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Server Lag
#16
Sorry,i've corrected my post.
-tickrate 66
-fps_max 70
It was just a test server,no mods.I was testing if the game quality stays the same on 70 fps and it does,it's even better.
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#17
there is no -tickrate option anymore in cs:s, it's always 66. and it should be +fps_max instead of -fps_max, I think.

fps_max 1001 is not possible, the engine sets it to 1000 instead, which can make issues. either use fps_max 0 (never seen any issues there on Linux) or - which would be better - use a real limit to a fps value that makes sense, e.g. fps_max 70. important is, that you reach actually 66.67 fps (i.e. your tickrate) in the stats command, not something *slightly* higher. either keep it below or equal the tickrate or go to much higher values (like 250 - more is not useful).
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#18
(04-21-2011, 08:51 PM)BehaartesEtwas Wrote:  there is no -tickrate option anymore in cs:s, it's always 66. and it should be +fps_max instead of -fps_max, I think.

fps_max 1001 is not possible, the engine sets it to 1000 instead, which can make issues. either use fps_max 0 (never seen any issues there on Linux) or - which would be better - use a real limit to a fps value that makes sense, e.g. fps_max 70. important is, that you reach actually 66.67 fps (i.e. your tickrate) in the stats command, not something *slightly* higher. either keep it below or equal the tickrate or go to much higher values (like 250 - more is not useful).

I think that you didn't understand my problem. I said in a previous post that my server fps are stable and high when the server is empty or being populated until 23-24 players inside. The problem is that 24 people or more bring drops (not that type of drops mentioned in the begining of the topic,instead I got stable drops, no random drops, spikes and yellow lerp anymore!!!!) and I am wondering whether is this normal because I joined other public servers with 30 people inside and noticed same fps drops (30-33 at netgraph after the round_start, only rising when people dying).
This is exactly what I mean:

[Image: 2011-04-22_00001.jpg]

I mention again that now my friend uses the zen patch and there aren't any stupid fps drops when they are 18-20 people inside. I am very pleased and thank you very much Big Grin. But, I want to figure out how to eliminate the drops as much as possible when the server is filled.

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