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Multiple Servers?
Hey guys. I had some problems, but kelos helped me out. I am now running srcds perfectly and Mand-Admin-Plugin smoothly along with Eventscripts from Mattie. Anyways, on to why I made this topic. I have found a gungame mod and I was wondering if it was possible to make more than 1 srcds server. Like, having one CSS GunGame server and have a 24/7 practice bot server. Is it possible to have more than one server and how would I do it?
You can copy the total srcds folder and edit it to your needs for every server.
You can also run multiple instances from 1 install but then every server will run the same plugins.
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Drocona Wrote:You can copy the total srcds folder and edit it to your needs for every server.
You can also run multiple instances from 1 install but then every server will run the same plugins.

I have the original srcds folder with cstrike that has a GunGame mod. Could I not rename that folder to srcdsGG and than just make a new srcds folder and copy the original files, including mani admin stuff, but NOT eventscripts into the new srcds folder and that will allow me to run two different srcds servers?
Yes, if you know what to copy and what not =)

You're best off just downloading a fresk install.
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All I did was copy everything in the srcds folder, make a new folder called srcds GG (for GunGame), and pasted everything in it. I have 4, smoothly running servers that run different mods, from gungame, to a test server.
Ive got one server running fine now.. How can i get another server??
On the same install:
Create a new batch or shortcut (if Windows) and change the startupline of the srcds to your needs (adding +exec server2.cfg will do the trick mostly unless you want to have different tick etc just change it too)
Server1: -console -tickrate 100 -maxplayers 16 -port 27015 +map de_dust2
Server2: -console -tickrate 75 -maxplayers 20 -port 27016 +map de_piranesi +exec server2.cfg
Now enter all the configuration into server2.cfg for the second server and you're done.

On a different install:
Simply install the SRCDS in a different folder and configure it, make sure it's not running the same port as server 1.
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SOLVED!!! - Even though I had the latest updates of Mani's Admin Plugin, the maniserver.cfg was an older one from like version 1.2N or something. Apparently there were enough changes in that file that I had to download the latest version and redo all the settings in it. I got tired of re-doing that file with every update and as you can see, I paid the price for being lazy not downloading and installing it with the other files.


See ya - Mike Vail

I'm running 3 srcds servers on my dual 2.8 GHz Xeon Windows 2003 Small Business Server. I'm also running ping-booster.

Installing the first one was fine and it worked great. But after installing the 2nd one (I just copied the srcds directory and renamed it to srcds2, both of them crash every time their mapcycle.txt files  execute new maps from the cycle. The servers become unreachable and their consoles report a "degeneration error" over and over in a numerical counting order beginning at 1. The only way to exit the servers is to end them with Task Manager as it will no longer respond to console input. They both have the latest version on Mani's Admin Plugin (Ver 1.2R) on them as well.

If I only list the startup map in mapcycle.txt, the server will run forever. It also allows me to manually change maps with Mani's Plugin without crashing right away.

As an experiment, I loaded a fresh 3rd copy of srcds into a seperate folder named srcds3 and I'm running it without Mani's Plugin. I have 2 maps in the mapcycle.txt file on this server. This server runs fine.

Below is my server config file contents. Other than then hostname, the servers all use the same server .cfg info in their own files.

// Server name

hostname "BOOM! DangerZone 3 - Shooting Range Server"

// Execute Other Files
exec banned_user.cfg
exec banned_ip.cfg
exec mani_server.cfg
exec sourcetv.cfg

// Passwords
rcon_password "xxxxxx"
//sv_password "xxxxx"

// Server Cvars

// Multiplayer Specific Cvars
mp_freezetime 0
mp_roundtime 5.00
mp_startmoney 800
mp_c4timer 35
mp_fraglimit 0
//mp_maxrounds 31 - Enabling this causes the mp_timelimit variable to be inactive
mp_winlimit 0
mp_buytime .25
mp_playerid 0
mp_spawnprotectiontime 0
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_limitteams 2
mp_hostagepenalty 0
mp_allowspectators 1
mp_timelimit 20
mp_chattime 10
mp_autokick 0
mp_flashlight 1
mp_tkpunish 0
//mp_forcechasecam 1

//Server Specific
sv_downloadurl "blah blah blah"
sv_alltalk 1
sv_airaccelerate 10
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_voiceenable 1
sv_maxspeed 320
sv_timeout 120
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_friction 4
sv_voicecodec vaudio_miles

// Bandwidth Rate Settings
sv_minrate 0
sv_maxrate 8000
decalfrequency 10
sv_maxupdaterate 60
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
sv_airaccelerate 10

// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// Bots
//bot_quota 6
bot_quota_mode fill
bot_difficulty 1
bot_chatter off
bot_auto_follow 0
bot_auto_vacate 1
bot_join_after_player 0
bot_defer_to_human 0
bot_prefix "{BOT}"
bot_allow_rogues 0
bot_walk 0
bot_join_team any
bot_eco_limit 800
bot_allow_grenades 1
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1

// Operation
sv_lan 0
sv_region 255

If anyone can tell me why the map changes are crashing the servers, I'd really appreciate it.

Thanks you!

Mike Vail
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