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Buffer Overflow in Net Message
My players are getting that quite a lot when connecting to my GMod 10 server:

AMD Athlon X2 Dual Core 4800+
Windows Server 2003

There are 4 other gameservers running on that machine.

This appears to be a problem with my server, not other player's clients, so any ideas as to what it could be? Rates? Some other setting?
How do you manage to run multiple servers on a box running GMOD? That must use massive resources!

Is it like a message the client gets?
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