SRCDS Steam group

LAN & Internet
Seeing as how my last two threads didn't get any response, I'll make this one, by the README.

Local IP of server:

External IP:

Ports Forwarded: 27000 - 27050 UDP & TCP
3478-4380 UDP & TCP

Server Config:
// General Settings //

// Hostname for server.
hostname Absolute Zero's Midwest Server

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24

// Maximum number of rounds to play before server changes maps
mp_maxrounds 5

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1

// Contact & Region //

// Contact email for server sysop

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 0

// Rcon Settings //

// Password for rcon authentication
rcon_password anduril

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5

// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1

// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000

// Minimum updates per second that the server will allow
sv_minupdaterate 10

// Maximum updates per second that the server will allow
sv_maxupdaterate 66

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 1

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 15

// Team Balancing //

// Enable team balancing
mp_autoteambalance 1

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1

// Time after round win until round restarts
mp_bonusroundtime 8

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300

// game time per map in minutes
mp_timelimit 35

// Client CVARS //

// Restricts spectator modes for dead players
mp_forcecamera 0

// toggles whether the server allows spectator mode or not
mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2

// time (seconds) between decal sprays
decalfrequency 30

// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0

// amount of time players can chat after the game is over
mp_chattime 10

// enable party mode
// tf_birthday 1

Startup command in a shortcut:

C:\srcds\orangebox\srcds.exe -game tf -console -port 27015 +maxplayers 24 +exec server.cfg +map ctf_2fort

All by the readme. Please help Smile

The story is it's not showing up in LAN or Internet for me, but it is showing up in HLSW, though not in GameTiger. I can connect and play on HLSW, but a friend of mine "Couldn't find it on internet" Though she may not have looked really well. It should at least show up on LAN, right? Right? Thanks for your time.
When you are looking up the server in HLSW, are you using the internal or external address?

Also, i would recommend you to use the +ip argument, so the server will be bound to the address that you want to run it on.
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
The recent TF2 update has caused a lot of issues. I would wait for another update.
~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Which router are you using?
Hi there, I was just about to post a similar topic.


Server OS: Win 7 32
Processor: AMD 3800+ X2
Ram: 2 GB
srcds.exe -game tf -console -port 27015 +maxplayers 24 +exec server.cfg +map ctf_2fort


Bandwidth: 60mpbs/11mpbs
Router: WNR1000 wired
Local IP of Server:
External IP:

HLSW does NOT see my server - niether my local or public IP. TF2 does NOT see my LAN nor does it show on the master server's list. However, I can connect using my local or public IP. My brother can connect as well.
This server?

It's full, congratulations. ^^
Other people can see it on the masterlist and can join. That your brother and you have difficulties seeing the server on the same subnet is because your nat-loopback doesn't work. Try to find the setting in the router and adjust them.

EDIT: According to this link your router doesn't support wan-nat-loopback. I had the same problem with my dlink dir-825. However, it seems that you can flash openwrt on your router which is an alternate firmware that allows you to set loopback-settings and much much other stuff.

You should register on the openwrt-forums and ask in the "General Discussion" section if your router is supported and if so, which image you have to use. (Also tell them if you have v1 or v2 of the router).

If your OpenWrt doesn't support your router and it won't in near future, I can recommend you to buy the D-Link DIR825 and flash OpenWrt on it, because the dir825 has really really powerful hardware and OpenWrt offers a lot of upgrades and plugins for it which you can install and run on the router (torrent-client, qos, etc.). I could then help you with flashing and the configuration.

But you should first try to update your current router firmware because I read that they fixed this issue for several routers.
Depending on which version your router is:

Forum Jump:

Users browsing this thread: 1 Guest(s)