SRCDS Steam group

Wish list from a noob server owner
I'm new to running a source server.

I would essentially like to speed up the gameplay on my server.
(at least just to test it out)

What i would like to do with my server is the following:
0 respawn time (done thanks to beetlesmod,)
0 self damage for rocket jumping and sticky bomb jumping
20% - 25% increase in movement & shooting speed across the board
Give soldiers 6 rockets instead of 4

Possibly run the above config as a separate instance on the same hardware as my current server. (i dont know how to do a separate instance yet though)

Can anyone point me in the right direction to accomplish the above?

aka -]Rx[-Ragnar
That's going to be one hell of a job and you won't be done by christmas 2010

damage yourself can be done with a plugin fairly easy, however you need to know C++ and have Visual studio 2003
movement might be able to do that with variables but I highly doubt it, probably heavy plugin work.
6 rockets will probably need full recoding of the rocketlaucher, need serious knowledge about programming then.
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)
Thanks for the reply Drocona!
that stinks then.
I thought there was a gamespeed cvar? something like sv_maxspeed?
Oh well, it's like my old football coach used to tell me, "Ragnar, you thinking weakens the rest of the team."

As far as programming, i haven't had to do any of that in 10 years....
Oh well, it's still a great game!
Self damage for R-jumping is traditional. While I understand removing it, it could make solders more powerful. same with extra ammo.

Have you considered playing Fortress Forever instead? It's MUCH faster then TF2 and has more of a TFC feel to it (which is what I think you want).
~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.

Forum Jump:

Users browsing this thread: 1 Guest(s)