmd",,,,,,,,,,,,,,,,,,,,"Writes the selected set to disk for merging into another mesh via nav_merge_mesh."
"nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all blocked areas to the selected set"
"nav_select_completely_visible","cmd",,,,,,,,,,,,,,,,,,,,"Selects all areas completely visible to the selected area."
"nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all damaging areas to the selected set"
"nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,,,"Selects any areas that intersect the given half-space."
"nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all invalid areas to the Selected Set."
"nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all obstructed areas to the selected set"
"nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,,,"Selects nav areas that are overlapping others."
"nav_select_partially_visible","cmd",,,,,,,,,,,,,,,,,,,,"Selects all areas at least partially visible to the selected area."
"nav_select_radius","cmd",,,,,,,,,,,,,,,,,,,,"Adds all areas in a radius to the selection set"
"nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Adds all stairway areas to the selected set"
"nav_select_threat","cmd",,,,,,,,,,,,,,,,,,,,"Selects all threat areas"
"nav_select_view_distance","cmd",,,,,,,,,,,,,,,,,,,,"Selects all areas within nav_max_view_distance."
"nav_select_visible_set_size","cmd",,,,,,,,,,,,,,,,,,,,"Selects all areas with visible sets this size or greater."
"nav_selected_set_border_color","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Color used to draw the selected set borders while editing."
"nav_selected_set_color","255 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
"nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,,,"Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
"nav_shift","cmd",,,,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
"nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
"nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
"nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current 'danger' levels."
"nav_show_ladder_bounds","cmd",,,,,,,,,,,,,,,,,,,,"Draws the bounding boxes of all func_ladders in the map."
"nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_player_area","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Draws the last known area for the given entindex"
"nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current player counts in each area."
"nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
"nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
"nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
"nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
"nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Make props solid to nav generation/editing"
"nav_splice","cmd",,,,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
"nav_split","cmd",,,,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
"nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
"nav_stand","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
"nav_stop","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
"nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Stores the current selected set for later retrieval."
"nav_strip","cmd",,,,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
"nav_subdivide","cmd",,,,,,,,,,,,,,,,,,,,"Subdivides all selected areas."
"nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Test the selected set for being on stairs"
"nav_test_visibility","cmd",,,,,,,,,,,,,,,,,,,,"Tests visibility from the selected area to the one under the cursor."
"nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
"nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,,,"Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
"nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,,,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
"nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Toggles all areas into/out of the selected set."
"nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Start or stop continuously adding to the selected set."
"nav_transient","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'area is transient and may become blocked' flag used by the AI system."
"nav_trouble_report","cmd",,,,,,,,,,,,,,,,,,,,"Selects areas that may be breaking the map checklist for inspection"
"nav_trouble_report_corner_to_corner","cmd",,,,,,,,,,,,,,,,,,,,"Selects areas that can break game mechanics"
"nav_trouble_report_invalid","cmd",,,,,,,,,,,,,,,,,,,,"Selects areas that can break game mechanics"
"nav_trouble_report_suggestions","cmd",,,,,,,,,,,,,,,,,,,,"Selects areas that do not have a population set, only if any area has a population"
"nav_trouble_test_area","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero, tests will be run against this areaID only"
"nav_trouble_test_debug_duration","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_trouble_walkable_backtrace","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_unmark","cmd",,,,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
"nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
"nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,,,"Recomputes lighting values"
"nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero editing the mesh will incrementally recompue visibility"
"nav_use_place","cmd",,,,,,,,,,,,,,,,,,,,"If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set."
"nav_walk","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' flag used by the AI system."
"nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,,,"Warps the player to the marked area."
"nav_world_center","cmd",,,,,,,,,,,,,,,,,,,,"Centers the nav mesh in the world"
"nb_acceleration","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_allow_avoiding","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_allow_climbing","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_allow_gap_jumping","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_blind","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Disable vision"
"nb_chase_lead_time","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_debug","cmd",,,,,,,,,,,,,,,,,,,,"Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS."
"nb_debug_climbing","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_debug_filter","cmd",,,,,,,,,,,,,,,,,,,,"Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots."
"nb_debug_history","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If true, each bot keeps a history of debug output in memory"
"nb_delete_all","cmd",,,,,,,,,,,,,,,,,,,,"Delete all non-player NextBot entities."
"nb_dump_debug_history","cmd",,,,,,,,,,,,,,,,,,,,"Dumps debug history for the bot under the cursor to the blackbox"
"nb_force_look_at","cmd",,,,,,,,,,,,,,,,,,,,"Force selected bot to look at the local player's position"
"nb_friction_forward","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_friction_sideways","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_goal_look_ahead_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_gravity","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_head_aim_settle_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_head_aim_steady_max_rate","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_ladder_align_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_lean_forward_accel","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_lean_max_angle","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_lean_rate","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_move_to_cursor","cmd",,,,,,,,,,,,,,,,,,,,"Tell all NextBots to move to the cursor position"
"nb_path_draw_inc","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_path_segment_influence_radius","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_player_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force bots to crouch"
"nb_player_move","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Prevents bots from moving"
"nb_player_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Stop all NextBotPlayers from updating"
"nb_player_walk","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force bots to walk"
"nb_rush","cmd",,,,,,,,,,,,,,,,,,,,"Causes all infected to rush the survivors."
"nb_saccade_speed","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_saccade_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_select","cmd",,,,,,,,,,,,,,,,,,,,"Select the bot you are aiming at for further debug operations."
"nb_speed_look_ahead_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_stop","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Stop all NextBots"
"nb_update_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_update_framelimit","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_update_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_update_maxslide","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_vision_ignore_survivors","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_vision_notice_hidden_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nb_warp_selected_here","cmd",,,,,,,,,,,,,,,,,,,,"Teleport the selected bot to your cursor position"
"nb_yaw_rate","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"net_allow_multicast","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"net_blockmsg","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Discards incoming message: <0|1|name>"
"net_channels","cmd",,,,,,,,,,,,,,,,,,,,"Shows net channel info"
"net_droppackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Drops next n packets on client"
"net_dumpeventstats","cmd",,,,,,,,,,,,,,,,,,,,"Dumps out a report of game event network usage"
"net_fakejitter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Jitter fakelag packet time"
"net_fakelag","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Lag all incoming network data (including loopback) by this many milliseconds."
"net_fakeloss","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Simulate packet loss as a percentage (negative means drop 1/n packets)"
"net_graph","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend."
"net_graphheight","64 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Height of netgraph panel"
"net_graphmsecs","400 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"The latency graph represents this many milliseconds."
"net_graphpos","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"net_graphproportionalfont","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Determines whether netgraph font is proportional or not"
"net_graphshowinterp","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Draw the interpolation graph."
"net_graphshowlatency","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Draw the ping/packet loss graph."
"net_graphsolid","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"net_graphtext","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Draw text fields"
"net_maxroutable","1200 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Requested max packet size before packets are 'split'."
"net_public_adr","0 ",,,,,,,,,,,,,,,,,,,,"For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'"
"net_scale","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"net_showreliablesounds","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"net_showsplits","0 ",,,,,,,,,,,,,,,,,,,,"Show info about packet splits"
"net_showudp","0 ",,,,,,,,,,,,,,,,,,,,"Dump UDP packets summary to console"
"net_showudp_remoteonly","0 ",,,,,,,,,,,,,,,,,,,,"Dump non-loopback udp only"
"net_showusermessages","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"net_splitpacket_maxrate","15000 ",,,,,,,,,,,,,,,,,,,,"Max bytes per second when queueing splitpacket chunks"
"net_splitrate","1 ",,,,,,,,,,,,,,,,,,,,"Number of fragments for a splitpacket that can be sent per frame"
"net_start","cmd",,,,,,,,,,,,,,,,,,,,"Inits multiplayer network sockets"
"net_status","cmd",,,,,,,,,,,,,,,,,,,,"Shows current network status"
"net_steamcnx_allowrelay","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel"
"net_steamcnx_enabled","1 ",,,,,,,,,,,,,,,,,,,,"Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP."
"net_steamcnx_status","cmd",,,,,,,,,,,,,,,,,,,,"Print status of steam connection sockets."
"next","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to advance to next frame ( when singlestep == 1 )"
"next_weapon_timer","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"nextdemo","cmd",,,,,,,,,,,,,,,,,,,,"Play next demo in sequence."
"noclip","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable"
"noclip_fixup","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"notarget","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes hidden to NPCs."
"npc_height_adjust","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Enable test mode for ik height adjustment"
"openserverbrowser","cmd",,,,,,,,,,,,,,,,,,,,"Opens server browser"
"outtro_stats_done","cmd",,,,,,,,,,,,,,,,,,,,"Fire an output when the outtro stats are finished"
"overview_alpha","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,"Overview map translucency.
"
"overview_health","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,"Show player's health in map overview.
"
"overview_locked","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,"Locks map angle, doesn't follow view angle.
"
"overview_mode","cmd",,,,,,,,,,,,,,,,,,,,"Sets overview map mode off,small,large: <0|1|2>"
"overview_names","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,"Show player's names in map overview.
"
"overview_tracks","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,"Show player's tracks in map overview.
"
"overview_zoom","cmd",,,,,,,,,,,,,,,,,,,,"Sets overview map zoom: <zoom> [<time>] [rel]"
"pain_pills_decay_rate","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"pain_pills_health_threshold","99 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Pills can't be used unless total health is less than this amount"
"pain_pills_health_value","50 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"panel_test_title_safe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Test vgui panel positioning with title safe indentation"
"particle_simulateoverflow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Used for stress-testing particle systems. Randomly denies creation of particles."
"particle_test_attach_attachment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Attachment index for attachment mode"
"particle_test_attach_mode","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'"
"particle_test_file","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Name of the particle system to dynamically spawn"
"particle_test_start","cmd",,,,,,,,,,,,,,,,,,,,"Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particl"
"particle_test_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what playe"
"password","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,,,"Current server access password"
"path","cmd",,,,,,,,,,,,,,,,,,,,"Show the engine filesystem path."
"pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggle the server pause state."
"perfui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the level performance tools UI."
"perfvisualbenchmark","cmd",,,,,,,,,,,,,,,,,,,,""
"perfvisualbenchmark_abort","cmd",,,,,,,,,,,,,,,,,,,,""
"personalstats","cmd",,,,,,,,,,,,,,,,,,,,"Shows the player stats dialog"
"physics_budget","cmd",,,,,,,,,,,,,,,,,,,,"Times the cost of each active object"
"physics_constraints","cmd",,,,,,,,,,,,,,,,,,,,"Highlights constraint system graph for an entity"
"physics_debug_entity","cmd",,,,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
"physics_highlight_active","cmd",,,,,,,,,,,,,,,,,,,,"Turns on the absbox for all active physics objects"
"physics_report_active","cmd",,,,,,,,,,,,,,,,,,,,"Lists all active physics objects"
"physics_select","cmd",,,,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
"picker","cmd",,,,,,,,,,,,,,,,,,,,"Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play"
"ping","cmd",,,,,,,,,,,,,,,,,,,,"Display ping to server."
"pingserver","cmd",,,,,,,,,,,,,,,,,,,,"Ping a server for info"
"pixelvis_debug","cmd",,,,,,,,,,,,,,,,,,,,"Dump debug info"
"play","cmd",,,,,,,,,,,,,,,,,,,,"Play a sound."
"playdemo","cmd",,,,,,,,,,,,,,,,,,,,"Play a recorded demo file (.dem )."
"player_debug_print_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When true, print amount and type of all damage received by player to console."
"playflush","cmd",,,,,,,,,,,,,,,,,,,,"Play a sound, reloading from disk in case of changes."
"playgamesound","cmd",,,,,,,,,,,,,,,,,,,,"Play a sound from the game sounds txt file"
"playsoundscape","cmd",
#3
"playsoundscape","cmd",,,,,,,,,,,,,,,,,,,,"Forces a soundscape to play"
"playvideo","cmd",,,,,,,,,,,,,,,,,,,,"Plays a video: <filename> [width height]"
"playvideo_exitcommand","cmd",,,,,,,,,,,,,,,,,,,,"Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>"
"playvol","cmd",,,,,,,,,,,,,,,,,,,,"Play a sound at a specified volume."
"plugin_load","cmd",,,,,,,,,,,,,,,,,,,,"plugin_load <filename> : loads a plugin"
"plugin_pause","cmd",,,,,,,,,,,,,,,,,,,,"plugin_pause <index> : pauses a loaded plugin"
"plugin_pause_all","cmd",,,,,,,,,,,,,,,,,,,,"pauses all loaded plugins"
"plugin_print","cmd",,,,,,,,,,,,,,,,,,,,"Prints details about loaded plugins"
"plugin_unload","cmd",,,,,,,,,,,,,,,,,,,,"plugin_unload <index> : unloads a plugin"
"plugin_unpause","cmd",,,,,,,,,,,,,,,,,,,,"plugin_unpause <index> : unpauses a disabled plugin"
"plugin_unpause_all","cmd",,,,,,,,,,,,,,,,,,,,"unpauses all disabled plugins"
"polish_demo","cmd",,,,,,,,,,,,,,,,,,,,"Polish the given demo. Pass demo name as only parameter."
"'+posedebug'","cmd",,,,,,,,,,,,,,,,,,,,"Turn on pose debugger or add ents to pose debugger UI"
"'-posedebug'","cmd",,,,,,,,,,,,,,,,,,,,"Turn off pose debugger or hide ents from pose debugger UI"
"print_colorcorrection","cmd",,,,,,,,,,,,,,,,,,,,"Display the color correction layer information."
"progress_enable","cmd",,,,,,,,,,,,,,,,,,,,""
"prop_crosshair","cmd",,,,,,,,,,,,,,,,,,,,"Shows name for prop looking at"
"prop_debug","cmd",,,,,,,,,,,,,,,,,,,,"Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys"
"prop_dynamic_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}"
"prop_physics_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}"
"pwatchent","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Entity to watch for prediction system changes."
"pwatchvar","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Entity variable to watch in prediction system for changes."
"pz_damages","cmd",,,,,,,,,,,,,,,,,,,,"List player zombie damages"
"quit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
"r_3dnow","cmd",,,,,,,,,,,,,,,,,,,,"Enable/disable 3DNow code"
"r_AirboatViewDampenDamp","1 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"r_AirboatViewDampenFreq","7 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"r_AirboatViewZHeight","0 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"r_ambientfraction","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Fraction of direct lighting used to boost lighting when model requests"
"r_ambientlightingonly","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set this to 1 to light models with only ambient lighting (and no static lighting)."
"r_avglight","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_avglightmap","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_cheapwaterend","cmd",,,,,,,,,,,,,,,,,,,,""
"r_cheapwaterstart","cmd",,,,,,,,,,,,,,,,,,,,""
"r_cleardecals","cmd",,,,,,,,,,,,,,,,,,,,"Usage r_cleardecals <permanent>."
"r_ClipAreaPortals","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_colorstaticprops","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_debugcheapwater","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_debugrandomstaticlighting","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to randomize static lighting for debugging. Must restart for change to take affect."
"r_depthoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output."
"r_DispBuildable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_DispWalkable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_DrawBeams","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
"r_drawbrushmodels","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render brush models. 0=Off, 1=Normal, 2=Wireframe"
"r_drawclipbrushes","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draw clip brushes (red=NPC+player, pink=player, purple=NPC)"
"r_drawdecals","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render decals."
"r_DrawDisp","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Toggles rendering of displacment maps"
"r_drawentities","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawfuncdetail","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render func_detail"
"r_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draw the specified leaf."
"r_drawlightcache","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0: off
1: draw light cache entries
2: draw rays
"
"r_drawlightinfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawlights","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_DrawModelLightOrigin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawmodelstatsoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawmodelstatsoverlaydistance","500 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawmodelstatsoverlaymax","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
"r_drawmodelstatsoverlaymin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2"
"r_drawopaquerenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_drawopaqueworld","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_drawothermodels","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"0=Off, 1=Normal, 2=Wireframe"
"r_drawparticles","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Enable/disable particle rendering"
"r_DrawPortals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_DrawRain","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Enable/disable rain rendering."
"r_drawrenderboxes","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_drawropes","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_drawskybox","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_drawstaticprops","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
"r_drawtracers","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_drawtranslucentrenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_drawtranslucentworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawvgui","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable the rendering of vgui panels"
"r_drawviewmodel","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_drawworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render the world."
"r_dscale_basefov","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dscale_fardist","2000 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dscale_farscale","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dscale_neardist","100 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dscale_nearscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dynamic","1 ",,,,,,,,,,,,,,,,,,,,""
"r_dynamiclighting","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_eyemove","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyeshift_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyeshift_y","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyeshift_z","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyesize","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyewaterepsilon","7 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_farz","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Override the far clipping plane. -1 means to use the value in env_fog_controller."
"r_flashlight_attach_to_viewmodel","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Attach the flashlight effect to the viewmodel"
"r_flashlightambient","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightbacktraceoffset","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightbrightness","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_flashlightclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_flashlightconstant","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightdrawclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_flashlightfar","750 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightfov","53 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightinfectedtexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightladderdist","40 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightlinear","100 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightlockposition","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightmuzzleflashfov","120 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightnear","4 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightnearoffsetscale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightoffsetforward","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightoffsetforward_low","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightoffsetright","5 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightoffsetright_low","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightoffsetup","-5 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightoffsetup_low","-16 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightquadratic","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightscissor","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_flashlightshadowatten","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flashlightvisualizetrace","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_flushlod","cmd",,,,,,,,,,,,,,,,,,,,"Flush and reload LODs."
"r_hwmorph","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_itemblinkmax","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_itemblinkrate","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_JeepFOV","90 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"r_JeepViewBlendTo","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_JeepViewBlendToScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_JeepViewBlendToTime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_JeepViewDampenDamp","1 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"r_JeepViewDampenFreq","7 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"r_JeepViewZHeight","10 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"r_lightcache_invalidate","cmd",,,,,,,,,,,,,,,,,,,,""
"r_lightcache_numambientsamples","162 ",,,,"CHEAT",,,,,,,,,,,,,,,,"number of random directions to fire rays when computing ambient lighting"
"r_lightcache_radiusfactor","1000 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Allow lights to influence lightcaches beyond the lights' radii"
"r_lightcachecenter","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_lightcachemodel","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_lightinterp","5 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Controls the speed of light interpolation, 0 turns off interpolation"
"r_lightmap","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_lightstyle","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_lightwarpidentity","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_lockpvs","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Lock the PVS so you can fly around and inspect what is being drawn."
"r_mapextents","16384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Set the max dimension for the map. This determines the far clipping plane"
"r_modelwireframedecal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_nohw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_nosw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_novis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Turn off the PVS."
"r_occlusionspew","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Activate/deactivates spew about what the occlusion system is doing."
"r_oldlightselection","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set this to revert to HL2's method of selecting lights"
"r_partition_level","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Displays a particular level of the spatial partition system. Use -1 to disable it."
"r_PhysPropStaticLighting","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"r_portalsopenall","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Open all portals"
"r_PortalTestEnts","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Clip entities against portal frustums."
"r_printdecalinfo","cmd",,,,,,,,,,,,,,,,,,,,""
"r_proplightingpooling","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset"
"r_radiosity","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 sam"
"r_rainalpha","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_rainalphapow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_RainCheck","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Enable/disable IsInAir() check for rain drops?"
"r_RainDebugDuration","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Shows rain tracelines for this many seconds (0 disables)"
"r_raindensity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_RainHack","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_rainlength","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_RainProfile","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Enable/disable rain profiling."
"r_RainRadius","1500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_RainSideVel","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"How much sideways velocity rain gets."
"r_RainSimulate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Enable/disable rain simulation."
"r_rainspeed","600 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_RainSplashPercentage","20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_rainwidth","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_randomflex","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_screenoverlay","cmd",,,,,,,,,,,,,,,,,,,,"Draw specified material as an overlay"
"r_shadow_debug_spew","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_shadow_deferred","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Toggle deferred shadow rendering"
"r_shadowangles","cmd",,,,,,,,,,,,,,,,,,,,"Set shadow angles"
"r_shadowblobbycutoff","cmd",,,,,,,,,,,,,,,,,,,,"some shadow stuff"
"r_shadowcolor","cmd",,,,,,,,,,,,,,,,,,,,"Set shadow color"
"r_shadowdir","cmd",,,,,,,,,,,,,,,,,,,,"Set shadow direction"
"r_shadowdist","cmd",,,,,,,,,,,,,,,,,,,,"Set shadow distance"
"r_shadowfromanyworldlight","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_shadowfromworldlights_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_shadowids","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_shadows_gamecontrol","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_shadowwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_showenvcubemap","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_showz_power","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_skin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_skybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Enable the rendering of sky boxes"
"r_slowpathwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_SnowColorBlue","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowColorGreen","175 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowColorRed","150 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowDebugBox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow Debug Boxes."
"r_SnowEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow Enable"
"r_SnowEndAlpha","255 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowEndSize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowFallSpeed","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow fall speed scale."
"r_SnowInsideRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowOutsideRadius","1024 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowParticles","500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowPosScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowRayEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowRayLength","8192 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowRayRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowSpeedScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowStartAlpha","25 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowStartSize","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowWindScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowZoomOffset","384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_SnowZoomRadius","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Snow."
"r_sse2","cmd",,,,,,,,,,,,,,,,,,,,"Enable/disable SSE2 code"
"r_swingflashlight","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_updaterefracttexture","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_vehicleBrakeRate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"r_VehicleViewClamp","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"r_VehicleViewDampen","1 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"r_visocclusion","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Activate/deactivate wireframe rendering of what the occlusion system is doing."
"r_visualizelighttraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_visualizelighttracesshowfulltrace","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_visualizetraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"radialmenu","cmd",,,,,,,,,,,,,,,,,,,,"Opens a radial menu"
"ragdoll_velocity_multiplier","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Acceleration to last living velocity given to new ragdolls"
"rate","20000 ",,,,,"USERINFO",,,,,,,,,,,,,,,"Max bytes/sec the host can receive data"
"rcon","cmd",,,,,,,,,,,,,,,,,,,,"Issue an rcon command."
"rcon_password","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,,,"remote console password."
"recompute_speed","cmd",,,,,,,,,,,,,,,,,,,,"Recomputes clock speed (for debugging purposes)."
"record","cmd",,,,,,,,,,,,,,,,,,,,"Record a demo."
"reload","cmd",,,,,,,,,,,,,,,,,,,,"Reload the most recent saved game (add setpos to jump to current view position on reload)."
"'+reload'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-reload'","cmd",,,,,,,,,,,,,,,,,,,,""
"removeid","cmd",,,,,,,,,,,,,,,,,,,,"Remove a user ID from the ban list."
"removeip","cmd",,,,,,,,,,,,,,,,,,,,"Remove an IP address from the ban list."
"report","cmd",,,,,,,,,,,,,,,,,,,,""
"report_cliententitysim","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"List all clientside simulations and time - will report and turn itself off."
"report_clientthinklist","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"List all clientside entities thinking and time - will report and turn itself off."
"report_entities","cmd",,,,,,,,,,,,,,,,,,,,"Lists all entities"
"report_simthinklist","cmd",,,,,,,,,,,,,,,,,,,,"Lists all simulating/thinking entities"
"report_soundpatch","cmd",,,,,,,,,,,,,,,,,,,,"reports sound patch count"
"report_touchlinks","cmd",,,,,,,,,,,,,,,,,,,,"Lists all touchlinks"
"rescue_distance","4500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Living survivors must travel this far past a dead survivor's corpse to be able to rescue him"
"rescue_finale_ignore_distance","4000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If living survivors are this far past a rescuable survivor, he stops calling for help"
"rescue_finale_spawn_range","4000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"info_survivor_rescue ents will be considered if they are this close to the leading survivor"
"rescue_ignore_distance","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If living survivors are this far past a rescuable survivor, he stops calling for help"
"rescue_interval","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Dead survivors are checked to start calling for help this often"
"rescue_min_dead_time","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration in seconds a survivor must be dead before being rescuable"
"rescue_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"if a survivor gets this close to an active info_survivor_rescue, it will be triggered"
"rescue_show","cmd",,,,,,,,,,,,,,,,,,,,"Shows debugging info for info_survivor_rescue ents"
"rescue_spawn_flow","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor"
"rescue_spawn_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"info_survivor_rescue ents will be considered if they are this close to the leading survivor"
"rescue_update_nav","cmd",,,,,,,,,,,,,,,,,,,,"Updates RESCUE_CLOSET nav flags"
"rescue_vs","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Rescue closets in vs mode"
"rescue_yell_delay","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Delay before yelling when activating"
"rescue_yell_interval","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Interval at which an info_survivor_rescue yells for help"
"reset_gameconvars","cmd",,,,,,,,,,,,,,,,,,,,"Reset a bunch of game convars to default values"
"respawn_entities","cmd",,,,,,,,,,,,,,,,,,,,"Respawn all the entities in the map."
"restart","cmd",,,,,,,,,,,,,,,,,,,,"Restart the game on the same level (add setpos to jump to current view position on restart)."
"retry","cmd",,,,,,,,,,,,,,,,,,,,"Retry connection to last server."
"'+right'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-right'","cmd",,,,,,,,,,,,,,,,,,,,""
"rope_min_pixel_diameter","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"rr_followup_maxdist","1800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance."
"rr_reloadresponsesystems","cmd",,,,,,,,,,,,,,,,,,,,"Reload all response system scripts."
"rr_remarkable_world_entities_replay_limit","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable"
"rr_thenany_score_slop","0 ","ARCHIVE",,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere"
"save","cmd",,,,,,,,,,,,,,,,,,,,"Saves current game."
"save_finish_async","cmd",,,,,,,,,,,,,,,,,,,,""
"say","cmd",,,,,,,,,,,,,,,,,,,,"Display player message"
"say_team","cmd",,,,,,,,,,,,,,,,,,,,"Display player message to team"
"sb_add","cmd",,,,,,,,,,,,,,,,,,,,"Add a Survivor Bot."
"sb_all_bot_team","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Allow a team of nothing but bots"
"sb_always_hurry_vs","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero, never walk, always run in VS mode"
"sb_battlestation_give_up_range_from_human","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_battlestation_human_hold_time","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations"
"sb_close_checkpoint_door_interval","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_close_threat_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_combat_saccade_speed","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Forces survivor bots to crouch"
"sb_debug_apoproach_wait_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long a SurvivorBot waits once it reaches its debug move-to spot"
"sb_debug_buddy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_debug_locomotion","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_debug_retreat","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_debug_team_avoidance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_dont_bash","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force SurvivorBots to not bash"
"sb_dont_shoot","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force SurvivorBots to not fire their weapons"
"sb_enforce_proximity_lookat_timeout","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_enforce_proximity_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_far_hearing_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_flashlight","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Forces survivor bots to use flashlights (-1 to force off)"
"sb_follow_stress_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_force_max_intensity","cmd",,,,,,,,,,,,,,,,,,,,"Force intensity of selected SurvivorBot to maximum level."
"sb_friend_immobilized_reaction_time_expert","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How quickly a SurvivorBot realizes a friend has been Pounced or Tongued"
"sb_friend_immobilized_reaction_time_hard","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How quickly a SurvivorBot realizes a friend has been Pounced or Tongued"
"sb_friend_immobilized_reaction_time_normal","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How quickly a SurvivorBot realizes a friend has been Pounced or Tongued"
"sb_friend_immobilized_reaction_time_vs","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How quickly a SurvivorBot realizes a friend has been Pounced or Tongued"
"sb_friendlyfire","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_give","cmd",,,,,,,,,,,,,,,,,,,,"Give an item to each Survivor bot"
"sb_give_random_weapon","cmd",,,,,,,,,,,,,,,,,,,,"Give a random weapon to each Survivor bot"
"sb_hindrance_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_hold_position","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force SurvivorBots to stand still"
"sb_locomotion_wait_threshold","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_max_battlestation_range_from_human","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_max_scavenge_separation","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"SurvivorBots won't scavenge items farther away from the group than this"
"sb_min_attention_notice_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If someone looks at me longer than this, I'll notice"
"sb_min_orphan_time_to_cover","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_move","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Stop all SurvivorBots from moving"
"sb_move_to_cursor","cmd",,,,,,,,,,,,,,,,,,,,"Sends survivor bots to cursor target"
"sb_narrow_corridor_width","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_near_hearing_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_neighbor_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How close a friend needs to be to feel safe"
"sb_normal_saccade_speed","350 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_open_fire","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Forces survivor bots to fire continuously"
"sb_path_lookahead_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_perf_crawl","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"If true, survivor bot will be doing a perf-crawl walk through the map"
"sb_perf_crawl_ang","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Rotation angles at perf-crawl snapshots in the map"
"sb_perf_crawl_dist","128 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Distance between perf-crawl snapshots in the map"
"sb_perf_crawl_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much time is spent at each perf-crawl spot/ang in the map"
"sb_perf_dump","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"If true, low perf places will be dumped"
"sb_perf_dump_bots","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Which bots to use for dumping: namvet, girl, biker, manager"
"sb_pushscale","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"sb_reachability_cache_lifetime","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_replacement_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force SurvivorBots to be replaced after this many seconds for stress testing"
"sb_rescue_vehicle_loading_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How close to the arrival point of the rescue vehicle SurvivorBots try to get"
"sb_separation_danger_max_range","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"A Survivor teammate this far away needs to be gathered back into the group"
"sb_separation_danger_min_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"A Survivor teammate this far away is straying from the group"
"sb_separation_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Desired distance between Survivors"
"sb_show_threat_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_sidestep_for_horde","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Allow sidestepping left/right to acquire common infected targets"
"sb_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Forces survivor bots to stand still"
"sb_takecontrol","cmd",,,,,,,,,,,,,,,,,,,,"Take control of a bot."
"sb_threat_close_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Very close range for threats"
"sb_threat_exposure_stop","200000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_threat_exposure_walk","50000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_threat_far_range","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Close enough to be a threat if near several other threats"
"sb_threat_medium_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Too close for comfort, even when neutral"
"sb_threat_very_close_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_threat_very_far_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Too far to be a threat, even for boss infected"
"sb_unstick","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_use_button_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sb_vomit_blind_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long Boomer vomit/explosion gore blinds us"
"scene_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush all .vcds from the cache and reload from disk."
"scene_showlook","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"When playing back, show the directions of look events."
"scene_showmoveto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"When moving, show the end location."
"scene_showunlock","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Show when a vcd is playing but normal AI is running."
"'+score'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-score'","cmd",,,,,,,,,,,,,,,,,,,,""
"screenshot","cmd",,,,,,,,,,,,,,,,,,,,"Take a screenshot."
"select_cliff","cmd",,,,,,,,,,,,,,,,,,,,"Selects all NAV_MESH_CLIFF areas."
"select_invalid_finale_nospawn","cmd",,,,,,,,,,,,,,,,,,,,"Selects all FINALE_NOSPAWN areas that aren't also FINALE."
"select_with_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Selects areas with the given attribute."
"sensitivity","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Mouse sensitivity."
"server_game_time","cmd",,,,,,,,,,,,,,,,,,,,"Gives the game time in seconds (server's curtime)"
"setang","cmd",,,,,,,,,,,,,,,,,,,,"Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats)."
"setang_exact","cmd",,,,,,,,,,,,,,,,,,,,"Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats)."
"setinfo","cmd",,,,,,,,,,,,,,,,,,,,"Adds a new user info value"
"setmaster","cmd",,,,,,,,,,,,,,,,,,,,"add/remove/enable/disable master servers"
"setmodel","cmd",,,,,,,,,,,,,,,,,,,,"Changes's player's model"
"setpause","cmd",,,,,,,,,,,,,,,,,,,,"Set the pause state of the server."
"setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move player to specified origin (must have sv_cheats)."
"setpos_exact","cmd",,,,,,,,,,,,,,,,,,,,"Move player to an exact specified origin (must have sv_cheats)."
"setpos_player","cmd",,,,,,,,,,,,,,,,,,,,"Move specified player to specified origin (must have sv_cheats)."
"shake","cmd",,,,,,,,,,,,,,,,,,,,"Shake the screen."
"shake_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stops all active screen shakes.
"
"shout_going_to_die_interval","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shout_make_way_interval","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shout_max_warn_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shout_min_special_warn_interval","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shout_min_use_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shout_min_warn_interval","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shout_threat_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shout_view_motion_threshold","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shout_view_target_threahold","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"show_menu","cmd",,,,,,,,,,,,,,,,,,,,"Opens a menu"
"'+showbudget'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-showbudget'","cmd",,,,,,,,,,,,,,,,,,,,""
"showbudget_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable the texture budget panel."
"'-showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,,,""
"showbudget_texture_global_dumpstats","cmd",,,,,,,,,,,,,,,,,,,,"Dump all items in +showbudget_texture_global in a text form"
"showconsole","cmd",,,,,,,,,,,,,,,,,,,,"Show the console."
"showGameSettings","cmd",,,,,,,,,,,,,,,,,,,,""
"showinfo","cmd",,,,,,,,,,,,,,,,,,,,"Shows a info panel: <type> <title> <message> [<command>]"
"showpanel","cmd",,,,,,,,,,,,,,,,,,,,"Shows a viewport panel <name>"
"'-showscores'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+showscores'","cmd",,,,,,,,,,,,,,,,,,,,""
"showtriggers","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Shows trigger brushes"
"showtriggers_toggle","cmd",,,,,,,,,,,,,,,,,,,,"Toggle show triggers"
"'-showvprof'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+showvprof'","cmd",,,,,,,,,,,,,,,,,,,,""
"shriek_shake_amplitude","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shriek_shake_duration","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"shriek_shake_frequency","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"singlestep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Run engine in single step mode ( set next to 1 to advance a frame )"
"sk_autoaim_mode","1 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"skill","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Game skill level (1-3)."
"slot0","cmd",,,,,,,,,,,,,,,,,,,,""
"slot1","cmd",,,,,,,,,,,,,,,,,,,,""
"slot10","cmd",,,,,,,,,,,,,,,,,,,,""
"slot2","cmd",,,,,,,,,,,,,,,,,,,,""
"slot3","cmd",,,,,,,,,,,,,,,,,,,,""
"slot4","cmd",,,,,,,,,,,,,,,,,,,,""
"slot5","cmd",,,,,,,,,,,,,,,,,,,,""
"slot6","cmd",,,,,,,,,,,,,,,,,,,,""
"slot7","cmd",,,,,,,,,,,,,,,,,,,,""
"slot8","cmd",,,,,,,,,,,,,,,,,,,,""
"slot9","cmd",,,,,,,,,,,,,,,,,,,,""
"Smoker_escape_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"smoker_pz_claw_dmg","4 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Amount of damage done by a PZ smoker's regular melee attack"
"smoker_tongue_delay","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"snapto","cmd",,,,,,,,,,,,,,,,,,,,""
"snd_async_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush all unlocked async audio data"
"snd_async_showmem","cmd",,,,,,,,,,,,,,,,,,,,"Show async memory stats"
"snd_async_showmem_music","cmd",,,,,,,,,,,,,,,,,,,,"Show async memory stats for just non-streamed music"
"snd_async_showmem_summary","cmd",,,,,,,,,,,,,,,,,,,,"Show brief async memory stats"
"snd_duckerattacktime","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"snd_duckerreleasetime","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"snd_duckerthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"snd_ducktovolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"snd_dump_filepaths","cmd",,,,,,,,,,,,,,,,,,,,""
"snd_dumpclientsounds","cmd",,,,,,,,,,,,,,,,,,,,"Dump sounds to console"
"snd_filter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_foliage_db_loss","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,"foliage dB loss per 1200 units"
"snd_gain","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_gain_max","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_gain_min","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_getmixer","cmd",,,,,,,,,,,,,,,,,,,,"Get data related to mix group matching string"
"snd_legacy_surround","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"snd_list_mix_groups","cmd",,,,,,,,,,,,,,,,,,,,"List all mix groups to dev console."
"snd_list_mixers","cmd",,,,,,,,,,,,,,,,,,,,"List all mixers to dev console."
"snd_mixahead","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"snd_musicvolume","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Music volume"
"snd_obscured_gain_dB","-2 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_pitchquality","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"snd_play_in_out","cmd",,,,,,,,,,,,,,,,,,,,"Plays one of two sounds from entity depending on players in/out location"
"snd_playsounds","cmd",,,,,,,,,,,,,,,,,,,,"Play sounds from the game sounds txt file at a given location"
"snd_pre_gain_dist_falloff","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_prefetch_common","1 ",,,,,,,,,,,,,,,,,,,,"Prefetch common sounds from directories specified in scripts/sound_prefetch.txt"
"snd_rebuildaudiocache","cmd",,,,,,,,,,,,,,,,,,,,"rebuild audio cache for current language
"
"snd_refdb","60 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Reference dB at snd_refdist"
"snd_refdist","36 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Reference distance for snd_refdb"
"snd_restart","cmd",,,,,,,,,,,,,,,,,,,,"Restart sound system."
"snd_setmixer","cmd",,,,,,,,,,,,,,,,,,,,"Set named Mixgroup of current mixer to mix vol, mute, solo."
"snd_setmixlayer","cmd",,,,,,,,,,,,,,,,,,,,"Set named Mixgroup of named mix layer to mix vol, mute, solo."
"snd_setmixlayer_amount","cmd",,,,,,,,,,,,,,,,,,,,"Set named mix layer mix amount."
"snd_setsoundparam","cmd",,,,,,,,,,,,,,,,,,,,"Set a sound paramater"
"snd_showstart","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_soundmixer_flush","cmd",,,,,,,,,,,,,,,,,,,,"Reload soundmixers.txt file."
"snd_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show sounds location in world"
"snd_writemanifest","cmd",,,,,,,,,,,,,,,,,,,,"If running a game, outputs the precache manifest for the current level
"
"sndplaydelay","cmd",,,,,,,,,,,,,,,,,,,,""
"soundfade","cmd",,,,,,,,,,,,,,,,,,,,"Fade client volume."
"soundinfo","cmd",,,,,,,,,,,,,,,,,,,,"Describe the current sound device."
"soundlist","cmd",,,,,,,,,,,,,,,,,,,,"List all known sounds."
"soundscape_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar"
"soundscape_dumpclient","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the client's soundscape data.
"
"soundscape_fadetime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Time to crossfade sound effects between soundscapes"
"soundscape_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flushes the server & client side soundscapes"
"spawnboomermenu","cmd",,,,,,,,,,,,,,,,,,,,"Show the Spawn Mode menu for boomers"
"spawnhuntermenu","cmd",,,,,,,,,,,,,,,,,,,,"Show the Spawn Mode menu for hunters"
"spawnmodemenu","cmd",,,,,,,,,,,,,,,,,,,,"Show the Spawn Mode menu"
"spawnsmokermenu","cmd",,,,,,,,,,,,,,,,,,,,"Show the Spawn Mode menu for smokers"
"speak","cmd",,,,,,,,,,,,,,,,,,,,"Play a constructed sentence."
"spec_allowroaming","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,""
"spec_centerchasecam","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Looks at the target player's center, instead of his eye position, in chase came mode"
"spec_chasedistancestep","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Amount to adjust the chase cam's distance on a zoom request"
"spec_cinematic","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,""
"spec_freeze_distance_max","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Maximum random distance from the target to stop when framing them in observer freeze cam."
"spec_freeze_distance_min","96 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Minimum random distance from the target to stop when framing them in observer freeze cam."
"spec_freeze_time","4 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Time spend frozen in observer freeze cam."
"spec_freeze_traveltime","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Time taken to zoom in to frame a target in observer freeze cam."
"spec_help","cmd",,,,,,,,,,,,,,,,,,,,"Show spectator help screen"
"spec_keep_team_cc","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Use team color correction even when spectating in vs mode"
"spec_keep_team_glows","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Use team glows even when spectating in vs mode"
"spec_menu","cmd",,,,,,,,,,,,,,,,,,,,"Activates spectator menu"
"spec_mode","cmd",,,,,,,,,,,,,,,,,,,,"Set spectator mode"
"spec_next","cmd",,,,,,,,,,,,,,,,,,,,"Spectate next player"
"spec_player","cmd",,,,,,,,,,,,,,,,,,,,"Spectate player by name"
"spec_pos","cmd",,,,,,,,,,,,,,,,,,,,"dump position and angles to the console"
"spec_prev","cmd",,,,,,,,,,,,,,,,,,,,"Spectate previous player"
"spec_scoreboard","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"spec_target","cmd",,,,,,,,,,,,,,,,,,,,""
"spec_target_clear","cmd",,,,,,,,,,,,,,,,,,,,""
"'+speed'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-speed'","cmd",,,,,,,,,,,,,,,,,,,,""
"spike","cmd",,,,,,,,,,,,,,,,,,,,"generates a fake spike"
"ss_enable","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,"Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT"
"ss_map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map with max allowed splitscreen players."
"ss_splitmode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr"
"star_memory","cmd",,,,,,,,,,,,,,,,,,,,"Dump memory stats"
"startdemos","cmd",,,,,,,,,,,,,,,,,,,,"Play demos in demo sequence."
"startmovie","cmd",,,,,,,,,,,,,,,,,,,,"Start recording movie frames."
"startupmenu","cmd",,,,,,,,,,,,,,,,,,,,"Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer "
"stats","cmd",,,,,,,,,,,,,,,,,,,,"Prints server performance variables"
"stats_nexthighlight","cmd",,,,,,,,,,,,,,,,,,,,""
"status","cmd",,,,,,,,,,,,,,,,,,,,"Display map and connection status."
"stop","cmd",,,,,,,,,,,,,,,,,,,,"Finish recording demo."
"stopdemo","cmd",,,,,,,,,,,,,,,,,,,,"Stop playing back a demo."
"stopsound","cmd",,,,,,,,,,,,,,,,,,,,""
"stopsoundscape","cmd",,,,,,,,,,,,,,,,,,,,"Stops all soundscape processing and fades current looping sounds"
"'+strafe'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-strafe'","cmd",,,,,,,,,,,,,,,,,,,,""
"stringtabledictionary","cmd",,,,,,,,,,,,,,,,,,,,"Create dictionary for current strings."
"stuffcmds","cmd",,,,,,,,,,,,,,,,,,,,"Parses and stuffs command line + commands to command buffer."
"suitvolume","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"surfaceprop","cmd",,,,,,,,,,,,,,,,,,,,"Reports the surface properties at the cursor"
"survivor_accuracy_upgrade_factor","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_autolook_voc_delay","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"After staring an object for this many seconds, a survivor will say a smartlook concept for it if available."
"survivor_burn_factor_easy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Flame damage multiplier"
"survivor_burn_factor_expert","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Flame damage multiplier"
"survivor_burn_factor_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Flame damage multiplier"
"survivor_burn_factor_normal","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Flame damage multiplier"
"survivor_calm_damage_delay","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"survivors are not calm for this many seconds after taking damage"
"survivor_calm_deploy_delay","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"survivors are not calm for this many seconds after switching weapons"
"survivor_calm_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"survivors are not calm if their intensity level is above this point"
"survivor_calm_no_flashlight","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam"
"survivor_calm_recent_enemy_delay","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"survivors are not calm for this many seconds after seeing an enemy"
"survivor_calm_weapon_delay","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"survivors are not calm for this many seconds after firing"
"survivor_commando_factor","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_crawl_speed","15 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_crouch_speed","75 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_damage_speed_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much a Survivor is slowed when hit by an Infected"
"survivor_debug_active_area_set","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_debug_in_combat","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_debug_visibility","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_drag_speed_multiplier","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Multiplier to speed when we are dragging somebody."
"survivor_drag_type","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"0: no dragging, 1: short tug, 2: continuous drag"
"survivor_extra_damage_ammo_factor","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_ff_avoidance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_ff_avoidance_pitch","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_ff_avoidance_yaw","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_ff_tolerance","26 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_fog_vocalize_percent","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The percent of the fog end distance that stops vocalizations."
"survivor_friendly_fire_factor_easy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_friendly_fire_factor_expert","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_friendly_fire_factor_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_friendly_fire_factor_normal","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_fumes_run_speed","85 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_fumes_walk_speed","85 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_groupie_range","350 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_groupie_regenerate_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_hanging_eye_height","85 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_hanging_from_tongue_eye_height","40 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_helping_hand_inhibit_duration","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_hitsound_interval_timer","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_incapacitated_accuracy_penalty","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Penalty given for shooting while incapacitated."
"survivor_incapacitated_cycle_time","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"New cycle time (RoF) used when incapacitated, overriding weapon."
"survivor_incapacitated_dizzy_severity","2 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"From negative to positive this, how much bump we add to a incap'd player's mouse."
"survivor_incapacitated_dizzy_timer","2 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How often our incap'd dizzy-drift changes directions."
"survivor_incapacitated_eye_height","24 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_incapacitated_max_yaw","180 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_incapacitated_reload_multiplier","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Multiplier to reload time when incapacitated."
"survivor_incapacitated_roll","20 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_intensity_decay_threat_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_intensity_recent_enemy_duration","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_it_duration","20 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_knockdown_roll","-20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_ledge_scales_health","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_limp_health","40 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_limp_run_speed","150 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_limp_walk_speed","85 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_max_incapacitated_count","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How many times you can be incapacitated instead of killed between health kits."
"survivor_max_lunge_stagger_distance","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max distance a stationary, crouched survivor can stagger after being lunged."
"survivor_max_lunge_stagger_speed","220 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Hunters lunging this fast stagger survivors with full power."
"survivor_max_tongue_stagger_distance","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_max_tongue_stagger_duration","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_max_tug_distance","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_max_tug_duration","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_min_local_yaw","-45 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"survivor_min_lunge_stagger_speed","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Hunters must be lunging this fast to stagger a survivor."
"survivor_no_pounce_or_hang","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_pounce_victim_eye_height","12 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_push","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_revive_duration","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_revive_health","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much temp health you get revived with."
"survivor_revive_successive_penalty","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much less temp health you get each revive."
"survivor_shove_teammates","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_speed","210 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_speed_boost_factor","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Speed boost from upgrade"
"survivor_sprint_multiplier","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_still_penalty","3 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Amount gun accuracy is affected when the view is not still"
"survivor_stun_immunity_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_team_hit_pitch_max","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_team_hit_pitch_min","-10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_team_hit_yaw_max","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_team_hit_yaw_min","-10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_unstoppable_speed","150 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_upgrade_accuracy","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_upgrade_quickdraw","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"survivor_use_glow_range","500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"survivor_vision_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_vision_range_obscured","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"survivor_walk_speed","85 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"sv_allow_lobby_connect_only","1 ",,,,,,,,,,,,,,,,,,,,"If set, players may only join this server from matchmaking lobby, may not connect directly."
"sv_allow_wait_command","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Allow or disallow the wait command on clients connected to this server."
"sv_alltalk","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Players can hear all other players' voice communication, no team restrictions"
"sv_alternateticks","0 ",,"SPONLY",,,,,,,,,,,,,,,,,,"If set, server only simulates entities on even numbered ticks.
"
"sv_bonus_map_challenge_update","cmd",,,,,,,,,,,,,,,,,,,,"Updates a bonus map challenge score."
"sv_bonus_map_complete","cmd",,,,,,,,,,,,,,,,,,,,"Completes a bonus map."
"sv_bonus_map_unlock","cmd",,,,,,,,,,,,,,,,,,,,"Locks a bonus map."
"sv_cheats","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Allow cheats on server"
"sv_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,,,"Clear memory of server side hints displayed to the player."
"sv_consistency","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Whether the server enforces file consistency for critical files"
"sv_contact","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Contact email for server sysop"
"sv_crash","cmd",,,,,,,,,,,,,,,,,,,,"Causes a server crash for testing"
"sv_cycle_latch_timer","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How often to transmit our cycle to the client for corrections."
"sv_disable_querycache","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"debug - disable trace query cache"
"sv_doors_push_players","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, a door will push players out of the way as it opens and closes."
"sv_downloadurl","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Location from which clients can download missing files"
"sv_dumpstringtables","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"sv_footstepinterval","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"sv_forcepreload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Force server side preloading."
"sv_gametypes","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Allowable game types, lobbies will search based on this."
"sv_infinite_ammo","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Player's active weapon will never run out of ammo"
"sv_lagcompensationforcerestore","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Don't test validity of a lag comp restore, just do it."
"sv_lan","0 ",,,,,,,,,,,,,,,,,,,,"Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )"
"sv_log_onefile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server information to only one file."
"sv_logbans","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server bans in the server logs."
"sv_logecho","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Echo log information to the console."
"sv_logfile","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server information in the log file."
"sv_logflush","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Flush the log file to disk on each write (slow)."
"sv_logsdir","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Folder in the game directory where server logs will be stored."
"sv_maxcmdrate","40 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate."
"sv_maxrate","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Max bandwidth rate allowed on server, 0 == unlimited"
"sv_memlimit","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit."
"sv_mincmdrate","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"This sets the minimum value for cl_cmdrate. 0 == unlimited."
"sv_minrate","5000 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Min bandwidth rate allowed on server, 0 == unlimited"
"sv_noclipaccelerate","5 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"sv_noclipduringpause","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.)."
"sv_noclipspeed","5 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"sv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,,,"Server password for entry into multiplayer games"
"sv_pausable","0 ",,,,,,,,,,,,,,,,,,,,"Is the server pausable."
"sv_precacheinfo","cmd",,,,,,,,,,,,,,,,,,,,"Show precache info."
"sv_prop_door_max_close_attempts","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Number of times blocked doors will try to close before becoming non-solid and forcing a close."
"sv_pure","cmd",,,,,,,,,,,,,,,,,,,,"Show user data."
"sv_pure_kick_clients","1 ",,,,,,,,,,,,,,,,,,,,"If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client."
"sv_pure_trace","0 ",,,,,,,,,,,,,,,,,,,,"If set to 1, the server will print a message whenever a client is verifying a CRC for a file."
"sv_pvsskipanimation","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Skips SetupBones when npc's are outside the PVS"
"sv_querycache_stats","cmd",,,,,,,,,,,,,,,,,,,,"Display status of the query cache (client only)"
"sv_region","-1 ",,,,,,,,,,,,,,,,,,,,"The region of the world to report this server in."
"sv_reservation_timeout","45 ",,,,,,,,,,,,,,,,,,,,"Time in seconds before lobby reservation expires."
"sv_search_key","0 ",,,,,,,,,,,,,,,,,,,,"When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key."
"sv_search_max_ping","150 ",,,,,,,,,,,,,,,,,,,,"Maximum acceptable ping when lobby leader searches for dedicated servers."
"sv_search_max_results","75 ",,,,,,,,,,,,,,,,,,,,"Stop searching for dedicated servers once this many are found."
"sv_showfootsteps","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)"
"sv_showhitboxes","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only)."
"sv_showlagcompensation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show lag compensated hitboxes whenever a player is lag compensated."
"sv_showposeparams","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sv_showtags","cmd",,,,,,,,,,,,,,,,,,,,"Describe current gametags."
"sv_shutdown","cmd",,,,,,,,,,,,,,,,,,,,"Sets the server to shutdown when all games have completed"
"sv_skyname","0 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Current name of the skybox texture"
"sv_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,,,"print soundscapes"
"sv_specaccelerate","5 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"sv_specnoclip","1 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"sv_specspeed","3 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"sv_spectatoridletime","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sv_steamgroup","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm"
"sv_steamgroup_exclusive","0 ",,,,,,,,,,,,,,,,,,,,"If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser"
"sv_tags","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma."
"sv_tankpropfade","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"sv_turbophysics_shadow","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"players have physics shadows even when sv_turbophysics is 1"
"sv_unlockedchapters","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Highest unlocked game chapter."
"sv_visiblemaxplayers","-1 ",,,,,,,,,,,,,,,,,,,,"Overrides the max players reported to prospective clients"
"sv_voiceenable","1 ","ARCHIVE",,,,,"NOTIFY",,,,,,,,,,,,,,""
"sys_minidumpspewlines","500 ",,,,,,,,,,,,,,,,,,,,"Lines of crash dump console spew to keep."
"systemlinkport","27030 ",,,,,,,,,,,,,,,,,,,,"System Link port"
"tank_attack_range","50 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Distance from Survivor that tank triggers own swing."
"tank_auto_swing","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"tank_burn_duration_expert","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Number of seconds a burning Tank takes to die"
"tank_burn_duration_hard","35 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Number of seconds a burning Tank takes to die"
"tank_burn_duration_normal","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Number of seconds a burning Tank takes to die"
"tank_burn_duration_vs","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Number of seconds a burning Tank takes to die"
"tank_fist_radius","15 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"tank_ground_pound_duration","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"tank_ground_pound_reveal_distance","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_raffle_debug","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Fill the tank raffle with dummy values for debugging"
"tank_stuck_failsafe","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_stuck_time_choose_new_target","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_stuck_time_suicide","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_stuck_visibility_tolerance_choose_new_target","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_stuck_visibility_tolerance_suicide","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_swing_arc","180 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"tank_swing_duration","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Duration of the actual swing"
"tank_swing_fast_interval","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Interval between tank swings when he is clearing zombies out of his path"
"tank_swing_interval","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Interval between tank swings"
"tank_swing_miss_interval","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Interval between tank swings after a miss"
"tank_swing_physics_prop_force","4 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Multiplier for tank hitting a phys prop."
"tank_swing_range","56 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Range of the actual swing"
"tank_swing_yaw","80 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"tank_throw_aim_error","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Margin of error for Easy mode Tank rock throws"
"tank_throw_allow_range","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far away our victim must be before we'll try to throw debris at them"
"tank_throw_lead_time_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to lead a moving target"
"tank_throw_loft_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Beyond no-loft range, Tank adds this angle/distance when throwing"
"tank_throw_max_loft_angle","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum loft angle for Tank throw angle adjustment"
"tank_throw_min_interval","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum interval between Tank rock throws"
"tank_visibility_tolerance_suicide","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_windup_time","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Time from intent to swing that swing actually happens."
"team_desired","0 ",,,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,"SS",,,"Desired team and team member name on server join"
"team_desired2","0 ",,,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,,"SS_ADDED",,"Desired team and team member name on server join"
"terror_ammo_multiplier","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,,,""
"test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defau"
"Test_EHandle","cmd",,,,,,,,,,,,,,,,,,,,""
"test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,,,"Test command that drops an entity blocker out in front of the player."
"test_freezeframe","cmd",,,,,,,,,,,,,,,,,,,,"Test the freeze frame code."
"Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_Loop","cmd",,,,,,,,,,,,,,,,,,,,"Test_Loop <loop name> - loop back to the specified loop start point unconditionally."
"Test_LoopCount","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times."
"Test_LoopForNumSeconds","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds."
"test_outtro_stats","cmd",,,,,,,,,,,,,,,,,,,,""
"test_point","cmd",,,,,,,,,,,,,,,,,,,,""
"test_progression_loop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Allow a team of nothing but bots, advance through maps and loop back to start"
"test_progression_loop_rotate_maps","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When looping, advance to the next map when reach end of campaign"
"tes
#4
"test_progression_loop_rotate_maps","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When looping, advance to the next map when reach end of campaign"
"test_progression_loop_time","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When looping, stay in each map for at most the amount of time, in minutes, specified"
"test_progression_restarts_before_rotate","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When looping and rotating, how many times to restart before moving to next campaign"
"Test_ProxyToggle_EnableProxy","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_ProxyToggle_EnsureValue","cmd",,,,,,,,,,,,,,,,,,,,"Test_ProxyToggle_EnsureValue"
"Test_ProxyToggle_SetValue","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_RandomChance","cmd",,,,,,,,,,,,,,,,,,,,"Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta"
"Test_RandomizeInPVS","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_RandomPlayerPosition","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_RemoveAllRandomEntities","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_RunFrame","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_SendKey","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_SpawnRandomEntities","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_StartLoop","cmd",,,,,,,,,,,,,,,,,,,,"Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to."
"Test_StartScript","cmd",,,,,,,,,,,,,,,,,,,,"Start a test script running.."
"Test_Wait","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_WaitForCheckPoint","cmd",,,,,,,,,,,,,,,,,,,,""
"testhudanim","cmd",,,,,,,,,,,,,,,,,,,,"Test a hud element animation.
Arguments: <anim name>
"
"texture_budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
"texture_budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number between 0 and 1"
"texture_budget_panel_height","284 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
"texture_budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
"texture_budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
"texture_budget_panel_y","450 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
"think_limit","10 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Maximum think time in milliseconds, warning is printed if this is exceeded."
"thirdperson","cmd",,,,,,,,,,,,,,,,,,,,"Switch to thirdperson camera."
"thirdperson_mayamode","cmd",,,,,,,,,,,,,,,,,,,,"Switch to thirdperson Maya-like camera controls."
"thirdpersonshoulder","cmd",,,,,,,,,,,,,,,,,,,,"Switch to thirdperson-shoulder camera."
"thread_test_tslist","cmd",,,,,,,,,,,,,,,,,,,,""
"thread_test_tsqueue","cmd",,,,,,,,,,,,,,,,,,,,""
"threadpool_cycle_reserve","cmd",,,,,,,,,,,,,,,,,,,,"Cycles threadpool reservation by powers of 2"
"threadpool_run_tests","cmd",,,,,,,,,,,,,,,,,,,,""
"timedemo","cmd",,,,,,,,,,,,,,,,,,,,"Play a demo and report performance info."
"timedemo_vprofrecord","cmd",,,,,,,,,,,,,,,,,,,,"Play a demo and report performance info. Also record vprof data for the span of the demo"
"timedemoquit","cmd",,,,,,,,,,,,,,,,,,,,"Play a demo, report performance info, and then exit"
"timeleft","cmd",,,,,,,,,,,,,,,,,,,,"prints the time remaining until the next mission"
"timerefresh","cmd",,,,,,,,,,,,,,,,,,,,"Profile the renderer."
"tir_maxpitch","15 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"TrackIR Max Pitch"
"tir_maxroll","90 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"TrackIR Max Roll"
"tir_maxx","4 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"TrackIR Max X"
"tir_maxy","6 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"TrackIR Max Y"
"tir_maxyaw","90 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"TrackIR Max Yaw"
"tir_maxz","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"TrackIR Max Z"
"toggle","cmd",,,,,,,,,,,,,,,,,,,,"Toggles a convar on or off, or cycles through a set of values."
"toggle_duck","cmd",,,,,,,,,,,,,,,,,,,,""
"toggleconsole","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the console."
"togglescores","cmd",,,,,,,,,,,,,,,,,,,,"Toggles score panel"
"tongue_allow_voluntary_release","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Can a Smoker let go with his tongue by clicking or turning away?"
"tongue_bend_point_deflection","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far off the first obstacle the tongue bends."
"tongue_bend_point_needs_LOS","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Does a bent tongue still need LOS from the bend point?"
"tongue_break_from_damage_amount","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much damage to the smoker makes him let go of his victim."
"tongue_choke_damage_amount","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much damage the choke does."
"tongue_choke_damage_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How often the choke does damage."
"tongue_cone_start_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How wide the cone is for a tongue hit."
"tongue_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Print debug info for tongue"
"tongue_drag_damage_amount","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much damage the tongue drag does."
"tongue_dropping_to_ground_time","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"A miss or a wall hit will wait this long before pulling back."
"tongue_fly_speed","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How fast a tongue flies through the air."
"tongue_force_break","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force an existing attached tongue to break, for debugging"
"tongue_gravity_force","4000 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"The speed that gravity tries to pull us downwards while being tongued."
"tongue_health","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Tongue health"
"tongue_hit_delay","20 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How long a smoker must wait to shoot his tongue after a hit, from the time he lets go."
"tongue_kill_smoker_on_detach","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Do we kill the smoker when they take enough damage to detach the tongue?"
"tongue_los_forgiveness_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"A traveling tongue can lose LOS for this amount of time and still hit."
"tongue_miss_delay","15 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How long a smoker must wait to shoot his tongue after a miss."
"tongue_no_progress_break_interval","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long of the victim making no progress until we break the tongue."
"tongue_no_progress_choke_early_ambush_delay","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st"
"tongue_no_progress_choke_early_delay","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta"
"tongue_no_progress_choke_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him."
"tongue_no_progress_damage_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long of the victim making no progress until we start choking him."
"tongue_no_progress_tolerance","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him."
"tongue_player_dropping_to_ground_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long after the tongue disconnects will a player need to wait."
"tongue_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far a smoker can shoot his tongue."
"tongue_release_fatigue_penalty","2500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much fatigue the victim gets when released, to slow him down."
"tongue_start_pull_delay","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How long from tongue contact to tongue pulling."
"tongue_unbend","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Can the smoker tongue unbend?"
"tongue_vertical_choke_dot","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"DotProduct between tongue and vertical required to start choking."
"tongue_vertical_choke_height","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Need to have victim this high off ground to choke him."
"tongue_vertical_choke_time_off_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Need to have victim off ground for this long to choke him."
"tongue_victim_acceleration","30 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Acceleration while tongued."
"tongue_victim_accuracy_penalty","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How much someone's accuracy suffers while being dragged by a tongue."
"tongue_victim_max_speed","175 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"The fastest the tongue can get you going."
"tongue_vs_cone_start_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How wide the cone is for a tongue hit in versus."
"tp_schedule_post_think","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Schedule post-think operations to run at 10hz"
"travel_distance","cmd",,,,,,,,,,,,,,,,,,,,"Build the shortest path from the previously marked area to the currently selected one and print the length of that path."
"tv_clients","cmd",,,,,,,,,,,,,,,,,,,,"Shows list of connected SourceTV clients."
"tv_enable","0 ",,,,,,,,,,,,,,,,,,,,"Activates SourceTV on server."
"tv_msg","cmd",,,,,,,,,,,,,,,,,,,,"Send a screen message to all clients."
"tv_nochat","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Don't receive chat messages from other SourceTV spectators"
"tv_port","27020 ",,,,,,,,,,,,,,,,,,,,"Host SourceTV port"
"tv_record","cmd",,,,,,,,,,,,,,,,,,,,"Starts SourceTV demo recording."
"tv_relay","cmd",,,,,,,,,,,,,,,,,,,,"Connect to SourceTV server and relay broadcast."
"tv_retry","cmd",,,,,,,,,,,,,,,,,,,,"Reconnects the SourceTV relay proxy."
"tv_status","cmd",,,,,,,,,,,,,,,,,,,,"Show SourceTV server status."
"tv_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stops the SourceTV broadcast."
"tv_stoprecord","cmd",,,,,,,,,,,,,,,,,,,,"Stops SourceTV demo recording."
"ui_l4d_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"ui_posedebug_fade_in_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,,,"Time during which a new pose activity layer is shown in green in +posedebug UI"
"ui_posedebug_fade_out_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,,,"Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI"
"ui_reloadscheme","cmd",,,,,,,,,,,,,,,,,,,,"Reloads the resource files for the active UI window"
"ui_showtitlesafe","cmd",,,,,,,,,,,,,,,,,,,,"Displays the title safty bounds on the current frame"
"ui_test_wait","cmd",,,,,,,,,,,,,,,,,,,,""
"unbind","cmd",,,,,,,,,,,,,,,,,,,,"Unbind a key."
"unbindall","cmd",,,,,,,,,,,,,,,,,,,,"Unbind all keys."
"unpause","cmd",,,,,,,,,,,,,,,,,,,,"Unpause the game."
"use","cmd",,,,,,,,,,,,,,,,,,,,"Use a particular weapon
Arguments: <weapon_name>"
"'-use'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+use'","cmd",,,,,,,,,,,,,,,,,,,,""
"user","cmd",,,,,,,,,,,,,,,,,,,,"Show user data."
"user_context","cmd",,,,,,,,,,,,,,,,,,,,"Set a Rich Presence Context: user_context <context id> <context value>"
"user_property","cmd",,,,,,,,,,,,,,,,,,,,"Set a Rich Presence Property: user_property <property id>"
"users","cmd",,,,,,,,,,,,,,,,,,,,"Show user info for players on server."
"vcollide_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Render physics collision models in wireframe"
"vehicle_flushscript","cmd",,,,,,,,,,,,,,,,,,,,"Flush and reload all vehicle scripts"
"version","cmd",,,,,,,,,,,,,,,,,,,,"Print version info string."
"versus_boss_buffer","2200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"versus_boss_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable debug output for versus tank/witch spawning logic"
"versus_boss_flow_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max fraction of map flow for tank/witch spawn location"
"versus_boss_flow_max_finale","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max fraction of map flow for tank/witch spawn location within the finale map of a campaign"
"versus_boss_flow_max_intro","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max fraction of map flow for tank/witch spawn location within the first map of a campaign"
"versus_boss_flow_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Min fraction of map flow for tank/witch spawn location"
"versus_boss_flow_min_finale","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Min fraction of map flow for tank/witch spawn location within the finale map of a campaign"
"versus_boss_flow_min_intro","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Min fraction of map flow for tank/witch spawn location within the first map of a campaign"
"versus_boss_flow_test","cmd",,,,,,,,,,,,,,,,,,,,"Force start the versus game, so PZs can spawn even if survivors are still in the safe room"
"versus_boss_padding_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far apart the tank/witch have to be along the flow"
"versus_boss_padding_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far apart the tank/witch have to be along the flow"
"versus_boss_spawning","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable alternative spawning logic for tanks and witches in versus mode"
"versus_shove_hunter_fov","90 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Angle that survivor shove will hit hunters"
"versus_shove_hunter_fov_pouncing","45 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Angle that survivor shove will hit hunters while pouncing"
"versus_tank_bonus_health","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"versus_tank_chance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Chance of a tank spawning within a regular versus map"
"versus_tank_chance_finale","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Chance of a tank spawning within the finale map of a campaign"
"versus_tank_chance_intro","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Chance of a tank spawning within the first map of a campaign"
"versus_tank_flow_team_variation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Window of flow distance that the tank can spawn in for the second team in versus"
"versus_winning_team_goes_last","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"In versus mode, the team that is losing plays as survivors first"
"versus_witch_chance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Chance of a witch spawning within a regular versus map"
"versus_witch_chance_finale","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Chance of a witch spawning within the finale map of a campaign"
"versus_witch_chance_intro","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Chance of a witch spawning within the first map of a campaign"
"versus_witch_flow_team_variation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Window of flow distance that the witch can spawn in for the second team in versus"
"'-vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,,,""
"vgui_drawtree","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draws the vgui panel hiearchy to the specified depth level."
"vgui_drawtree_clear","cmd",,,,,,,,,,,,,,,,,,,,""
"vgui_dump_panels","cmd",,,,,,,,,,,,,,,,,,,,"vgui_dump_panels [visible]"
"vgui_message_dialog_modal","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"vgui_spew_fonts","cmd",,,,,,,,,,,,,,,,,,,,""
"vgui_togglepanel","cmd",,,,,,,,,,,,,,,,,,,,"show/hide vgui panel by name."
"view_offset_down","16 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"view_offset_forward","8 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"view_offset_up","-16 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"viewanim_addkeyframe","cmd",,,,,,,,,,,,,,,,,,,,""
"viewanim_create","cmd",,,,,,,,,,,,,,,,,,,,"viewanim_create"
"viewanim_load","cmd",,,,,,,,,,,,,,,,,,,,"load animation from file"
"viewanim_reset","cmd",,,,,,,,,,,,,,,,,,,,"reset view angles!"
"viewanim_save","cmd",,,,,,,,,,,,,,,,,,,,"Save current animation to file"
"viewanim_test","cmd",,,,,,,,,,,,,,,,,,,,"test view animation"
"viewmodel_fov","50 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"vis_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"vis_force","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"vismon_poll_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"vismon_trace_limit","12 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"vm_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"voice_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"voice_forcemicrecord","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"voice_inputfromfile","0 ",,,,,,,,,,,,,,,,,,,,"Get voice input from 'voice_input.wav' rather than from the microphone."
"voice_loopback","0 ",,,,,"USERINFO",,,,,,,,,,,,,,,""
"voice_modenable","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,"Enable/disable voice in this mod."
"voice_printtalkers","cmd",,,,,,,,,,,,,,,,,,,,"voice debug."
"voice_recordtofile","0 ",,,,,,,,,,,,,,,,,,,,"Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'"
"voice_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"voice_spatialize","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"Spatializes voice chat"
"voice_threshold","2000 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"voice_vox","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,"Voice chat uses a vox-style always on"
"'-voicerecord'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+voicerecord'","cmd",,,,,,,,,,,,,,,,,,,,""
"voicerecord_toggle","cmd",,,,,,,,,,,,,,,,,,,,""
"volume","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Sound volume"
"vox_reload","cmd",,,,,,,,,,,,,,,,,,,,"Reload sentences.txt file"
"voxeltree_box","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside box <Vector(min), Vector(max)>."
"voxeltree_playerview","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree at the player position."
"voxeltree_sphere","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside sphere <Vector(center), float(radius)>."
"voxeltree_view","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree."
"vphys_sleep_timeout","cmd",,,,,,,,,,,,,,,,,,,,"set sleep timeout: large values mean stuff won't ever sleep"
"vprof","cmd",,,,,,,,,,,,,,,,,,,,"Toggle VProf profiler"
"vprof_adddebuggroup1","cmd",,,,,,,,,,,,,,,,,,,,"add a new budget group dynamically for debugging"
"vprof_cachemiss","cmd",,,,,,,,,,,,,,,,,,,,"Toggle VProf cache miss checking"
"vprof_cachemiss_off","cmd",,,,,,,,,,,,,,,,,,,,"Turn off VProf cache miss checking"
"vprof_cachemiss_on","cmd",,,,,,,,,,,,,,,,,,,,"Turn on VProf cache miss checking"
"vprof_child","cmd",,,,,,,,,,,,,,,,,,,,""
"vprof_collapse_all","cmd",,,,,,,,,,,,,,,,,,,,"Collapse the whole vprof tree"
"vprof_dump_counters","cmd",,,,,,,,,,,,,,,,,,,,"Dump vprof counters to the console"
"vprof_dump_groupnames","cmd",,,,,,,,,,,,,,,,,,,,"Write the names of all of the vprof groups to the console."
"vprof_expand_all","cmd",,,,,,,,,,,,,,,,,,,,"Expand the whole vprof tree"
"vprof_expand_group","cmd",,,,,,,,,,,,,,,,,,,,"Expand a budget group in the vprof tree by name"
"vprof_generate_report","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_AI","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_AI_only","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_budget","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console based on budget group."
"vprof_generate_report_hierarchy","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_hierarchy_per_frame_and_count_only","cmd",,,,,,,,,,,,,,,,,,,,"Generate a minimal hiearchical report to the console."
"vprof_generate_report_map_load","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_graphheight","256 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"vprof_graphwidth","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"vprof_nextsibling","cmd",,,,,,,,,,,,,,,,,,,,""
"vprof_off","cmd",,,,,,,,,,,,,,,,,,,,"Turn off VProf profiler"
"vprof_on","cmd",,,,,,,,,,,,,,,,,,,,"Turn on VProf profiler"
"vprof_parent","cmd",,,,,,,,,,,,,,,,,,,,""
"vprof_playback_average","cmd",,,,,,,,,,,,,,,,,,,,"Average the next N frames."
"vprof_playback_start","cmd",,,,,,,,,,,,,,,,,,,,"Start playing back a recorded .vprof file."
"vprof_playback_step","cmd",,,,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the next tick."
"vprof_playback_stepback","cmd",,,,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the previous tick."
"vprof_playback_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stop playing back a recorded .vprof file."
"vprof_prevsibling","cmd",,,,,,,,,,,,,,,,,,,,""
"vprof_record_start","cmd",,,,,,,,,,,,,,,,,,,,"Start recording vprof data for playback later."
"vprof_record_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stop recording vprof data"
"vprof_remote_start","cmd",,,,,,,,,,,,,,,,,,,,"Request a VProf data stream from the remote server (requires authentication)"
"vprof_remote_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stop an existing remote VProf data request"
"vprof_reset","cmd",,,,,,,,,,,,,,,,,,,,"Reset the stats in VProf profiler"
"vprof_reset_peaks","cmd",,,,,,,,,,,,,,,,,,,,"Reset just the peak time in VProf profiler"
"vprof_unaccounted_limit","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of milliseconds that a node must exceed to turn red in the vprof panel"
"vprof_verbose","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Set to one to show average and peak times"
"vprof_vtune_group","cmd",,,,,,,,,,,,,,,,,,,,"enable vtune for a particular vprof group ('disable' to disable)"
"vprof_warningmsec","10 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Above this many milliseconds render the label red to indicate slow code."
"vs_max_team_switches","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"vs_tank_damage","24 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Amount of damage done by a vs tank's melee attack"
"vs_threat_initial_distance_first_map_max","12000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max distance of starting threat area in vs mode on the first map"
"vs_threat_initial_distance_first_map_min","8000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Min distance of starting threat area in vs mode on the first map"
"vs_threat_initial_distance_max","8000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max distance of starting threat area in vs mode"
"vs_threat_initial_distance_min","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Min distance of starting threat area in vs mode"
"vs_threat_radius","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Distance from the escape route for placing threats"
"vslm_l4d_vs_farm01_hilltop","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_farm02_traintunnel","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_farm03_bridge","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_farm04_barn","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_farm05_cornfield","2 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_hospital01_apartment","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_hospital02_subway","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_hospital03_sewers","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_hospital04_interior","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vslm_l4d_vs_hospital05_rooftop","2 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Versus mode score modifier."
"vtune","cmd",,,,,,,,,,,,,,,,,,,,"Controls VTune's sampling."
"'+walk'","cmd",,,,,,,,,,,,,,,,,,,,""
"'-walk'","cmd",,,,,,,,,,,,,,,,,,,,""
"warp_all_survivors_here","cmd",,,,,,,,,,,,,,,,,,,,"Warp all survivors to the player's cursor"
"warp_all_survivors_to_battlefield","cmd",,,,,,,,,,,,,,,,,,,,"Warp all Survivors to the battlefield"
"warp_all_survivors_to_checkpoint","cmd",,,,,,,,,,,,,,,,,,,,"Warp all Survivors to the exit checkpoint"
"warp_all_survivors_to_finale","cmd",,,,,,,,,,,,,,,,,,,,"Warp all Survivors to the finale radio"
"warp_far_survivor_here","cmd",,,,,,,,,,,,,,,,,,,,"Teleport the farthest away Survivor to your cursor position"
"warp_to_start_area","cmd",,,,,,,,,,,,,,,,,,,,"Warp yourself to a survivor spawn area"
"weapon_reparse_client","cmd",,,,,,,,,,,,,,,,,,,,"Reloads the weapon script files"
"weapon_reparse_server","cmd",,,,,,,,,,,,,,,,,,,,"Reloads the weapon script files"
"windows_speaker_config","4 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"wipe_attributes","cmd",,,,,,,,,,,,,,,,,,,,"Clear all attributes of selected area."
"wipe_nav_attributes","cmd",,,,,,,,,,,,,,,,,,,,"Clear all nav attributes of selected area."
"writeid","cmd",,,,,,,,,,,,,,,,,,,,"Writes a list of permanently-banned user IDs to banned_user.cfg."
"writeip","cmd",,,,,,,,,,,,,,,,,,,,"Save the ban list to banned_ip.cfg."
"xbox_autothrottle","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"xbox_throttlebias","100 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"xbox_throttlespoof","200 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"xload","cmd",,,,,,,,,,,,,,,,,,,,"Load a saved game from a 360 storage device."
"xlook","cmd",,,,,,,,,,,,,,,,,,,,""
"xmove","cmd",,,,,,,,,,,,,,,,,,,,""
"xsave","cmd",,,,,,,,,,,,,,,,,,,,"Saves current game to a 360 storage device."
"z_acquire_far_range","2500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_acquire_far_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_acquire_near_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_acquire_near_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_acquire_time_variance_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_add","cmd",,,,,,,,,,,,,,,,,,,,"Add an Infected - optional x y z arguments for world position to add them"
"z_added_light_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"z_alert_dot","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_alert_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_allow_ai_to_use_abilities","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If zero, Hunters wont pounce, Tanks wont throw rocks, etc"
"z_attack_flow_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_attention_range_lying_modifier","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_attention_range_sitting_modifier","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_avoid_max_range","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_avoid_min_range","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_avoid_power","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_avoidforce","2500 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_avoidteammates","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_award_debug","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)"
"z_background_limit","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How many common infected are on the background map at once."
"z_backspeed","450 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_boomer_gibs","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"z_boomer_near_dist","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_boss_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Forces boss zombie bots to crouch"
"z_boundary_clear_type","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"0 = floodfill, 1 = new creep"
"z_boundary_max_range","5000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_boundary_spread_speed","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_brawl_chance","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_breakable_damage","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_burning_lifetime","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Number of seconds a burning zombie takes to crisp"
"z_camo_decay_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"How fast the camouflage effect dies on ragdolls"
"z_carry_max_mass","250 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_chance","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_claw_hit_pitch_max","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_claw_hit_pitch_min","-20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_claw_hit_yaw_max","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_claw_hit_yaw_min","-20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_clear_area_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_clear_max_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_clear_min_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_clear_min_time_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_clear_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_close_target_notice_distance","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far an attacking zombie will look for a nearby target on their way to their chosen victim."
"z_common_limit","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How many common infecteds we can have at once."
"z_cooldown_spawn_safety_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_cough_cloud_expire","14 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"You don't cough after a smoke cloud has existed this long."
"z_cough_cloud_initial_cough_delay","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"You don't cough until smoke cloud exists for this long."
"z_cough_cloud_radius","175 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far from center of smoke cloud makes you cough."
"z_cough_duration","5 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How long a cougher continuously coughs for."
"z_cough_fatigue","3000 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Stamina impact of coughing. High number will pin in place for a long time, lower will just slow."
"z_cough_interval","20 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How often a cougher can cough."
"z_credits_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_crouch_speed","75 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_cull_timeout","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Grace period before player zombie is culled for being too far away"
"z_deafen_radius_one","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_deafen_radius_three","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_deafen_radius_two","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_activities","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_avoid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_breakables","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_climb","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_cull","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_escape_scan","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_falling_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_fog","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_infected_anim_report","cmd",,,,,,,,,,,,,,,,,,,,"Prints the server's layer info for the specified infected"
"z_debug_ledges","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_mob_spawn","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_neighbors","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_path_stress_test","cmd",,,,,,,,,,,,,,,,,,,,"Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()"
"z_debug_population","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_spawn_ahead","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_debug_spawn_set","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above"
"z_debug_spawnable_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)"
"z_debug_tank_spawn","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When console spawning a tank automatically give it to a player."
"z_decals","cmd",,,,,,,,,,,,,,,,,,,,"Splat decals on all infected"
"z_density_region_length","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_destroy_on_attack","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When an infected starts punching its victim, destroy it. Useful for demos."
"z_difficulty","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Difficulty of the current game (Easy, Normal, Hard, Impossible)"
"z_director_special_spawn_delay","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_discard_min_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Don't relocate PZs closer than this regardless of flow distance"
"z_discard_range","2500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Discard Zombies farther away than this"
"z_do_tracers","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Do we want tracers at all?"
"z_dont_clear","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_door_reopen_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Closed doors can be re-opened after this amount of time"
"z_door_retry_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Interval at which blocked doors will try to reopen"
"z_escape_route_alpha","25 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"z_escape_route_force_visible","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"z_exploding_health","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Exploding Zombie max health"
"z_exploding_limit","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_exploding_shove_interval","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_exploding_shove_max","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_exploding_shove_min","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_exploding_speed","175 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_exploding_splat","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Boomers splat instead of making a thud when taking this much falling damage"
"z_exploding_splat_radius","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Boomers splattering on the ground make survivors inside this radius it"
"z_expressions","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_falling_land_forward_speed","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum falling speed to cause a stumbling forward landing animation to occur"
"z_falling_land_hard_speed","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum falling speed to cause a 'hard' landing animation to occur"
"z_falling_land_speed","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum falling speed to cause a landing animation to occur"
"z_finale_chance","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_finale_spawn_safety_range","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_first_aid_cabinets","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_force_attack_from_sound_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_forcezombiemodel","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"remove variability in infected models and instead use the specified model from z_zombieforcemodelname"
"z_forcezombiemodelname","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set."
"z_forwardspeed","450 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_friendly_fire_forgiveness","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Ignore friendly fire that appears to be unintentional."
"z_frustration","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_frustration_blink_percent","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"z_frustration_blink_rate","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"z_frustration_lifetime","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frustration will accumulate for this many seconds before forcing an AI tank takeover"
"z_frustration_los_delay","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_frustration_spawn_delay","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_gas_health","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Gas Zombie max health"
"z_gas_limit","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_gas_speed","210 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_ghost_checkpoint_spawn_interval","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Interval for spawning special zombies while survivors are in the checkpoint"
"z_ghost_finale_spawn_interval","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Interval for spawning special zombies during the finale"
"z_ghost_spawn_in_start","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Allow ghosts to materialize while players are in the start area"
"z_ghost_spawn_interval","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Interval for spawning special zombies"
"z_ghost_speed","450 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_ghost_travel_distance","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors"
"z_gib_limb_distance","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Rifles and sniper rifles can dismember at this range"
"z_gib_limb_distance_buckshot","350 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Shotguns can dismember at this range"
"z_gib_limb_distance_headshot","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Rifles and sniper rifles can decapitate at this range"
"z_gib_limb_distance_headshot_zoomed","4000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Sniper rifles can decapitate at this range when zoomed"
"z_gib_limb_distance_zoomed","800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Sniper rifles can dismember at this range when zoomed"
"z_gib_limbs","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Limbs can be shot off infected when doing this much damage (0 disables)"
"z_grab_force","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For testing - always grab ledges regardless of estimated falling damage"
"z_grab_ledges_solo","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For testing - grab ledges even if you're the last survivor"
"z_gun_damage","10 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_debug_player_index","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_force","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_gun_horiz_punch","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Toggles horizontal punchangles for guns"
"z_gun_kick","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Firing a gun can knock the player's view this amount of the current spread"
"z_gun_physics_force","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How hard we push things that aren't players or doors."
"z_gun_range","75 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_stun_duration","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_survivor_force","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_gun_survivor_friend_push","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Allow survivors to push survivors with a right click."
"z_gun_survivor_shove_dot","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max dot of a shove swing that can push a fellow survivor"
"z_gun_swing_duration","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_swing_interval","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_swing_vs_amt_penalty","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_swing_vs_cooldown","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_swing_vs_max_penalty","6 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_swing_vs_min_penalty","3 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_swing_vs_restore_time","4 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_gun_vertical_punch","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Toggles vertical punchangles for guns"
"z_health","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Zombie max health"
"z_hear_gunfire_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_hear_runner_far_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_hear_runner_near_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_hit_from_behind_cosine","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_hit_from_behind_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage multiplier if zombie hits Survivor from behind"
"z_hit_incap_factor_easy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage multiplier if zombie hits incapacitated Survivor"
"z_hit_incap_factor_expert","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage multiplier if zombie hits incapacitated Survivor"
"z_hit_incap_factor_hard","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage multiplier if zombie hits incapacitated Survivor"
"z_hit_incap_factor_normal","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage multiplier if zombie hits incapacitated Survivor"
"z_hunter_claw_buildup_growl_percent","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When at least this charged up, Hunter starts growling constantly."
"z_hunter_claw_force","240 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Force with which the claw shoves other zombies away"
"z_hunter_claw_max_buildup_time","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Attack button held longer than this gets no extra benefit."
"z_hunter_claw_plays_hit_anims","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Play the new hit anims for debugging?"
"z_hunter_claw_range","52 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Range of the Claw weapon"
"z_hunter_claw_range_down","70 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes."
"z_hunter_claw_start_buildup_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Attack button released in less than this time is just a click."
"z_hunter_claw_swing_duration","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_hunter_claw_swing_interval","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_hunter_claw_swing_miss_interval","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_hunter_ground_normal","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_hunter_health","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Zombie max health"
"z_hunter_limit","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_hunter_lunge_stagger_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_hunter_speed","300 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_increment_head","cmd",,,,,,,,,,,,,,,,,,,,"Switch to next head bodygroup"
"z_increment_lower","cmd",,,,,,,,,,,,,,,,,,,,"Switch to next lower body bodygroup"
"z_increment_skin","cmd",,,,,,,,,,,,,,,,,,,,"Switch to next skin"
"z_increment_upper","cmd",,,,,,,,,,,,,,,,,,,,"Switch to next upper body bodygroup"
"z_infected_flashlight","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_infected_invuln","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_infected_move","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_last_area_update_tolerance","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Distance a character needs to travel in order to invalidate cached area"
"z_last_man_run_interval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_lean_wall_align_speed","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_look_at_local_player","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For demo purposes"
"z_lunge_interval","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_lunge_power","600 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_lunge_up","200 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_max_blood_scale","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"The biggest starting scale a blood puff can be."
"z_max_hunter_pounce_stagger_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max time a PZ staggers when bashed by a survivor that was pounced by said hunter."
"z_max_neighbor_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max range for neighbor collection for avoidance"
"z_max_path_length","5000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_max_stagger_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max time a PZ staggers when bashed by a survivor."
"z_mega_mob_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mega_mob_spawn_max_interval","900 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mega_mob_spawn_min_interval","420 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_min_ladder_mount_dot","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Minimum 2D dot product from player's view to a ladder to be able to grab it"
"z_minigun_cooldown_time","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minigun cooldown time"
"z_minigun_damage_rate","48000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minigun damage rate, in health/minute"
"z_minigun_fire_think_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_minigun_overheat_time","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minigun overheat time"
"z_minigun_rate_of_fire","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minigun rate of fire, in bullets/minute"
"z_minion_aim_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_minion_limit","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_min_notify_count","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Mobs at least this large trigger 'mob' events"
"z_mob_music_size","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Spotting a mob this large plays music"
"z_mob_population_density","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)"
"z_mob_recharge_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_sacrifice_timeout","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_finale_size","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_max_interval_easy","240 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_max_interval_expert","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_max_interval_hard","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_max_interval_normal","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_max_size","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_min_interval_easy","120 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_min_interval_expert","90 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_min_interval_hard","90 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_min_interval_normal","90 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_mob_spawn_min_size","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_must_wander","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down."
"z_mute_infected","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero, common infected will not growl, yell, etc"
"z_nav_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_nextmission","cmd",,,,,,,,,,,,,,,,,,,,"Sets the next mission at the end of the current mission"
"z_nightvision_b","128 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"z_nightvision_g","192 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"z_nightvision_r","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,""
"z_no_cull","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero, the Director will not cull common infected"
"z_noise_level_display","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show noise levels on players?"
"z_noise_level_fade_rate","40 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How much noise we lose each tick, after hold_time expires."
"z_noise_level_footstep","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much noise we make with a footstep."
"z_noise_level_footstep_in_water","75 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much noise we make with a footstep while in water."
"z_noise_level_hold_time","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How long we hold a given noise level before it starts to fade."
"z_noise_level_max","135 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"The highest the noise level can go."
"z_noise_level_vocalize","75 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much noise we make when we say things."
"z_non_head_damage_factor_easy","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage to zombie from non-headshots is multiplied by this factor"
"z_non_head_damage_factor_expert","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage to zombie from non-headshots is multiplied by this factor"
"z_non_head_damage_factor_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage to zombie from non-headshots is multiplied by this factor"
"z_non_head_damage_factor_normal","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage to zombie from non-headshots is multiplied by this factor"
"z_notice_it_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_notice_near_range","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_player_lunge_up","150 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_player_zombie_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_player_zombie_land_delay","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_player_zombie_min_dead_time","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The minimum time a PC zombie must be dead before being eligible to respawn"
"z_pounce_allow_partial_hidden","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_pounce_crouch_delay","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_pounce_damage","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_pounce_damage_delay","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_pounce_damage_interrupt","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Taking this much damage interrupts a pounce attempt"
"z_pounce_damage_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_pounce_delay","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_pounce_door_damage","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_pounce_silence_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_pounce_stumble_force","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force of the stumble effect when a hunter pounces on someone"
"z_prevent_burrowing","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Use extra tracelines to prevent burrowing zombies"
"z_puking_eye_height","44 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_push_force","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_push_mass_max","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_pushaway_force","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How hard the infected shove non-IT Survivors out of their way to reach the IT victim"
"z_randombodygroups","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to zero to disable random body groups on infected"
"z_randomskins","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to zero to disable random skins on infected"
"z_reload_chatter_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Should we give devtext explanations of why we didn't say 'Reloading'?"
"z_reload_chatter_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Intensity level at which players start saying 'Reloading'"
"z_reload_chatter_nearby_friend_range","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"A friend needs to be this close to say'Reloading'"
"z_reload_chatter_recent_enemy","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"An enemy needs to have been seen this recently to say 'Reloading'"
"z_reload_chatter_shotgun_ammo_threshold","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Players don't say 'Reloading' when reloading a shotgun that has this many shells already"
"z_reload_chatter_shotgun_interval","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_removeitems","cmd",,,,,,,,,,,,,,,,,,,,"Removes all items from survivors"
"z_reset_population_counter","cmd",,,,,,,,,,,,,,,,,,,,"For debugging"
"z_respawn_distance","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Infected can try a respawn within this far of their original spawn"
"z_respawn_interval","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Infected can try a respawn within this many seconds of spawning"
"z_restrict_team_change","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_round_start_replacement_time","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_run_exertion_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_safe_spawn_range","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum range for spawning special zombies"
"z_scout_mob_spawn_range","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_shotgun_bonus_damage_multiplier","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range."
"z_shotgun_bonus_damage_range","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus."
"z_shove_friend_speed","130 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_bottlenecks","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_clear","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_completely_visible_to_survivor_team","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_damaging","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_escape_route","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_flow_delta","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_flow_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_infected","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_last_area","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Draws a line from each player to the center of their last known nav area"
"z_show_mutually_visible_set","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_population_density","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_potentially_visible_to_survivor_team","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_show_swings","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_show_traffic","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_sidespeed","450 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_skirmish_spawn_max_interval","90 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_skirmish_spawn_max_size","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_skirmish_spawn_min_interval","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_skirmish_spawn_min_size","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_spawn","cmd",,,,,,,,,,,,,,,,,,,,"<tank|boomer|smoker|witch|hunter|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out"
"z_spawn_flow_limit","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_spawn_height","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Height above ground z_spawn places new infected"
"z_spawn_mobs_behind_chance","75 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Percentage chance that a mob will spawn behind the Survivor team"
"z_spawn_mobs_from_selected_set","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Spawn subsequent mobs from the currently selected set via the nav mesh editor"
"z_spawn_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_spawn_safety_range","550 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_spawn_speed","450 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_special_spawn_interval","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Interval for spawning special zombies"
"z_speed","250 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_splat_survivor_pitch_max","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_splat_survivor_pitch_min","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_splat_survivor_shake_amplitude","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_splat_survivor_shake_duration","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_splat_survivor_shake_frequency","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_splat_survivor_shake_radius","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_splat_survivor_yaw_max","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_splat_survivor_yaw_min","-10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_stagger_immunity_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long after a hunter or smoker has been staggered until they can be staggered again."
"z_state_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Gives feedback on current zombie state."
"z_stomp_always","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force melee attacks on single infected to always be stomps."
"z_stumble_max_curve_accel","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Rate of turn increase per second"
"z_stumble_max_curve_rate","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum degrees/sec turning while stumbling forward"
"z_tank_attack_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_tank_autoshotgun_dmg_scale","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"percent damage taken by the tank from the autoshotgun in versus"
"z_tank_burning_lifetime","75 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Number of seconds a burning tank takes to die in versus"
"z_tank_damage_slow_max_range","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Range at which Tank is slowed by gunfire"
"z_tank_damage_slow_min_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Range at which Tank is slowed by gunfire"
"z_tank_grenade_damage","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much damage a Tank takes from a grenade."
"z_tank_grenade_roll","-10 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_tank_grenade_slowdown","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The speed setting put on a Tank when hit by a grenade."
"z_tank_has_special_blood","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Does the Tank get his own blood effect instead of the normal infected one?"
"z_tank_health","4000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Tank Zombie max health"
"z_tank_incapacitated_decay_rate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much health a dying Tank loses each update."
"z_tank_incapacitated_health","5000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Health Tank starts with in death throes."
"z_tank_max_stagger_distance","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max distance a Tank staggers when hurt by a grenade."
"z_tank_max_stagger_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max time a Tank staggers when hit by a grenade."
"z_tank_max_stagger_fade_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Fade in time when a Tank is staggered by a grenade."
"z_tank_rock_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show debug for the rock thinking about detonating on people."
"z_tank_rock_radius","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_tank_speed","210 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_tank_speed_vs","210 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_tank_stagger_fade_alpha","192 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How opaque the screen fade is when a Tank is hit by a grenade."
"z_tank_stagger_fade_duration","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long the screen fade lasts when a Tank is hit by a grenade."
"z_tank_throw_fail_interval","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How soon a tank can try again after failing to throw."
"z_tank_throw_force","800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_tank_throw_health","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Health of the tank projectile (0 disables)"
"z_tank_throw_interval","5 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How often a tank can throw."
"z_tank_walk_speed","100 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_tanks_block_molotovs","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_terrify_duration","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_throttle_hit_interval_easy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time between damaging a Survivor from a mob"
"z_throttle_hit_interval_expert","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time between damaging a Survivor from a mob"
"z_throttle_hit_interval_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time between damaging a Survivor from a mob"
"z_throttle_hit_interval_normal","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum time between damaging a Survivor from a mob"
"z_throwforce","2500 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_tracer_spacing","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"One in how many bullets is a tracer in automatic weapons."
"z_transitioning_players_remove","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_use_tolerance","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_view_distance","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,"Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc)"
"z_vision_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far a Zombie can see."
"z_vision_range_alert","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far a Zombie can see when alert."
"z_vision_range_obscured","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far a Zombie can see in OBSCURED areas."
"z_vision_range_obscured_alert","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far a Zombie can see in OBSCURED areas when alert."
"z_vocalize_burn_max_interval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The maximum time between vocalizing being burned"
"z_vocalize_burn_min_interval","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The minimum time between vocalizing being burned"
"z_vocalize_shot_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The minimum time between vocalizing being shot"
"z_vomit","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_vomit_boxsize","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Size of vomit damage entities."
"z_vomit_debug","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Visualize the vomit damage."
"z_vomit_drag","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Air drag of vomit damage entities."
"z_vomit_duration","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How long a puker continuously pukes for."
"z_vomit_fade_duration","5 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How long the fade takes"
"z_vomit_fade_start","5 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"When the vomit starts to fade away"
"z_vomit_fatigue","3000 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Stamina impact of puking. High number will pin in place for a long time, lower will just slow."
"z_vomit_float","-130 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Upward float velocity of vomit damage entities."
"z_vomit_hit_pitch_max","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_vomit_hit_pitch_min","-15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_vomit_hit_yaw_max","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_vomit_hit_yaw_min","-10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_vomit_interval","30 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"How often a puker can puke."
"z_vomit_lifetime","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time to live of vomit damage entities."
"z_vomit_maxdamagedist","350 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum damage distance for vomit."
"z_vomit_range","300 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_vomit_slide_mult","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Multiplier for second texture slide rate"
"z_vomit_slide_rate","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Percentage of screen height per second"
"z_vomit_target_dot","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTD
#5
"z_vomit_target_dot","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"z_vomit_target_range","280 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,""
"z_vomit_vecrand","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Random vector added to initial velocity of vomit damage entities."
"z_vomit_velocity","1700 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Initial velocity of vomit damage entities."
"z_vomit_velocityfadeend","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time at which attacker's velocity contribution finishes fading."
"z_vomit_velocityfadestart","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time at which attacker's velocity contribution starts to fade."
"z_walk_speed","85 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,""
"z_wandering_density","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_allow_change_victim","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_anger_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_attack_range","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_berserk_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_burn_time","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_damage","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_damage_per_kill_hit","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_discard_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_flashlight_range","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_health","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Witch max health"
"z_witch_hostile_at_me_anger","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_max_retreat_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_max_threat_time","7 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_min_retreat_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_min_threat_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_personal_space","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_relax_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_retreat_exit_hidden_duration","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_retreat_exit_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_retreat_min_duration","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_speed","300 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"z_witch_speed_inured","200 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"z_witch_threat_hostile_range","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_witch_threat_normal_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"z_zombie_knockoff_death","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Knocking off a pouncing zombie instantly kills them."
"z_zombie_lunge_push","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Does the zombie lunge push players?"
"'-zoom'","cmd",,,,,,,,,,,,,,,,,,,,""
"'+zoom'","cmd",,,,,,,,,,,,,,,,,,,,""
#6
TOTAL: 2769 CVARS!!!
#7
I'll delete this.

Reason: It's ogly and there's already another post with this. (Helixo posted one with all game's CVars).
#8
Locked. And deleting soon..

If you have a question PM me.


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