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#1
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I am at school, so I'll keep this post short and sweet:

It seems we get a lot of questions that are particular to one game. It's sometimes hard to answer the question if we don't know the game. Like with the custom map issue with TF2, we normally ask what game they are playing when they have "custom map issues."

My idea is instead of having SRCDS General, have SRCDS Game Help with sub categories of CSS, DODS, TF2, L4D, and all HL2 Mods (HL2DM, HL2CTF, etc.)

It would really help people who have a problem with a particular game, and also helps people that answer questions frequently, or know of a problem.

Sorry if it wasn't short enough Toungue
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#2
Yeah I have been thinking the same thing as well... Smile
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#3
Because many problems are cross-game.
Having different game areas would make is hard. Plus, people skilled with one server wont check the other areas.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#4
I have never played Left 4 Dead, so when I get those threads, I usually don't read them anyways because it's not my area of expertise. I'm just saying that it would make sense for people to post into categories just to help the organization of questions.
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#5
Off topic: Nice job on 500 posts beaver lol
On topic: I think the way it is set up currently is nice, but people should add in their topic what game its for
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#6
I do agree with pengy Smile

Sounds like a good idea.
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#7
or a source sdk forum SmileSmileSmileSmile
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#8
Once we deploy the new rules, this should be fixed.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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