12-12-2008, 08:44 PM
Hello everyone, i have been beating my head against the wall for days trying to get any kind of stable fps from srcds and TF2. Starting with debian lenny, 2.6.26-1-amd64 kernel and trying every kind of variation possible with an rt patched 2.6.26.6
tickless, preemption 1000hz
tickless no preemption 1000hz
acpi/no acpi
user_hz 1500
and every variation in between that i couldnt possibly remember anymore
Running on a Q6600. At this point i could care less about achiving 1000fps, every kernel i have tested starts at 990fps but is never stable under load. I am testing by starting 6 instances of srcds running the tr_airshot_v0 map with 19 bots each (tf2 bots dont have AI so theyre just being flung through the air and die on impact)
It makes no difference if i set all of the servers to 500fps, 1000fps whatever. 500 dips as low as 200fps, while constantly switching between the 4 and 500's in netgraph. The 9 in 900 is constantly flickering and if i hammer rcon enough it drops into the 500's or lower on occasion. From what i can tell everyone seems to be after just getting 1 instance of srcds to post 900+ fps? That seems like some kind of sick joke now because stock kernels do that, but its a meaningless number when it dips so low as soon as more servers are started. I guess what i'm asking is anyone else (that is willing to actually help, not just post screenshots saying they have stable fps) able to run MULTIPLE instances of srcds on a box and achieve stable fps? Is 64bit causing this problem? Thanks for any insight.
tickless, preemption 1000hz
tickless no preemption 1000hz
acpi/no acpi
user_hz 1500
and every variation in between that i couldnt possibly remember anymore
Running on a Q6600. At this point i could care less about achiving 1000fps, every kernel i have tested starts at 990fps but is never stable under load. I am testing by starting 6 instances of srcds running the tr_airshot_v0 map with 19 bots each (tf2 bots dont have AI so theyre just being flung through the air and die on impact)
It makes no difference if i set all of the servers to 500fps, 1000fps whatever. 500 dips as low as 200fps, while constantly switching between the 4 and 500's in netgraph. The 9 in 900 is constantly flickering and if i hammer rcon enough it drops into the 500's or lower on occasion. From what i can tell everyone seems to be after just getting 1 instance of srcds to post 900+ fps? That seems like some kind of sick joke now because stock kernels do that, but its a meaningless number when it dips so low as soon as more servers are started. I guess what i'm asking is anyone else (that is willing to actually help, not just post screenshots saying they have stable fps) able to run MULTIPLE instances of srcds on a box and achieve stable fps? Is 64bit causing this problem? Thanks for any insight.