We host our own LAN at our office but we dont get to earn any achievements.... I tried looking for a command in the server.cfg file but there just isn't any info about it.... CAN ANYONE HELP???
Damon
Here are my server.cfg settings:
hostname "DIRXION TF2 Server"
rcon_password ""
sv_contact "admin@yourdomain.com"
mp_timelimit "10"
sv_cheats 1
mp_teams_unbalance_limit 0
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "HTTP://MOE/tf/"
sv_lan 1
/// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over
mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 0 //Enable timers to wait between rounds
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 0 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 0 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 3 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 1 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 1 //Delay between scoring of owned capture points.
mp_timelimit 10 //game time per map in minutes
mp_winlimit 0 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 1 //Players can hear all other players, no team restrictions
mp_stalemate_enable 1 //Enable sudden death
mp_stalemate_timelimit 360 // Timelimit (in seconds) of the stalemate round.
Damon
Here are my server.cfg settings:
hostname "DIRXION TF2 Server"
rcon_password ""
sv_contact "admin@yourdomain.com"
mp_timelimit "10"
sv_cheats 1
mp_teams_unbalance_limit 0
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "HTTP://MOE/tf/"
sv_lan 1
/// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over
mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 0 //Enable timers to wait between rounds
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 0 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 0 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 3 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 1 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 1 //Delay between scoring of owned capture points.
mp_timelimit 10 //game time per map in minutes
mp_winlimit 0 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 1 //Players can hear all other players, no team restrictions
mp_stalemate_enable 1 //Enable sudden death
mp_stalemate_timelimit 360 // Timelimit (in seconds) of the stalemate round.