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TF2 Tickrate
#1
I have not found a clear answer for this. Is tf2 hard coded for 66 only, and it doesn't care if you put 33 or 100 in the -tickrate command line option?

I know some gsp's offer 100 tick on their tf2 order forms, but not one server claiming to be 100 tick could I get my updates above 67, even with my fps well in the 200's and my cl_rates set to 101.

So what's the deal?
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#2
BrutalGoerge Wrote:I have not found a clear answer for this. Is tf2 hard coded for 66 only, and it doesn't care if you put 33 or 100 in the -tickrate command line option?

I know some gsp's offer 100 tick on their tf2 order forms, but not one server claiming to be 100 tick could I get my updates above 67, even with my fps well in the 200's and my cl_rates set to 101.

So what's the deal?

I think this may help BG.

http://whisper.ausgamers.com/wiki/index.php/Tickrate

I have read that TF2 was not made to be configurable for tickrate by Valve. Wish I had that bookmarked. The GSPs supposedly have the know-how to modify the kernal, but it's never sold me.
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#3
Yes, it is possible to modify TF2 to offer 100 tick but, it is not stable. At least it wouldn't be considered a huge release to valve. Although we do sell the modified version to our clients, we do inform them that it is a modified version.

The reason TF2 was originally developed strictly for 66 revolved around flow and stability. Unlike the other valve games, TF2 is a cartoon type game and thus does not really need to be much faster, so they limited the DL rate and made it use more server resources for performance. Kind of a compensation type of deal.
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#4
So what exactly has to be modified out of curiosity? The binary for the srcds server?
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#5
the server.dll and client.dlls. the bit relating to tickrate has

#ifndef (TF_DLL)
...
#endif

around it in the source SDK.
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#6
is changing the linux files as straight-forward?
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