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Libsource.c - Linux srcds boost library
#31
Pistoufly Wrote:DiSTANT ? Are you on #Sourcekernel ? On quakenet ?

Why nobody answers?

Yes,
I am in #Sourcekernel on irc.gamesurge.net. The library is available to beta testers (single individuals... Not Game Server Providers). If you are a GSP and you are interested, please contact me and we can work out a deal.
Thanks,
DiSTANT
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#32
oh lol ! i'm not a game server providers !

i'm on sourcekernel now Wink But you dont' reply Sad
Sorry for my poor english, i'm french Wink
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#33
Distant,

I have just read your explanation on the usefulness of 1000+ fps servers. And I am a bit skeptical.

However, something to put it in context. A server processing at more than 1000fps would pick up any changes that have occurred in the 1ms gap between frames. This would mean, that an object that is moving, would need to move a significant amount in the 1ms gap, for the increased frame processing to have any effect at all.

You could probably prove or disprove the theory by getting some guys to jump around on a server. Record, playback, host_timescale 0.001, take 2 screenshots within 1 second of eachother, and binary diff. (Not flawless, of course the server framerate is downsampled, and missing data is interpolated client side, but you should see some difference)

I am however interested to see if your library actually provides more stable framerates, or just gives the illusion...
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#34
(07-17-2009, 11:54 AM)DiSTANT Wrote:  
Pistoufly Wrote:DiSTANT ? Are you on #Sourcekernel ? On quakenet ?

Why nobody answers?

Yes,
I am in #Sourcekernel on irc.gamesurge.net. The library is available to beta testers (single individuals... Not Game Server Providers). If you are a GSP and you are interested, please contact me and we can work out a deal.
Thanks,
DiSTANT

Hello DiSTANT!

I am very interessted in testing the Libsource.c ...
Could you put me in beta tester team please?

Thanks ... greetings from Austria
Andi


BTW: i am no GSP Wink
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#35
This is old! But I'll let it live, as DISTANT is active still.
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