SRCDS Steam group

TF2 Server Port issue
Ok I'll break it down and get to the point.

I installed the server on my old XP machine and it ran fine. I could connect to it and so could my team members.

I've installed Vista 32bit and installed the server today and updated it.

I added it to my favorites under the ip { } and I see it as "Team Gaming Guerillas TF2 Server" "0/16".

Everything is cool now. But as soon as I double click it I get this error:
"Couldn't allocate any server IP port"

I tried adding the +ip parameter, removing the +ip parameter, removing the -port, adding the -port, adding the +hostport and without +hostport.

My static IP is It hasnt changed in a few weeks, so I'm assuming its static.

I've forwarded ports 27000 to 27016.

current tf.bat is
orangebox\srcds.exe -game tf +hostname "Team Gaming Guerillas Server" +map cp_gravelpit +maxplayers 16

I have NOD32 Anti Virus + Firewall, and I've configured the exceptions in there and I have Windows Firewall in Vista off.

If you want screenshots to aid me, I'd be glad to provide them. Thank you.

And here is my current Server.cfg
// General Settings //

// Hostname for server.
hostname Team Gaming Guerillas TF2 Server

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 16

// Maximum number of rounds to play before server changes maps
mp_maxrounds 5

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 1

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1

//Server Password
sv_password *

// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg

// Contact & Region //

// Contact email for server sysop
sv_contact *

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 1

// Rcon Settings //

// Password for rcon authentication
rcon_password *

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 5

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5

// Enable/Disable RCON logging
sv_rcon_log 1

// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1

// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000

// Minimum updates per second that the server will allow
sv_minupdaterate 60

// Maximum updates per second that the server will allow
sv_maxupdaterate 100

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 1

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 15

// Team Balancing //

// Eanble team balancing
mp_autoteambalance 1

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 30

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 15

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 2

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1

// Time after round win until round restarts
mp_bonusroundtime 2

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300

// game time per map in minutes
mp_timelimit 25

// Client CVARS //

// Restricts spectator modes for dead players
mp_forcecamera 0

// toggles whether the server allows spectator mode or not
mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 120

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 2

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2

// time (seconds) between decal sprays
decalfrequency 30

//Fall damage
mp_falldamage 5

// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0

// amount of time players can chat after the game is over
mp_chattime 10
Oh never mind, I did a release and renew from my router page and I got a new IP now. So does that mean I have a dynamic IP? What can I do if I do have one?

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