Server OS: Debian GNU Linux 5.0
Processor: Intel® Xeon® CPU X3220 @ 2.40GHz, 4 cores
Ram: 7.82 GB
Game(s): Team Fortress 2
Start Up Command: ./srcds_run -game tf +maxplayers 32 -debug -autoupdate +fps_max 100
Admin Mods: MetaMod, Sourcemod
Rates:
Problem:
When my servers reach over 24 players, they periodically get choke spikes. Is there anyways I can fix this? I heard that if fps falls under 66, then that's what's probably causing the lag, so I was wondering if there any guide I could follow to edit the kernel so the FPS is constant instead of the 1000FPS guides.
Processor: Intel® Xeon® CPU X3220 @ 2.40GHz, 4 cores
Ram: 7.82 GB
Game(s): Team Fortress 2
Start Up Command: ./srcds_run -game tf +maxplayers 32 -debug -autoupdate +fps_max 100
Admin Mods: MetaMod, Sourcemod
Rates:
Code:
decalfrequency 60
sv_maxrate 0
sv_minrate 100000
sv_maxupdaterate 100
sv_maxcmdrate 100
sv_timeout 120
sv_allowupload 1
sv_allowdownload 1
sv_minupdaterate 10
Problem:
When my servers reach over 24 players, they periodically get choke spikes. Is there anyways I can fix this? I heard that if fps falls under 66, then that's what's probably causing the lag, so I was wondering if there any guide I could follow to edit the kernel so the FPS is constant instead of the 1000FPS guides.