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Server FPS is half of fps_max
I'm having an issue with the fps on my server, whatever value I put as +fps_max, i get almost exactly half that value when running the server (for instance at fps_max 1000, i get about 510 fps, at 500 fps about 250 fps). This seems like it would be a quick fix, like i need to change a cvar somewhere but does anyone have any ideas?

By the way, the server specs are:
Celeron 2.0ghz
768mb ram
320gb WD 7200rpm hard drive
broadcom 440x 10/100 NIC
srcds with mani admin pack 1.2 beta installed running hl2:dm

My connection specs are:
Down bandwidth: 30 Mbits
Up bandwidth: 5 Mbits

Thanks in advance.
This is normal.

IT's just how things are.

I don't think Windows is capable of anything above 512 FPS (to my knowledge)

Set your FPS_max to 600 that will yield 512
Game Server Administration Services
Linux & Windows performance specialist.
It's possible to run 1000FPS but running above 512 is useless, it will start lagging etc.
As vigor said, it's normal, why? No idea, just programmed that way.
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