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L4D2 Dedicated Server Network Tweaks
#1
Hello,

Some of my friends experiencing occasional lags on our L4D2 server, hence I need a little bit of help with network settings. It would be much appreciated if you could point out possible network issues in my Server.cfg settings and/or provide any recommendations on how to improve the performance, considering provided specs, running conditions and Server.cfg commands below.


System and network specs: i7 (4,2 Ghz, 4 cores) , 16 ram, 300 Mbps (300 Mbps UP/ 33 Mbps DOWN)

Running conditions: I run only one instance of the server at all times. The server has 8 active players + 2 spectators, which gives 10 players/slots in total.

Server.cfg network related commands as follow:

Code:
sm_cvar fps_max 300
sv_alternateticks 0
sv_forcepreload 1
sm_cvar sv_minrate 100000                    
sm_cvar sv_maxrate 100000                      
sm_cvar sv_minupdaterate 100                  
sm_cvar sv_maxupdaterate 100                  
sm_cvar sv_mincmdrate 100                    
sm_cvar sv_maxcmdrate 100                      
sm_cvar sv_client_min_interp_ratio -1        
sm_cvar sv_client_max_interp_ratio -1          
sm_cvar nb_update_frequency 0.015            
sm_cvar net_splitpacket_maxrate 100000        
sm_cvar fps_max 0  
                         
sm_cvar mp_autoteambalance 0                  
sm_cvar sv_unlag_fixstuck 1                  
sm_cvar chestbump_patch_enabled 1            
sm_cvar z_brawl_chance 0                      
sm_cvar sv_maxunlag 1                        
sm_cvar sv_client_predict 1                    
sm_cvar sv_client_cmdrate_difference 0        
sm_cvar sv_max_queries_sec 6                  
sm_cvar sv_max_queries_global 120              
sm_cvar sv_player_stuck_tolerance 5          
sm_cvar sv_stats 0                            
sm_cvar sv_clockcorrection_msecs 15

Thank you very much in advance for any help provided!
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