I'm hoping someone can help out as I'm at my wits end. I've spent a lot of time reading posts and such to try and determine the solution myself but I haven't had any luck. I'll try to provide as much information as possible.
First off, I'm trying to run a L4D co-op server on a spare machine at work. The machine is running Fedora 10 on a static ip.
iptables -L -v -n shows:
ifconfig shows:
here's the server.cfg
here's my start up command (I have it in a file I have marked executable to start)
here's what I see on server start up:
I've been using a site called Game Monitor to check to see if the server is visible to the outside world. So far the server has not been visible to it.
Can anyone give me an idea what might be going on based on this info?
First off, I'm trying to run a L4D co-op server on a spare machine at work. The machine is running Fedora 10 on a static ip.
iptables -L -v -n shows:
Code:
Chain INPUT (policy DROP 1 packets, 78 bytes)
pkts bytes target prot opt in out source destination
1061 568K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED
0 0 ACCEPT all -- * * 127.0.0.0/8 0.0.0.0/0
2 168 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0
5537 296K ACCEPT all -- * * 208.91.100.0/23 0.0.0.0/0
0 0 ACCEPT all -- * * 208.91.102.0/24 0.0.0.0/0
0 0 DROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 state NEW recent: UPDATE seconds: 60 hit_count: 2 name: DEFAULT side: source
0 0 tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 state NEW recent: SET name: DEFAULT side: source
0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22
36 1905 ACCEPT udp -- * * 0.0.0.0/0 0.0.0.0/0 udp dpts:27000:27039
0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpts:27000:27039
0 0 ACCEPT udp -- * * 0.0.0.0/0 0.0.0.0/0 udp dpt:1200
0 0 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0
Chain FORWARD (policy DROP 0 packets, 0 bytes)
pkts bytes target prot opt in out source destination
Chain OUTPUT (policy ACCEPT 1357 packets, 261K bytes)
pkts bytes target prot opt in out source destination
ifconfig shows:
Code:
eth0 Link encap:Ethernet HWaddr 00:08:54:0D:C4:1C
inet addr:208.91.100.231 Bcast:208.91.100.255 Mask:255.255.255.192
inet6 addr: fe80::208:54ff:fe0d:c41c/64 Scope:Link
UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1
RX packets:47475 errors:0 dropped:0 overruns:0 frame:0
TX packets:21597 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:1000
RX bytes:9621583 (9.1 MiB) TX bytes:3141089 (2.9 MiB)
Interrupt:23 Base address:0x6000
lo Link encap:Local Loopback
inet addr:127.0.0.1 Mask:255.0.0.0
inet6 addr: ::1/128 Scope:Host
UP LOOPBACK RUNNING MTU:16436 Metric:1
RX packets:136 errors:0 dropped:0 overruns:0 frame:0
TX packets:136 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:0
RX bytes:14785 (14.4 KiB) TX bytes:14785 (14.4 KiB)
here's the server.cfg
Code:
hostname Pagosa Free Brains
rcon_password *********
z_difficulty hard
sv_lan 0
sv_region 0
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
sv_search_key pagosa_free_brains
setmaster add 68.142.72.250:27011
setmaster add 2.165.61.189:27011
sv_allow_lobby_connect_only 0
sv_cheats 0
here's my start up command (I have it in a file I have marked executable to start)
Code:
./srcds_run -console -game left4dead -maxplayers 4 -autoupdate +map l4d_hospital01_apartment -nohltv +sv_lan 0 +ip 208.91.100.231 -port 27015
here's what I see on server start up:
Code:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.
#
#Console initialized.
#Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 208.91.100.231, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Host_NewGame on map l4d_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Server logging enabled.
Server logging data to file logs/L208_091_100_231_27015_200812241049_001.log
L 12/24/2008 - 10:49:50: Log file started (file "logs/L208_091_100_231_27015_200812241049_001.log") (game "/home/falconeer/srcds/l4d/left4dead") (version "3681")
Adding master server 69.28.140.247:27011
Adding master server 69.28.140.246:27011
Adding master at 68.142.72.250:27011
Adding master at 2.165.61.189:27011
Sending heartbeat to master server...
Connection to Steam servers successful.
VAC secure mode is activated.
I've been using a site called Game Monitor to check to see if the server is visible to the outside world. So far the server has not been visible to it.
Can anyone give me an idea what might be going on based on this info?