Jason Wrote:The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include:
New features:
- Added The Force-A-Nature, The Sandman, and Bonk!
- Added 35 new Scout achievements.
- Added crit boosted on/off sound effects.
- Added new sounds for upgraded teleporters.
- Added new sound for a fully charged medic dying.
- Add bonus points section to scores.
- Scouts earn a bonus point for killing Medics who are actively healing a target.
- Added several new speech concepts, mostly hooked up to new Scout lines.
- Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog.
- Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
- Added several new Arena mode announcer speech events.
- Added "First Blood" to Arena mode.
- Removed 2x item respawn times in arena.
- Changed backstab handling to fix facestabs.
- Spies disguised as enemy team can now see player IDs for enemies.
New maps:
- Added community maps: cp_egypt, arena_watchtower, and cp_junction.
- Updated cp_fastlane with Arttu's new version.
Mapmaker requests:
- Added new input for forward speed modifier to FuncTrainTrain.
- Added TeleportToPathTrack input to func_tracktrain.
Bugfixes:
- Fixed a bug where players would sometimes gib from non-gib damage kills.
- Fixed stat screen showing an entry for a class called "map."
- Fixed item model panels not using team skins.
- Fixed obscure bug where spectators were able to carry the flag.
Jason
~ Mooga ...w00t? - SRCDS.com on Twitter
Please do not PM me for server related help
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.