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solid objects?
#1
Yes, I run a mini games server, and it involves running from boulders, etc. The thing is you go right through the moving objects, and your not suppose to, when they hit you, they are suppose to be solid. Does anyone know the cvar setting to make this happen? Thanks
Ryan White
Owner & CEO
GigabiteServers.com
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#2
I'm not sure, but I think there's a CVAR for that. You can also, as a ct, move the bomb, by using "use".

Post server.cfg, I might be able to locate that CVAR, since I know it's used in ESL leagues. (I think Toungue)
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#3
// YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE CHANGED


//////////////////////////// Server Name and Passwords ////////////////////////////
// You must keep quotes around the name and passwords or your server will stop working


// Server Name
hostname "Fun Maps Server|XtremeGameServers.org"

// Set the rcon Passsword
rcon_password "*********"

// Set Private Password
sv_password ""



//////////////////////////// Game Variables ////////////////////////////
// Sets the amount of minutes players are able to buy
mp_buytime 1

// Sets the amount of starting money, max=16000
mp_startmoney 16000

// Sets the amount of secs before C4 explodes
mp_c4timer 30

// 1 enables dynamic pricing, 0 disables it
mp_dynamicpricing 1

// 1 enables flashlight, 0 disables it
mp_flashlight 1

// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1

// 1 enables falling damage, 0 disables it
mp_falldamage 1

// Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled
mp_hostagepenalty 5

// If enabled, every map change will change the server variables back to the settings in this server.cfg file.
// Remove the slashes in front of the line below to enable this variable.
// mapchangecfgfile "server.cfg"

//Turns all talk on and off
sv_alltalk 1



//////////////////////////// TIME, WIN & ROUND SETTINGS ////////////////////////////
// Timelimit is how many minutes for a map.
mp_timelimit 60

// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 0

// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 0

// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 3.45

// Sets the seconds before players can move in the beginning of a round
mp_freezetime 2



//////////////////////////// TEAMBALANCING ////////////////////////////
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1

// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of '0' to completely disable the team limiting.
mp_limitteams 2



//////////////////////////// FF & TEAMKILL & IDLE ////////////////////////////
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 0

// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 1

// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1

// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 5

// After this many seconds without a message from a client, the client is dropped
sv_timeout 65



//////////////////////////// SPECTATORS ////////////////////////////
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 0

// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1



//////////////////////////// DOWNLOAD ////////////////////////////
// Allow clients to download files
sv_allowdownload 1

// Allow clients to upload customizations files like logospray files
sv_allowupload 1

// Sets the maximum size that a map can be to be automatically downloaded
// Any map under this value can be automatically downloaded by a user
net_maxfilesize 30

//Enable this if you have a fastmap download server.
sv_downloadurl "*************"



//////////////////////////// CHEATS & PAUSE ////////////////////////////
// Enables cheats
sv_cheats 0

// disable clients' ability to pause the server
sv_pausable 0

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1

//Enforces Server Consistency. Change to 1 to enable. Provides some cheat protection.
sv_consistency 0

//Pure Settings (Remove // below to enable) 0 = Little or no Cheat Protection, 1 = Medium Protection, 2 = The Most protection
//If this variable is set to anything other than 0, then custom sounds and skins will not work.
sv_pure 0



//////////////////////////////// Physics ////////////////////////////////
// Some of these variables require sv_cheats to be 1
sv_accelerate 5
sv_airaccelerate 10
sv_gravity 800
sv_maxspeed 320
sv_friction 3

//Determines how fast objects move when shot
sv_turbophysics 1

//This variable determines how an object will fly away from you when shot
phys_pushscale 4



//////////////////////////// OTHER SETTINGS ////////////////////////////
// amount of seconds players can chat after the game is over
mp_chattime 5

// if not 0 then game will restart in the specified number of seconds
mp_restartgame 0

// Enable/Disable LAN mode
sv_lan 0

// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 1


sv_maxspeed 320
mp_fraglimit 0
mp_playerid 0


//////////////////////////// Execute Config Files ////////////////////////////
// Exec files on startup

// loads the existing IP-bans to memory
exec banned_ip.cfg

// loads the existing SteamID-bans to memory
exec banned_user.cfg

// writes the SteamID-bans to disk
writeid

// writes the IP-bans to disk
writeip

//Executes Mani configs
exec mani_server.cfg

//Executes Mani Quake Sound configs
exec mani_quake_sounds.cfg

//Executes Custom Bot Configs
exec bot.cfg

//Enter your own custom config files to execute below this line



//////////////////////////// bandwidth rates/settings ////////////////////////////
// UNLESS YOU REALLY KNOW WHAT YOU ARE DOING
// PLEASE DO NOT CHANGE THESE SETTINGS
// THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS
// WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR LOSS.


sv_maxrate 25000 //DONT CHANGE
sv_minrate 12000 //DONT CHANGE
sv_maxupdaterate 100 //DONT CHANGE
sv_minupdaterate 33 //DONT CHANGE
decalfrequency 30 //DONT CHANGE
sv_maxcmdrate 100
sv_mincmdrate 33
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 20
/sv_unlag 1
/sv_maxunlag 0.5
/sv_unlag_debug 0


// Source TV Settings DO NOT CHANGE!!!

tv_enable 0
sv_transmitall 1
tv_name "XtremeGameServers.org"
tv_delay 180
tv_relayvoice 1
tv_password ""
Ryan White
Owner & CEO
GigabiteServers.com
Reply
#4
Code:
//Determines how fast objects move when shot
sv_turbophysics 1

//This variable determines how an object will fly away from you when shot
phys_pushscale 4

I think it's one of these! Try remove them and see if it does any different! :-)
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#5
I got it, it was sv_turbophysics 0. Thanks
Ryan White
Owner & CEO
GigabiteServers.com
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#6
You're welcome :-)
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