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I have not found a clear answer for this. Is tf2 hard coded for 66 only, and it doesn't care if you put 33 or 100 in the -tickrate command line option?
I know some gsp's offer 100 tick on their tf2 order forms, but not one server claiming to be 100 tick could I get my updates above 67, even with my fps well in the 200's and my cl_rates set to 101.
So what's the deal?
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Yes, it is possible to modify TF2 to offer 100 tick but, it is not stable. At least it wouldn't be considered a huge release to valve. Although we do sell the modified version to our clients, we do inform them that it is a modified version.
The reason TF2 was originally developed strictly for 66 revolved around flow and stability. Unlike the other valve games, TF2 is a cartoon type game and thus does not really need to be much faster, so they limited the DL rate and made it use more server resources for performance. Kind of a compensation type of deal.
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So what exactly has to be modified out of curiosity? The binary for the srcds server?
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the server.dll and client.dlls. the bit relating to tickrate has
#ifndef (TF_DLL)
...
#endif
around it in the source SDK.
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is changing the linux files as straight-forward?