BehaartesEtwas Wrote:Quote:All players should have these rates set to unlimited (how?) or >30000, which is probably the maximum anyway.
untrue. the rate command is there for a reason. if you try to send more data than your connection can handle, your ping will get high and you get loss and very unpredictable behavour. to avoid this, valve introduced a client side limit that should be set to the available upload bandwidth (better slightly below to be sure). than you will get just choke if more data than possible should be send, which is much better than loss+highping!
True, but who wants to play with player whose connection sucks anyway? People are talking here about few millisecond FPS boosts and unstable tickrate, so it doesn't make any sense to then have some noob with less than the maximum rate on the server.
BehaartesEtwas Wrote:Quote:In theory the server should be able to force the setting with sv_*rate, but even though Valve has fixed it couple times it still doesn't seem to work.
it works perfectly.
I wouldn't say perfectly. I've got good settings on my server, but still players report time to time that there's someone lagging like hell.
Partly because of the uncertainty I also created the
player rate tracking system. I can see that there are many players who are not doing even the 50 updates that the server forces. How's that
forcing? I'm not expert on hacks, but I'd say it's possible to create rate hack that does the same effect without the downside of bad FPS.
I've understood the SourceTV problem as general FPS downer. Server admins enable SourceTV with autorecord and after that they never get to solid 1000 FPS. There doesn't need to be any spectators. This is the picture I've got reading these forums and reading server admins whine in general.
@janne
What's your server address?