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Tick & FPS drop
I am running one srcds instance on an entire server Toungue
CPU: E2180 (2.0GHz Dual Core)
HDD: 7200 RPM
OS: Win2k3
Connection: 20/2 Mbit

I have 12 slots @ 101 tick, the ping is fine but it drops in ticks all the time Sad
I have speedstepping enabled, could this be it?
Server is set to focus CPU on background programs, could this have any effect?

Here is my server.cfg
// server name
hostname "<NAME>"

// rcon passsword
rcon_password "<PASS>"

// server game vars
mp_tkpunish 0
mp_friendlyfire 0
mp_buytime 20
mp_c4timer 45
mp_footsteps 1
mp_autoteambalance 0
mp_flashlight 1
mp_forcecamera 0
mp_limitteams 2
mp_hostagepenalty 0
mp_allowspectators 1
mp_chattime 10
mp_autokick 0
mp_spawnprotectiontime 0

// server restriction vars
sv_consistency 1
sv_pure 1
sv_pausable 0
sv_cheats 0
sv_downloadurl ""
sv_allowupload 1
sv_allowdownload 1
sv_timeout 65

// spray vars
decalfrequency 30

// voice vars
sv_voicecodec vaudio_speex
sv_voiceenable 1
sv_voicequality 5  
sv_alltalk 0

// fun vars
sv_friction 4
sv_gravity 800
sv_airaccelerate 10
sv_accelerate 5
sv_turbophysics 1
phys_pushscale 1
phys_timescale 1.5

// round specific vars
mp_freezetime 1
mp_roundtime 2
mp_startmoney 800
mp_fraglimit 0
mp_timelimit 45
mp_winlimit 0
mp_playerid 0

// bandwidth vars
sv_minrate 10000
sv_maxrate 15000
sv_maxupdaterate 101
sv_minupdaterate 100
sv_maxcmdrate 101
sv_mincmdrate 100
sv_unlag 1
sv_maxunlag .5

// server logging vars
log off
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1

// operation vars
sv_lan 0
sv_region 3

// execute configs
exec banned_user.cfg
exec banned_ip.cfg

I run following mods:
-cmdBlock (just blocks some lag cmds)
-Metamod (FPS Boost plugin is the only plugin it loads)

srcds.exe /high -console -game cstrike +map de_dust2 -port 27015 +fps_max 600 +maxplayers 12 -tickrate 101

There must be something wrong, I ran 1000FPS on the same machine before I made it into an FFA server (on the single cpu driver).
the reason its dropping is because the minrates are to high. Set the following and it should be fixed:
sv_maxrate 25000
sv_minrate 7500
sv_mincmdrate 10
sv_minupdaterate 10
sv_maxupdaterate 100
sv_maxcmdrate 100
Helped a bit but when people talk the choke goes to like 30 and tick drops :/
2 Mbit should be enough to 12 slots.
Disable speedstepping, see if that helps, basically speedstepping is teh "damn-i'm-bored-I-clock-back-to-stoneage" thought of the CPU Toungue so instead of 2GHz it will be like 1...
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Yea but that shouldn't happen when users are on the server.
Choke happens when the server would like to send data to a client but it cannot because the client is not yet ready for more data (based on the clients "rate" setting or the servers sv_maxrate). Some things are obvious causes for choke, such as the clients rate simply being too low for the number of players on a server. Other things might not be so obvious, such as a client raising their cl_updaterate value too high. Insufficient bandwidth on the client, and in some cases between the client and the server, is also a common cause.

Try upping your max rate setting on the server.
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[Image: b_350x20_C692108-381007-FFFFFF-000000.png]

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