07-06-2005, 09:58 AM
these are all the cvars i found to do with decals... i tried screwing with most of them.. as you can tell here.. lol.. but none of them did the trick...
maybe if someone else wants to mess with these at al: maybe i just didn't mess with the right one yet?
Code:
"decalfrequency" = "0" ( def. "10" )
game notify
"r_drawmodeldecals" = "50" ( def. "1" )
"r_printdecalinfo"
"r_drawbatchdecals" = "1"
- Render decals batched.
"r_drawdecals" = "1"
cheat
- Render decals.
"r_decal_cullsize" = "1" ( def. "5" )
- Decals under this size in pixels are culled
"mp_decals" = "90000" ( def. "200" )
archive
"r_decals" = "2048"
"r_modelwireframedecal" = "0"
cheat
"r_maxmodeldecal" = "999999" ( def. "50" )
"r_decalstaticprops" = "9999999" ( def. "1" )
- Decal static props test
"r_cleardecals"
- Usage r_cleardecals <permanent>.
"cl_logofile" = "materials/decals/spraylogo.vtf"
archive
- Spraypoint logo decal.
maybe if someone else wants to mess with these at al: maybe i just didn't mess with the right one yet?