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03-25-2009, 05:08 PM
(This post was last modified: 03-25-2009, 05:08 PM by Ryan.)
Im setting up a HL1 CS Server and my command line is like this.
LD_PRELOAD=./libsource_hlds.so ./hlds_run -game cstrike +ip X +port X +maxplayers 10 +sys_ticrate 1400 -pingboost 3 +map de_dust2 +servercfgfile server.cfg -autoupdate
But the server only runs at 100 FPS... am i missing something?
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well sources runs perfectly at 1000 FPS i just assumed that i had misconfigured the command line. I have tried sys_tickrate 1000 and it still runs at 100 FPS.
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sys_tickrate 1500 or so is correct (not 1000). maybe in the linux kernel is something wrong, srcds and hlds are not the same engine ^^
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im leaning towards the linux kernel and yes i know they are 2 different engines it just seems odd that one runs perfectly with the kernel and one fails... i have tried sys_tickrate 0, 1000, 1400, 1500, 2000 still 100 FPS im going to look into the kernel later
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maybe the hrtimers aren't working properly in your kernel...
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have you tried it without distant's library?
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i asked a friend who knows more about linux/kernel than me. he said he tried the lib of distand and said it wouldnt work how he discribed it in the forum. the lib is compiled with "i forgot the name of the compiler" and he said he could decode the most of the source. he said there is nothing special in it.
the only thing was > he used some commands to bind hlds/srcds to glib and he said this is nothing special in it :-)
ok, i dont know if its try, but i dont know about anyone who said it works :-(
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Behaart - Maybe...
HBS|Ryan - Yes i have tried with and without
Pengy - It was my understanding fps_max is hl2 command and sys_tickrate ... is the Hl1 version of fps_max i shall try that though.
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have you tried following my howto?
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Yes i have followed your directions but i used a different patch and kernel.
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03-29-2009, 07:55 AM
(This post was last modified: 03-29-2009, 07:55 AM by dualcore1289.)
-sys_ticrate 1000, and +fps_max 0
Ryan White
Owner & CEO
GigabiteServers.com
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+sys_ticrate 1001 +fps_max 0 is what i use