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Server is too fast?
I've got a server going, and all is well, except for one thing that I can't seem to figure out.

When you are in the server, it's like sv_accelerate is turned way up. I have sv_accelerate and sv_airaccelerate set to 10 (default), walking speed and step size are default also, yet ingame you move WAY too fast.

Any ideas?
Erm, i dont know, but Speedhack?
The only mod is sourcemod, and only for DM and some admin commands. But the issue seems to be only intermittent. No hacks or anything on the server.
Okay, sorry then i dont know the issue.
Thanks for the thought though!!!

Anyone else?
Hmm, never heard of this before lol.

Did you install a pre-made server.cfg or something like that, which could contain weird settings?
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//   Black-Sky ----- Load Module   \\
//|       Made by Drocona         |\\
//|    **********************     |\\
// Best viewed wordwrap turned off \\

//------------------------------//**Main Server Config**\\--------------------------------\\

hostname "Gizmokid2005 Server"    //Hostname for server.
sv_password         //Server password for entry into multiplayer games
//ip youriphereifulike        //Overrides IP for multihomed hosts (just backup, not needed)
//hostport 27015        //Host game server port (just backup, not needed)
sv_lan 0            //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
motdfile motd.txt        //The MOTD file to load
//mapcyclefile mapcycle.txt    //File to load mapcycle from
sv_downloadurl "http://****.com/*/cstrike"    //Remote dl location
sv_allowdownload 1            //Allow Remote Download
sv_allowupload 1            /Allow Remote Upload

fps_max 600            //Frame rate limiter (FPS is important on the server, this sets the limit higher)


rcon_password  //remote console password

sv_rcon_banpenalty 0        //Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 20        //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 20        //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 20    //Number of seconds to track failed rcon authentications


//------------------------------//**Main Game Settings**\\--------------------------------\\

mp_restartgame 5        //If non-zero, game will restart in the specified number of seconds
mp_roundtime 1.75        //How many minutes each round takes.
mp_autokick 0            //Kick idle/team-killing players
mp_timelimit 999            //game time per map in minutes
mp_winlimit 0            //max number of rounds one team can win before server changes maps
mp_maxrounds 0            //max number of rounds to play before server changes maps
mp_fraglimit 0            //max number of kills to get before server changes maps
mp_allowspectators 1        //toggles whether the server allows spectator mode or not
mp_buytime 4            //How many minutes after round start players can buy items for.
mp_freezetime 2            //how many seconds to keep players frozen when the round starts

decalfrequency 20        //Amount of time in seconds a player can spray their decal
mp_friendlyfire 0        //Allow friendly fire
mp_falldamage 1            //Will players be damaged when they fall a certain distance
mp_footsteps 1            //Makes clients hear footsteps of eachother
mp_flashlight 1            //Allow the flashlight to be used
mp_forcecamera 0        //Restricts spectator modes for dead players
mp_fadetoblack 0        //fade a player's screen to black when he dies
mp_chattime 20            //amount of time players can chat after the game is over
mp_dynamicpricing 0        //turns off dynamic pricing

mp_startmoney 16000        //amount of money each player gets when they join the game
mp_c4timer 40            //how long from when the C4 is armed until it blows
mp_tkpunish 0            //Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_hostagepenalty 0        //Terrorist are kicked for killing too much hostages
mp_spawnprotectiontime 2    //Kick players who team-kill within this many seconds of a round restart.

mp_playerid 0            //Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names


//---------------------------------//**Team Settings**\\----------------------------------\\

mp_autoteambalance 0        //Server automatically changes players to even teams

//mp_defaultteam 0        //What is the default team to join?
//mp_humanteam T        //Restricts human players to a single team {any, CT, T}

mp_limitteams 0            //Max # of players 1 team can have over another (0 disables check)
mp_teamoverride 0        //Allow server to regulate teams



sv_contact    //Contact email for server sysop
sv_region 0            //The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_cheats 0            //Allow cheats on server
sv_pausable 0            //Is the server pausable.

sv_filterban 0            //Set packet filtering by IP mode

sv_forcepreload 0        //Force server side preloading.

sv_allowdownload 1        //Allow clients to download files
sv_allowupload 1        //Allow clients to upload customizations files

sv_maxrate 20000     //Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate 20000        //Min bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 100        //Maximum updates per second that the server will allow (don't change this)
sv_minupdaterate 20        //Minimum updates per second that the server will allow (don't change this)

sv_unlag 1            //Enables player lag compensation
sv_maxunlag 1            //Maximum lag compensation in seconds
sv_unlag_debug 0        //Debugs lag compensation

sv_alltalk 1            //Players can hear all other players, no team restrictions
sv_footsteps 1            //Play footstep sound for players
sv_voiceenable 1        //Enables voice talking ingame
sv_voicecodec vaudio_miles    //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

sv_timeout 60            //After this many seconds without a message from a client, the client is dropped
sv_client_predict 1
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 1
sv_client_cmdrate_difference 30



//bot_chatter minimal
bot_defer_to_human 1
bot_difficulty 1        // 1- Easy  2- hard  3- Impossible
bot_join_after_player 1
bot_prefix "-[Im-A-Bot]- "    // Bots get this infront of their name (-[Im-A-Bot]- Shawn)
bot_quota 0        // Maximum amount of bots that join the game
//bot_quota_mode normal
//bot_auto_vacate 1        // Bots automatically leave the server to make room for players
//bot_auto_follow 0        // Bots follow human players
//bot_allow_rogues 0        // Allow bots to go their own way
//bot_eco_limit 3000        // Bots won't buy anything when cash is below this amount
//bot_allow_grenades 1
//bot_allow_machine_guns 1
//bot_allow_pistols 1
//bot_allow_rifles 1
//bot_allow_shotguns 1
bot_allow_snipers 0
//bot_allow_sub_machine_guns 1
//bot_join_team CT



log on                //Creates a logfile (Enable= on Disable= off)
sv_logfile 1            //Log server information in the log file.
sv_logsdir C:\SRCDS\cstrike\logs    //Folder in the game directory where server logs will be stored.

sv_logecho 0            //Echo log information to the console.

sv_log_onefile 1        //Log server information to only one file.
sv_logbans 1            //Log server bans in the server logs.
sv_logdownloadlist 1        //Log files to download.

sv_deltaprint 0            //Print accumulated CalcDelta profiling data (only if sv_deltatime is on)


Let me know if you need anything else
Well I don't see anything wrong in there, just one thing I'd change is to comment the "sv_voicecodec vaudio_miles" line, since this cfg file was made by me there has been an update to the speex voicecodec which is better quality, commenting the line will automatically use the speex.

As for the problem, just to make sure it's not the cfg, rename it to server1.cfg or something and see what happens in the server on a blank config.
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Alright. I'll try that when I get home tonight. Thanks Dracona. Look for a post from me around 6pm-ish (EDT)

Dracona, willing to hop in and see? It still seems a bit fast to me. info below:

connect;password help

I don't know what else to try.

One thing to note, I've got it setup for a 100tick boosted server, but I randomly get between 60 and 70 on the server on - right now.


I just realized the dropped tick right now is because of lack of config...
Is this server running on your computer (listen or dedicated) or is t hosted at an linux/windows server (by you or professional hoster?)
Dedicated hosted on a windows box by me.
Alright, I joined your server, to be honest, yes it seems faster, BUT here's the thing. I joined about 5 other servers and they were like this too! Maybe an update did something, I have no idea but all the servers I join are like this.
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Weird...the other servers felt normal compared to mine Sad
I had this problem with a other game when I made a server, there the problem was with the video card. you can try to put v-sync on in your video card control panel

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