Posts: 76
	Threads: 9
	Joined: Dec 2007
	
Reputation: 
0
	 
 
	
	
		Hi can we take away fps_max command in startup now whit the new update?
Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 86
	Threads: 1
	Joined: Feb 2008
	
Reputation: 
1
	 
 
	
	
		yes or you can set it at fps_max 66.66 
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 882
	Threads: 43
	Joined: Dec 2010
	
Reputation: 
13
	 
 
	
	
		They've removed it, or so it seems. I shall report back with more info asap.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 882
	Threads: 43
	Joined: Dec 2010
	
Reputation: 
13
	 
 
	
	
		It's gone. Doesnt seem to do anything now.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 104
	Threads: 2
	Joined: Jun 2011
	
Reputation: 
1
	 
 
	
	
		lol i changed 1 command with ollydbg and my server is now back to 100 fps (i prefer 100 to 66 since it's more stable for my server)
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 226
	Threads: 2
	Joined: Aug 2009
	
Reputation: 
1
	 
 
	
	
		Good! I am glad VALVe is throwing this nonsense away. 
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 7,779
	Threads: 177
	Joined: May 2008
	
Reputation: 
83
	 
 
	
	
		Finally no more of those "1000FPS super awesome server with no lag"!
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 104
	Threads: 2
	Joined: Jun 2011
	
Reputation: 
1
	 
 
	
	
		what do you mean no more? it's simple to get a server back to 1000 fps. doesnt mean its useful
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 882
	Threads: 43
	Joined: Dec 2010
	
Reputation: 
13
	 
 
	
	
		I see one gsp who already broke the fps_max shit.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 104
	Threads: 2
	Joined: Jun 2011
	
Reputation: 
1
	 
 
	
	
		yeah, it's so fucking simple. anyone with even beginner disassembling skills can break the limit
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 12
	Threads: 3
	Joined: May 2011
	
Reputation: 
0
	 
 
	
	
		and how can u actually break the fps_max? wanna know.. xD
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 882
	Threads: 43
	Joined: Dec 2010
	
Reputation: 
13
	 
 
	
	
		You aren't going to know.