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100tick for 2 days, instant drop to 65 the next
Alrighty guys,

I have an srcds Counter Strike Source server running at the moment. My server was set in the command line to 100tick and ran fine with 100tick for 2 days. It showed both OUT and IN as being 100tick for those 2 days, the next, it drops down to 65. It's definately not client side related as I have had others on my server try it out and it doesn't work. I do not use srcdsfpsbooster, I am here to ask if I do need it for a 100tick server to show 100tick on IN.

My point is, it WAS working, and now it's not. Network is fine, 100mbps Uplink to a Gigabit switch, clean bandwidth provider, yes, it's not home hosted rubbish. I did get the host to check over the network provider and it's fine, I am barely using network usage. CPU usage is fine, everything is fine.

Here is a copy of my config:

// server name
hostname " _cha0s#. Clan Server #2 | 100 tick"

// rcon passsword
rcon_password "censored"
sv_password ""

// Advanced RCON protection
sv_rcon_banpenalty 0
sv_rcon_maxfailures 5
sv_rcon_minfailures 3
sv_rcon_minfailuretime 60

// HTTP Redirect
// remove the // in front to activate fast download
// be sure now to have "/" at the end of the URL
//sv_downloadurl ""

// server cvars
host_framerate 0
mp_allowspectators 1
mp_autocrosshair 0
mp_autoteambalance 1
mp_autokick 1
mp_chattime 10
mp_fadetoblack 0
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 0
mp_friendlyfire 0
mp_hostagepenalty 5
mp_limitteams 0
mp_timelimit 20
mp_tkpunish 1
setpause 0
sv_accelerate 5
sv_aim 0
sv_airaccelerate 1000
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 1
sv_cheats 0
sv_consistency 1
sv_friction 4
sv_gravity 800
sv_maxspeed 320
sv_pausable 0
sv_stepsize 18
sv_stopspeed 75
sv_timeout 30
sv_voiceenable 1
tv_enable 0
tv_delay 90
phys_pushscale 3

// round specific cvars
mp_buytime 1.5
mp_c4timer 45
mp_fraglimit 0
mp_freezetime 3
mp_maxrounds 0
mp_playerid 0
mp_roundtime 3
mp_spawnprotectiontime 0
mp_startmoney 1000
mp_winlimit 0

sv_minrate 7500  
sv_maxrate 35000  
sv_minupdaterate 66  
sv_maxupdaterate 101  
sv_mincmdrate 66  
sv_maxcmdrate 101  
sv_client_cmdrate_difference 1  
sv_client_predict 1  
sv_client_interpolate 1  
sv_client_min_interp_ratio -1  
sv_client_max_interp_ratio -1
decalfrequency 10

fps_max 600
allow_wait_command 0

// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
mp_logdetail 3

// operation
sv_lan 0
sv_region 0

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg

// Addons that require seperate config files
// execute files
//exec bots.cfg
exec mani_server.cfg
exec mani_quake_sounds.cfg
exec smm_settings.cfg
exec gmp_settings.cfg

zb_active 1
mattie_eventscripts 1
es_load alice

New Information:

It shows 100 on OUT
Though for all servers it shows 66 on IN

-tickrate 100 is set in the command line, does it need to be before any other certain commands in the command line?
Make sure it's not a client problem.

Type in your in-game console:
cl_cmdupdate 100
cl_updaterate 100
When start the server u should see the fps in the top left of console. Since you are not running a fpsbooster or media player the fps should be around a constant 65 even tho you set the fps_max to 600. If the fps is 65 the tickrate will be 65. Try opening windows media player then join ther server and see if you still egt the same problem. Also you can try setting fps_max 0.
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Use the srcdsfpsbooster, and yes, the booster will help it. Also, I would use the following rates which will help too. . .
sv_maxrate 30000
sv_minrate 12000
sv_maxupdaterate 101
sv_minupdaterate 33
sv_maxcmdrate 101
sv_mincmdrate 33
Ryan White
Owner & CEO
Up the maxrate, run and fps booster, and change client settings
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Please read my article for some more info on the tickrate:
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