09-12-2012, 09:10 AM
(This post was last modified: 09-12-2012, 09:34 AM by apocolyptictodd.)
my tf2 server only works on lan and im trying to make a group server please someone help!
i cant get my server to be wireless! please help
|
09-12-2012, 09:10 AM
(This post was last modified: 09-12-2012, 09:34 AM by apocolyptictodd.)
my tf2 server only works on lan and im trying to make a group server please someone help!
09-12-2012, 04:50 PM
Make sure sv_lan is 0. If it is 1, you server will be LAN only.
If that isn't the problem, you should post your server.cfg on here with any sensitive info removed. Did you port forward the correct ports? 27015 (TCP/UDP) open?
09-12-2012, 08:23 PM
(09-12-2012, 04:50 PM)Ghost Assassin Wrote: Make sure sv_lan is 0. If it is 1, you server will be LAN only.this is her server.cfg / Team Fortress 2 Server Configuration // Server Name hostname "TF 2 Server" // Rcon Cvars rcon_password "AdminPass" //Set's remote control password sv_rcon_log 1 //Enable/disable rcon logging. // Server Password sv_password "" // Password protects server // Server Cvars mp_allowspectators 1 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 8 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over mp_decals 1 mp_defaultteam 1 mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes) mp_maxrounds 10 //max number of rounds to play before server changes maps mp_teams_unbalance_limit 3 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_timelimit 15 //game time per map in minutes mp_winlimit 8 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact "" //Contact email for server sysop sv_downloadurl "" //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files) sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir "logs" //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay 2 //Maximum replay time in seconds sv_maxupdaterate 100 //Maximum updates per second that the server will allow sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate 30 //Minimum updates per second that the server will allow Read more: How to Host a Tf2 Dedicated Server | eHow.com http://www.ehow.com/how_6869835_host-tf2-dedicated-server.html#ixzz26DDMSxGh
09-13-2012, 11:36 AM
(This post was last modified: 09-13-2012, 11:36 AM by Ghost Assassin.)
The server.cfg looks fine.
Did you port forward the srcds correctly? UDP 1200 (used for friends service) UDP 27000 to 27015 inclusive TCP 27020 to 27039 inclusive TCP 27040 and 27041 only for CyberCafe Owners Computers running Dedicated Servers need these ports open: UDP: 27015 and 27020 (default HLDS, SRCDS and HLTV port) TCP: 27015 (SRCDS Rcon port)
09-13-2012, 08:15 PM
(09-13-2012, 11:36 AM)Ghost Assassin Wrote: The server.cfg looks fine. ok how do i forward the ports?
09-14-2012, 05:15 AM
(This post was last modified: 09-14-2012, 05:16 AM by Ghost Assassin.)
Is your computer behind a router?
If yes, you would need to log into the router and add the ports in Port Forwarding section. If your not sure, just name the type of router model and I can go look up the address to login in.
09-14-2012, 04:43 PM
To add on to what Ghost Assassin said, you can visit http://portforward.com/ and find guides on how to open your ports correctly.
09-16-2012, 04:45 AM
gt784wnv is my router model
|
« Next Oldest | Next Newest »
|