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Massive jump in CPU usage since update
#1
Hello all,

I've searched the forums already and I don't see a thread about this specific issue, so here goes:

We're running two servers from a virtualized instance (VMware ESX 3.5). Server is a Quad Xeon 2.0GHz, 8GB RAM. Since the Valve Scout updates the servers have become completely unusable. After the initial problems with people dropping from the game (-NoQueuedPacketThread fixed that), whenever one person joins the CPU load immediately jumps from a few percent at idle to 40-50%. Basically, when 4 people are playing the server is lagging to hell already. The silly thing is that the same setup was handling 24 players at tickrate 66 without a hitch a few days before that during a playtest.

Kernel config is nothing special:

http://145.92.203.100:27250/kernelconfig.txt

I'm at a loss on how to solve this. Tried combinations of kernel Hz at 100,250,300,1000, Tickless, HPET, and it only worsens performance so far.

Can anyone help?
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#2
Well waddayaknow... Valve's latest update (83) actually solves this specific problem Smile
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#3
that is usually how it works they make a problem with an update then fixes it with another update but valve tries
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