07-06-2005, 01:23 PM
(This post was last modified: 10-07-2006, 04:56 AM by SpliffMonkey.)
Hi all!
Great forum and really appreciate the info provided here, it's been helping me to get this far!
Problem: I can set up and run my CS:S dedicated server on my linux box, I type status and everything appears normal, so far so good.
Only problem is, I can't connect to it. Nor will any game browsers detect it :/ Using (default?) port 27015. I've added the server IP to the command line when starting the server.
[./srcds_run -console -game cstrike -port 27015 +ip xxx.xxx.xxx.xxx +map de_dust +maxplayers 18]
Info:
I can see it's missing some files on booting up but shouldn't be anything serious, as I plan to install mani and tidy up the server.cfg to sort these minor niggles out.
Only thing I can think of is maybe the ports are blocked. Sorry for my ignorance, but if it is the ports as i suspect how do you go about unblocking these ports? Although I don't think the server should be able to connect to the master server list if this was the case, no?
I dunno it's got me beat...
Any help would be gratfully received.
Thanks
Great forum and really appreciate the info provided here, it's been helping me to get this far!
Problem: I can set up and run my CS:S dedicated server on my linux box, I type status and everything appears normal, so far so good.
Only problem is, I can't connect to it. Nor will any game browsers detect it :/ Using (default?) port 27015. I've added the server IP to the command line when starting the server.
[./srcds_run -console -game cstrike -port 27015 +ip xxx.xxx.xxx.xxx +map de_dust +maxplayers 18]
Info:
Code:
gcc (GCC) 3.3.3 20040412 (Red Hat Linux 3.3.3-7)
ldd (GNU libc) 2.3.3
Linux localhost.localdomain 2.6.10-1.14_FC2 #1 Thu Feb 10 17:13:14 EST 2005 i686 i686 i386 GNU/Linux
Code:
[admin@localhost srcds_1]$ ./srcds_run -console -game cstrike -port 27015 +ip xxx.xxx.xxx.xxx +map de_dust +maxplayers 18
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 18
Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Unknown command "sv_aim"
couldn't exec banned_ip.cfg
couldn't exec banned_user.cfg
couldn't exec mani_server.cfg
Server logging enabled.
Server logging data to file logs/L0706006.log
L 07/06/2005 - 04:02:26: Log file started (file "logs/L0706006.log") (game "/home/admin/games/srcds_1/cstrike") (version "2391")
Unknown command "log_level"
couldn't exec de_dust.cfg
L 07/06/2005 - 04:02:29: World triggered "Round_Start"
Adding master server 207.173.177.11:27011
Adding master server 69.28.151.178:27011
Connection to Steam servers successful.
status
hostname: Test Server
build : 2391
udp/ip : xxx.xxx.xxx.xxx:27015
map : de_dust at: 0 x, 0 y, 0 z
players : 0 (18 max)
# userid name uniqueid connected ping loss state adr
I can see it's missing some files on booting up but shouldn't be anything serious, as I plan to install mani and tidy up the server.cfg to sort these minor niggles out.
Only thing I can think of is maybe the ports are blocked. Sorry for my ignorance, but if it is the ports as i suspect how do you go about unblocking these ports? Although I don't think the server should be able to connect to the master server list if this was the case, no?
I dunno it's got me beat...
Any help would be gratfully received.
Thanks