07-07-2005, 03:01 PM
When my 16 player source server is full, it begins to have an in/out problem, tickrate is set to 100 and the machine is a Dual Xeon 3.06ghz(512kb cache) with 1024mb of ECC DDR on a 100mbps port(avg 20mbps-30mbps down and up). I have other gameservers running(1.6 and source), but there isn't anyone in them when the problem occurs.
Couple of updates..
10/10 players.. 100tickrate.. server drops to 10fps.. any ideas?
23:41:46 stats
23:41:46 CPU In Out Uptime Users FPS Players
64.06 37368.34 88686.54 31 0 509.02 9
23:41:46 stats
23:41:46 CPU In Out Uptime Users FPS Players
64.06 36780.39 85652.42 31 0 10.00 9
510fps, to 10fps..(when it drops to 10fps, they begin to leave)
Couple of updates..
10/10 players.. 100tickrate.. server drops to 10fps.. any ideas?
23:41:46 stats
23:41:46 CPU In Out Uptime Users FPS Players
64.06 37368.34 88686.54 31 0 509.02 9
23:41:46 stats
23:41:46 CPU In Out Uptime Users FPS Players
64.06 36780.39 85652.42 31 0 10.00 9
510fps, to 10fps..(when it drops to 10fps, they begin to leave)