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		I've opened quite a lot of such topics, regarding my server FPS values. Now that I've finally got them to being stable and changing it to 1000FPS, I started to notice that people are saying that there is actually NO difference between 333, 500 or even 1000FPS servers? An article that I found the most convincing was the following: 
http://www.moreal.org/articles/fpsund.php
Now, I'm becoming really worried that all this is actually just a marketing gag. LineMax, Ckras, Crowfire all offering us 1000FPS boosted war servers for 50+ Euros? Is there someone that can proove me that the article above is wrong and the server FPS really matters? Thanks!
	  
	
	
	
		
	 
 
 
	
	
	
		
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		333FPS would have lag problems when 10players on inferno. 
500FPS would have smaller lags   
1000FPS nothing at all, might be a little though.
 
The best is to test it yourself    And feel the different!   
	 
	
	
	
		
	 
 
 
	
	
	
		
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		More calculations per second, how better server. (to a limit.)
	 
	
	
	
		
	 
 
 
	
	
	
		
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		realchamp Wrote:More calculations per second, how better server. (to a limit.) 
Yep, but check my link. What you say is true, but there is quite a good explanation that could be turning this down (check the IN THEORY section).
	  
	
	
	
		
	 
 
 
	
	
	
		
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		I think it's abit hard to proof it. 
 
I feel 1.000FPS server much better than 500FPS servers.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		realchamp Wrote:I think it's abit hard to proof it. 
 
I feel 1.000FPS server much better than 500FPS servers. 
Yeah, it's hard for everyone to explain it... even a guy from LineMax support:
 Quote:<@LM|ALEX> hi 
<+sk4Te> Hi, I'd like to ask if your VTR-X CS:S servers are 1000FPS boosted? 
<@LM|ALEX> yes 
<+aXoTi> Ok, now for the 2nd thing, I would like to know why 1000FPS boosted servers have advantage amongst let's say 333 FPS servers? 
<+sk4Te> I mean, what actually improved 
<+sk4Te> improves* 
<+sk4Te> And is this one of the main things why they are more expensive than normal servers 
<@LM|ALEX> 1000fps server needs more performance of the machines 
<@LM|ALEX> so its more expensive 
<+sk4Te> That's true, but why will it help me 
<@LM|ALEX> the feeling of the gameis different when you play with 333 in compare to 1000 
<@LM|ALEX> how can i say in english^^ (je*em ti angleško podporo) 
<+sk4Te> You said it right but 
<+sk4Te> The server may calculate its ?world? at 1000 FPS. That is only a millisecond for every calculated frame. On the other end the clients do not get their updates at such a high rate but a lot slower. How often they can be updated per second is determined by the server?s tickrate. The tickrate is usually set to 66 or 100 for high quality servers. 
<+sk4Te> Now, if a server is 100TickRate, isn't it true that the main thing is that the FPS don't drop below 100? 
<@LM|ALEX> ? 
<@LM|ALEX> what do you want now? 
<@LM|ALEX> do you have a problem with a server that we host? 
<+sk4Te> As the clients would be getting the same gameplay at 333 and 1000FPS servers? 
<@LM|ALEX> or do you want to buy one? 
<+sk4Te> I want to buy one 
<@LM|ALEX> we have testservers 
<@LM|ALEX> you can test vtre and vtrx for 
He kind of got nervous ... it could be that he doesn't know what the heck I was talking about, or I just caught him and couldn't think of a comeback for their marketing gag.
 
I'd love to hear an answer from BehaartesEtwas here, as he discovered the FPS Meter, and seems a real pro at this^^.
	  
	
	
	
		
	 
 
 
	
	
	
		
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		It depends on the person and players. 
I personally don't notice much, other can't play on a server with under 1000 FPS...
	 
	
	
~ Mooga ...w00t? -  SRCDS.com on Twitter
 
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different.  it runs a version of the game that handles the entire world for each client connected.  that's the 2 sentence explanation. 
 
	
		
	 
 
 
	
	
	
		
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		I read an article on steam forums by an admin who said 1000FPS servers don't matter, I hate it when fags think they are actually better... 
 
Really, if the server is 100 tick 100% all the time, and the users rates are excellent and lag free, it will make a small difference... But not really, 
 
It's a rip off, don't buy it, your just wasting your money, they rip you off.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		St1flus Wrote:I read an article on steam forums by an admin who said 1000FPS servers don't matter, I hate it when fags think they are actually better... 
 
Really, if the server is 100 tick 100% all the time, and the users rates are excellent and lag free, it will make a small difference... But not really, 
 
It's a rip off, don't buy it, your just wasting your money, they rip you off. 
I don't really care about those prices, I have a dedicated server and I want to make sure about this stuff.
	  
	
	
	
		
	 
 
 
	
	
	
		
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		There is a difference if you are competitive, but if you play for fun you won't really notice a difference.  But of course the more the better, it requires more resources, but it's definatly noticeable difference.
	 
	
	
Ryan White 
Owner & CEO 
GigabiteServers.com
 
	
		
	 
 
 
	
	
	
		
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		I recommend this stuff for 100% Cal / Cevo Training private servers, otherwise you're wasting your money.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		03-20-2009, 10:44 AM 
(This post was last modified: 03-21-2009, 04:36 AM by Hi I am John Smith.)
	
	 
	
		I have been having headache with the server FPS too... 
I am hosting a TF2 server, and I have my fps_max set to 600.  Whenever the server has 25+ players, the server FPS drops dramatically, and kind of piss off my players and they leave.
 
(See the graph below, which is from HLstatsX.  Blue is the # of players.  Orange is the server FPS)
  
Like in the above graph, you can see at the end, when there was ~29 players, the server FPS dropped to 61...  I was in the game at that time, and actually it felt OK...
 
Currently I am having performance issue with my server, and I have most of the SourceMod plugins disabled.  Trying to see whether the plugins have anything to do with the lagging.
 
I tried to set the fps_max lower, to 300, but same thing, that when less than ~20 to 25 players, the server FPS was fine, but once over ~25, the server FPS drops greatly.
 
Any ideas on this?
	  
	
	
	
		
	 
 
 
	 
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