BASIC INFO Server OS: Win7 Processor: Intel Core 2 Quad CPU Q6600 @ 2.4GHz Ram: 4GB Game(s): Garry's Mod Start Up Command:
@echo off
cls
echo Protecting srcds from crashes...
echo Type Y and press ENTER to close!
title srcds.com Watchdog
:srcds
echo (%time%) SRCDS Started!
start /wait srcds.exe -game "garrysmod" -console +maxplayers 12 +gamemode "prop_hunt" +map "gm_construct" -authkey AUTHID +host_workshop_collection COLLID -port 27015
echo (%time%) WARNING: srcds closed or crashed, restarting.
goto srcds Admin Mods: ULX Mod
NETWORK AND BANDWIDTH INFO Bandwidth: DL 1.5MB UL 101KB (MB - Megabyte | Mb - Megabit | KB - Kilobyte | Kb - Kilobit | 1024 = 1) Router: Netgear D6200 Local IP of Server: 192.165.0.5 External IP: 92.27.241.65 Port Forwarding Screen Shot:http://screencloud.net/v/nMYA
Please don't be put off by the Processor, or Bandwidth, I know it isn't great. But it wouldn't prevent players from joining, I'm able to join.
The server is hosted on a completely separate machine with fresh OS.
Other Info:
UDP 1200 1200
UDP 26901 26901 (This will allow the server to show up on the master server list.)
UDP 27000 27015
TCP 27020 27039
UDP 27015 27015
UDP 27020 27020
TCP 27015 27015
Forwarded.
Judging based off your image, you have UDP ports 27015, and 27020 opened twice, I'm pretty sure that this can cause a conflict, so try removing the extra 27015 and 27020. While I don't mean to change from the problem at hand, your bandwidth does need to be addressed. if you do get your ports fixed, I can only imagine that there will be severe network lag; your upload speed is not nearly enough.
04-28-2014, 11:14 AM (This post was last modified: 04-28-2014, 11:15 AM by assmunk.)
(04-25-2014, 08:48 PM)MrAmos123 Wrote: There not duplicates, one is TCP, and one is UPD.
I don't know what else to do.
I misread port 27020 so that I'll apologize for that; as for 27015 there still is a duplicate port. I highlighted the port in question in my attachment.