07-07-2005, 07:55 AM
Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
New Features/Improvements
* New Source remake of classic Counter-Strike map cs_assault
* New "Phoenix Connection" Terrorist model (replaces existing model)
New Player Animations
* Walk/run cycles now include whole-body motion
* Players automatically raise their weapon and aim through the sights when they stop to fire
* Weapon-specific reload animations with removable ammo clips added
* Shotgun reloads animate each individual shell reload
* Animated the bolt pull for each shot of the AWP
* Added upper-body recoil animations for shotguns and AWP
* New grenade throw and knife animations
* Spectator UI now resizes controls to account for long map names
* A notification is now displayed to all players when auto-balancing teams
* Added message for players who try to defuse the bomb while another player is already doing so
* Added item_nvgs and item_<ammotype> entities for fy_ maps
* Can no longer stab with the knife while defusing or during freeze time at the start of a round
* Player count in dedicated server interface now includes bots
* Dedicated servers can now use the "timeleft" command
* Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.
Bug fixes
* Dedicated servers no longer crash when setting "name" via the console
* Fixed bug that would occasionally make player weapons disappear
* Low-violence death animations no longer float if the player dies while in the air
* Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game
* Fixed view jitter caused by prediction errors when near physics objects
* Spectators now hear weapon pickup sounds
* Armor is now given with game_player_equip
* Extra pistol ammo no longer given at round restart
* Weaker flashbangs effects no longer cancel out stronger ones
* maps/cfg/<mapname>.cfg aren’t exec'd if they don’t exist (fixes console warnings)
* Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
* game_player_equip removes player equipment before adding new items
Bot Changes
* Bots can use sloped ladders now
* Bots open +use doors better
* Bots don't think they're stuck when hiding
* Bots using knives can break breakables while pursuing enemies now
Navigation Mesh generation improvements
* Nav generation ignores doors and breakables better
* Non-planar nav areas aren't merged into larger areas
* Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh
* Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)
* Added nav_restart_after_analysis
* Fixed bug where some areas would be incorrectly marked as crouch
Navigation Mesh Editor changes
* Nav areas draw a background color, making them more visible
* Nav_update_blocked warps the local player to the first blocked area
* Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)
* Added nav_no_hostages, to mark an area as not suitable for hostage navigation
* Added nav_remove_unused_jump_areas to remove extraneous jump areas
* Fixed a crash caused by manually creating an area before doing a nav_generate on a new map
Counter-Strike: Source
New Features/Improvements
* New Source remake of classic Counter-Strike map cs_assault
* New "Phoenix Connection" Terrorist model (replaces existing model)
New Player Animations
* Walk/run cycles now include whole-body motion
* Players automatically raise their weapon and aim through the sights when they stop to fire
* Weapon-specific reload animations with removable ammo clips added
* Shotgun reloads animate each individual shell reload
* Animated the bolt pull for each shot of the AWP
* Added upper-body recoil animations for shotguns and AWP
* New grenade throw and knife animations
* Spectator UI now resizes controls to account for long map names
* A notification is now displayed to all players when auto-balancing teams
* Added message for players who try to defuse the bomb while another player is already doing so
* Added item_nvgs and item_<ammotype> entities for fy_ maps
* Can no longer stab with the knife while defusing or during freeze time at the start of a round
* Player count in dedicated server interface now includes bots
* Dedicated servers can now use the "timeleft" command
* Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.
Bug fixes
* Dedicated servers no longer crash when setting "name" via the console
* Fixed bug that would occasionally make player weapons disappear
* Low-violence death animations no longer float if the player dies while in the air
* Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game
* Fixed view jitter caused by prediction errors when near physics objects
* Spectators now hear weapon pickup sounds
* Armor is now given with game_player_equip
* Extra pistol ammo no longer given at round restart
* Weaker flashbangs effects no longer cancel out stronger ones
* maps/cfg/<mapname>.cfg aren’t exec'd if they don’t exist (fixes console warnings)
* Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
* game_player_equip removes player equipment before adding new items
Bot Changes
* Bots can use sloped ladders now
* Bots open +use doors better
* Bots don't think they're stuck when hiding
* Bots using knives can break breakables while pursuing enemies now
Navigation Mesh generation improvements
* Nav generation ignores doors and breakables better
* Non-planar nav areas aren't merged into larger areas
* Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh
* Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)
* Added nav_restart_after_analysis
* Fixed bug where some areas would be incorrectly marked as crouch
Navigation Mesh Editor changes
* Nav areas draw a background color, making them more visible
* Nav_update_blocked warps the local player to the first blocked area
* Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)
* Added nav_no_hostages, to mark an area as not suitable for hostage navigation
* Added nav_remove_unused_jump_areas to remove extraneous jump areas
* Fixed a crash caused by manually creating an area before doing a nav_generate on a new map