02-04-2009, 11:15 AM
Hey all,
Have been running a TF2 and L4D server for the last few months, and all has been fine. A day or two ago, both servers became unplayable as they are suffering from seemingly random packet loss that occurs about once every 30 seconds, and can extend for 2-3 seconds. These packet drops seem to be affecting all players on the server at the same time. I have included a screen cap of the in game netgraph (this is a big one, but smaller lags also occur):
While the server is virtualised, I have never had any problems like this before so I am thinking that it is a network problem. I am not very knowledgeable about this type of thing, could anyone tell me some steps on how to proceed with diagnosing the problem? I take it that a tracert with MTR is a good place to start, but where to from there?
This problem only happened after the latest TF2 update, but as it is affecting the L4D server also I have ruled that out for now as a problem.
Have been running a TF2 and L4D server for the last few months, and all has been fine. A day or two ago, both servers became unplayable as they are suffering from seemingly random packet loss that occurs about once every 30 seconds, and can extend for 2-3 seconds. These packet drops seem to be affecting all players on the server at the same time. I have included a screen cap of the in game netgraph (this is a big one, but smaller lags also occur):
While the server is virtualised, I have never had any problems like this before so I am thinking that it is a network problem. I am not very knowledgeable about this type of thing, could anyone tell me some steps on how to proceed with diagnosing the problem? I take it that a tracert with MTR is a good place to start, but where to from there?
This problem only happened after the latest TF2 update, but as it is affecting the L4D server also I have ruled that out for now as a problem.