03-27-2011, 01:28 AM (This post was last modified: 03-27-2011, 01:31 AM by Bob Dole.)
Depending on your upload/download speed it will tell you how many players you can have for your server. http://www.speedtest.net/ <-- try that and post your speeds, and ill go look for the player to MB ratio.
EDIT: Found it.
64kb/s = 2 players max
128kb/s = 4 players max
256kb/s = 8 players max
512kb/s = 16 players max
1Mb/s = 32 players max
2Mb/s = 64 players max
(03-27-2011, 01:28 AM)Bob Dole Wrote: Depending on your upload/download speed it will tell you how many players you can have for your server. http://www.speedtest.net/ <-- try that and post your speeds, and ill go look for the player to MB ratio.
EDIT: Found it.
64kb/s = 2 players max
128kb/s = 4 players max
256kb/s = 8 players max
512kb/s = 16 players max
1Mb/s = 32 players max
2Mb/s = 64 players max
The bandwidth is not an issue here , the server is located at a 100 Mbps duplex line.
server fps drops are not cause by bandwidth problems. the lerp value is yellow because the server fps are too low for that lerp value (so you shall increase cl_interp client side - but that does not fix your server problems of course)
(03-27-2011, 12:44 AM)bob7 Wrote: The kernel is boosted so the server picks 980 fps when is empty until 20 people.
(03-27-2011, 08:59 PM)BehaartesEtwas Wrote: server fps drops are not cause by bandwidth problems. the lerp value is yellow because the server fps are too low for that lerp value (so you shall increase cl_interp client side - but that does not fix your server problems of course)
(03-27-2011, 12:44 AM)bob7 Wrote: The kernel is boosted so the server picks 980 fps when is empty until 20 people.
which cpu exactly do you have? (best: post output of "cat /proc/cpuinfo")
you might try some of the alternatives the howto gives you. esp. try configuring the kernel with 100 HZ (*not* 1000) and dynamic ticks. try some other patch than RT (maybe vanilla, i.e. an unpatched original kernel). and try using a 64 bit Linux. also I have no experience with slackware, maybe another distribution can improve the situation (if you switch to 64 bit you need a reinstall anyway).
04-05-2011, 01:16 AM (This post was last modified: 04-05-2011, 01:16 AM by bob7.)
(04-04-2011, 06:24 PM)BehaartesEtwas Wrote: which cpu exactly do you have? (best: post output of "cat /proc/cpuinfo")
you might try some of the alternatives the howto gives you. esp. try configuring the kernel with 100 HZ (*not* 1000) and dynamic ticks. try some other patch than RT (maybe vanilla, i.e. an unpatched original kernel). and try using a 64 bit Linux. also I have no experience with slackware, maybe another distribution can improve the situation (if you switch to 64 bit you need a reinstall anyway).
These are the characteristics one of the 4 cores:
: processor : 0
vendor_id : GenuineIntel
cpu family : 6
model : 30
model name : Intel® Core i5 CPU 760 @ 2.80GHz
stepping : 5
cpu MHz : 2808.714
cache size : 8192 KB
physical id : 0
siblings : 1
core id : 0
cpu cores : 1
fpu : yes
fpu_exception : yes
cpuid level : 11
wp : yes
flags : fpu tsc msr pae cx8 apic cmov pat clflush acpi mmx fxsr sse sse2 ss ht syscall nx lm constant_tsc ida pni vmx est ssse3 cx16 sse4_1 sse4_2 popcnt lahf_lm
bogomips : 7023.85
clflush size : 64
cache_alignment : 64
address sizes : 36 bits physical, 48 bits virtual
power management:
Tomorrow , my friend will try to change the kernel to 100 Hz.
I will post the results here.
(04-04-2011, 06:24 PM)BehaartesEtwas Wrote: which cpu exactly do you have? (best: post output of "cat /proc/cpuinfo")
you might try some of the alternatives the howto gives you. esp. try configuring the kernel with 100 HZ (*not* 1000) and dynamic ticks. try some other patch than RT (maybe vanilla, i.e. an unpatched original kernel). and try using a 64 bit Linux. also I have no experience with slackware, maybe another distribution can improve the situation (if you switch to 64 bit you need a reinstall anyway).
These are the characteristics one of the 4 cores (all 4 cores have the same characteristics):
: processor : 0
vendor_id : GenuineIntel
cpu family : 6
model : 30
model name : Intel® Core i5 CPU 760 @ 2.80GHz
stepping : 5
cpu MHz : 2808.714
cache size : 8192 KB
physical id : 0
siblings : 1
core id : 0
cpu cores : 1
fpu : yes
fpu_exception : yes
cpuid level : 11
wp : yes
flags : fpu tsc msr pae cx8 apic cmov pat clflush acpi mmx fxsr sse sse2 ss ht syscall nx lm constant_tsc ida pni vmx est ssse3 cx16 sse4_1 sse4_2 popcnt lahf_lm
bogomips : 7023.85
clflush size : 64
cache_alignment : 64
address sizes : 36 bits physical, 48 bits virtual
power management:
Tomorrow , my friend will try to change the kernel to 100 Hz.
I will post the results here.
What's your opinion about this? Somebody told me that these drops are normal and the fps drop to 30-35 at the beginning of the round and grow gradually to 66 when more players are dying because of those many players and this is happening to all public servers. Is this true????
You have to notice that when there are less players , the fps are more stable.
I remind that the server has Mani Admin Plugin v1.2vc, MetaMod:Source v1.8.6V, EventScripts v2.1.1.366 and SourceMod v1.3.7
04-21-2011, 06:31 PM (This post was last modified: 04-21-2011, 06:34 PM by saintjimmygd.)
1.Move to Debian 6 x64
2.Compile the Kernel with ZEN Patch (100 hz)
3.In start-line command use "-tickrate 66"
4.In server.cfg do fps_max 70 and host_framerate 0
5.Disable SourceTV
6.Bind server to 1 core ( taskset -c 0 ./srcds_run .... )
This is the result (on my old amd procssor and 1 gb ram) :
04-21-2011, 06:37 PM (This post was last modified: 04-21-2011, 06:39 PM by bob7.)
(04-21-2011, 06:31 PM)saintjimmygd Wrote: 1.Move to Debian 6 x64
2.Compile the Kernel with ZEN Patch (100 hz)
3.In start-line command use "-tickrate 70"
4.In server.cfg do fps_max 0 and host_framerate 0
5.Disable SourceTV
6.Bind server to 1 core ( taskset -c 0 ./srcds_run .... )
1.Will checked
2.Already done
3. Why 70?? -tickrate 66 is not stable with linux???
4. fps_max 0 is known to have issues, so I use fps_max 1001
5.SourceTV does not exist
6.Already done
Did you test that with 32 PEOPLE INSIDE??? Is it stable
How many mods are installed in your server???