05-18-2014, 02:36 PM (This post was last modified: 05-19-2014, 04:47 AM by hecuas.)
I'm running a CS:GO dedicated server (on Windows) with sv_cheats enabled, but when a client connects all of the client's cheat cvars are reverted back to defaults. In the client's console, with developer mode enabled, I see the following:
hostname "Frag Server"
password "helloworld"
sv_steamgroup_exclusive 1
sv_pure 0
sv_cheats 1
ai_disable 1
achievement_disable 1
bot_quota 0
disable_static_prop_loading 1
host_sleep "100"
mapcycledisabled 1
mp_autokick 0
mp_disable_autokick 0
mp_maxrounds 3
mp_roundtime 5
mp_force_pick_time 1
mp_join_grace_time 600 //The amount of time players can join teams after a round has started
mp_match_end_restart 1 // Defines whether a map should be restarted after a game has ended
mp_limitteams 0
mp_freezetime 0
mp_round_restart_delay 0
mp_warmuptime 0
sv_minrate 5000
sv_maxrate 5000
sv_mincmdrate 10 // Force the host to sleep a certain number of milliseconds each frame.
sv_minupdaterate 10
//**The following commands manage kicks and bans
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
Is there a way to prevent the client's cheat cvars from getting reverted?
(05-19-2014, 10:22 AM)blaquicat Wrote: Try -insecure in the command line..
I THINK (not sure) Vac protected servers can't have sv_cheats 1.
Thanks for the suggestion. I tried -insecure but the cheat cvars were still reset upon connecting. I also tried connecting the client to a local listen server and the cheat cvars were *not* reset.