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srcds uses internal ip
#1
Hey, people can't connect to my server. I have forwarded all ports correctly and i tried adding ip in my server.cfg :S when i join my own game and enter console the upper right corner says the server name but it shows my internal ip. How do i make it use my external so others can join?

Server.cfg
// ********************
// DEFAULT SETTINGS
// ********************

IP 85.228.221.233
Hostport 27015

sv_rcon_banpenalty "0"
sv_rcon_log "1"
sv_rcon_maxfailures "5"
sv_rcon_minfailures "2"
sv_rcon_minfailuretime "30"
rcon_password "xxxxxx"
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
sv_password ""
tf_flag_caps_per_round "3"
tf_playergib "1"
tf_stats_track "1"
tf_stats_verbose "0"
sv_alltalk "1"
sv_pausable "0"
sv_cheats "0"
sv_consistency "1"
sv_allowupload "1"
sv_allowdownload "1"
sv_timeout "300"
sv_pure "1"
sv_pure_kick_clients "1"
mp_allowNPCs "1"
mp_allowspectators "1"
mp_autocrosshair "1"
mp_autoteambalance "1"
mp_autoteambalance_delay "15"
mp_autoteambalance_warning_delay "5"
mp_bonusroundtime "15"
mp_chattime "5"
mp_clan_ready_signal "0"
mp_clan_readyrestart "0"
mp_decals "200"
mp_defaultteam "0"
mp_enableroundwaittime "1"
mp_fadetoblack "0"
mp_falldamage "0"
mp_flashlight "0"
mp_footsteps "1"
mp_forcecamera "1"
mp_forcerespawn "1"
mp_forcerespawnplayers "cmd"
mp_forcewin "cmd"
mp_fraglimit "0"
mp_friendlyfire "0"
mp_idledealmethod "1"
mp_idlemaxtime "3"
mp_maxrounds "2"
mp_restartgame "0"
mp_restartround "0"
mp_scrambleteams "cmd"
mp_showrespawntimes "1"
mp_stalemate_timelimit "240"
mp_switchteams "cmd"
mp_teamlist "0"
mp_teamoverride "1"
mp_teamplay "0"
mp_teams_unbalance_limit "1"
mp_time_between_capscoring "30"
mp_timelimit "20"
mp_waitingforplayers_cancel "0"
mp_waitingforplayers_restart "0"
mp_weaponstay "0"
mp_winlimit "0"
phys_pushscale 15

sv_accelerate "10"
sv_airaccelerate "10"
sv_allow_color_correction "1"
sv_allow_wait_command "1"
sv_allowdownload "1"
sv_allowupload "1"
sv_alltalk "1"
sv_alternateticks "0"
sv_backspeed "0"
sv_bonus_challenge "0"
sv_bounce "0"
sv_cacheencodedents "1"
sv_cheats "0"
sv_clearhinthistory "cmd"
sv_client_cmdrate_difference "20"
sv_client_interpolate "-1"
sv_client_max_interp_ratio "2"
sv_client_min_interp_ratio "1"
sv_client_predict "-1"
sv_consistency "1"
sv_enableoldqueries "1"
sv_filterban "1"
sv_footsteps "1"
sv_force_transmit_ents "0"
sv_forcepreload "0"
sv_friction "4"
sv_gravity "800"
sv_ignore_hitboxes "0"
sv_instancebaselines "1"
sv_lagflushbonecache "1"
sv_lan "0"
sv_log_onefile "0"
sv_logbans "0"
sv_logblocks "0"
sv_logdownloadlist "1"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "0"
sv_massreport "0"
sv_master_legacy_mode "1"
sv_master_share_game_socket "1"
sv_max_queries_sec "3"
sv_max_queries_sec_global "60"
sv_max_queries_window "30"
sv_noclipaccelerate "5"
//sv_noclipduringpause "0"
sv_noclipspeed "5"
sv_npc_talker_maxdist "1024"
sv_optimizedmovement "1"
sv_parallel_packentities "1"
sv_parallel_sendsnapshot "1"
sv_pausable "0"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_stats "1"
sv_stepsize "18"
sv_stopspeed "100"
sv_timeout "60"
sv_turbophysics "0"
sv_unlag "1"
sv_unlag_fixstuck "0"
//sv_visiblemaxplayers "25"
//sv_voicecodec "0"
sv_voiceenable "1"
sv_wateraccelerate "10"
sv_waterdist "12"
sv_maxrate "25000"
sv_minrate "10000"
sv_maxupdaterate "101"
sv_minupdaterate "70"
sv_maxcmdrate "101"
sv_mincmdrate "70"
sv_client_cmdrate_difference "30"
sv_client_interpolate "0.1"
sv_lan "0"
sv_downloadurl ""
sv_region "3"
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#2
It will always be on your local IP. You need to forward the ports correctly.
If people can't join, it's probably a port forwarding issue. Post a screen shot of your port forwarding.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#3
here they are


Attached Files
.jpg   ports.JPG (Size: 73.96 KB / Downloads: 16)
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#4
Are you gaming on the same computer?
Is the server's internal IP still 192.168.1.10?
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#5
Yes, i game on the same computer, but i tried on my laptop and its the sampe problem. The PC im hosting on has 192.168.1.10 as ip.
just tried CanYouSeeMe.org and it cant see me on 27015 for some reason :S
Edit: it seems none of the ports i forwarded show up on canyouseeme... all i get is the message Error: I could not see your service on XX.XXX.XXX.XXX on port (3784)
Reason: Connection timed out

i posted a print screen of my internet settings


Attached Files
.jpg   egenskaper internet.JPG (Size: 39.57 KB / Downloads: 7)
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#6
check with your isp, its possible that they're blocking the ports
[Image: 3386928252.png]
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#7
the port forwarding setup is not clear, are you forwarding 27015 udp, tcp or both?
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#8
i am forwarding both, i thought that would get me on the safe side?
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#9
yes, tcp is rcon and udp is game. do you have the windows firewall and any third party firewalls disabled on the pc? also, you have to bind to the internal ip, if you haven't already.
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#10
windows firewall is disabled, all i have is mcafee. I have forwarded ports to warcraft 3 and that works fine. All binded to the hosting computers internal IP. Im getting sick and tired of this problem. Can't find the solution...trying to host a team fortress 2 server but people can't join....All the ports i forwarded i forwarded both udp and tcp. If that is wrong could some 1 please tell me exatcly how to forward.
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#11
If i took my laptop with srcds and conected it to internet with a cable to my modem. Shouldn't that work then since its not passing the router witch seems to be the problem here?
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