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Ranking of GSPs: How to do it right
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(10-26-2010, 06:21 PM)Terrorkarotte Wrote:  Are you talking about average playes on it?
If yes: What about adding only the measurement request with >2 real players on. If you have X positive request for one Server only those requests will be used.
partially, yes. the idea was to use only measurements that run for at least 4 weeks and that have also some player activity. for measurements that run over an hour or so it is not a real problem for GSPs to get them filled with real players. still that doesn't mean that those players are really playing and that the server is of the same type/quality as those really sold by the GSP.

Quote:Other things:
For obox games high fps mean nothing. A relative stable server with a var <1ms and 100fps will be as good as a server with same var and 10000fps. How are you planning to take that in acount?
yes, I pointed this out earlier. the QI needs to be modified to take this into account.

Quote:How are you planing to take the source tv issues in count? Even if the stats command displayes bad dropping you won´t noticing a thing on the server. The drops caused by source tv will make the server worse than it is if you only go for as high and stable as possible.
I am not really convinced this is true. If a server runs with 66 fps and sourctv causes a drop, this drop will be noticeable. you are right in case the server runs with higher fps and drops to something still above 66 fps. the QI probably should simply ignore fps > 66, then this solves automatically :-)

Quote:Also server fps mean nothing if you have a bad or not large enough connection. If you want to say something about quality you need to take that in account too.
correct, but there is no real way to do this from the fps-meter. important is the connection to the clients which are usually connected via DSL. also the distance to the data centre plays a very big role. I am not sure if that can be done properly... at least it would involve an additional tool to be installed on the client computer. but I could imagine people would not want to have a tool (even if it uses very low resources) running all the time in the background when playing...

Quote:But how can you measure packet loss, low RTT etc. for servers that are not in germany? You would need servers in all major hosting countries to provide any quality results.
yes, that way it's not possible at all.
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RE: Ranking of GSPs: How to do it right - BehaartesEtwas - 10-27-2010, 06:59 PM

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