09-15-2008, 09:02 AM
(This post was last modified: 09-15-2008, 09:03 AM by uklanparty.)
We run a zombiemod server. Its been running fine with 42 player slots.
We have recently changed this to 50 player slots and have found that when the server is close to full, we get the following message and huge lag on the server.
DLL_MessageEnd: Refusing to send user message UpdateRadar of 256 bytes to client, user message size limit is 255 bytes
This seems to be because to many people are in the same area and the messages being sent for the UpdateRadar are to large.
This isn't a resource issue on the server, cpu at 60-65% and memory fine.
Does anyone know where I could get someone to write a mod/plugin to overide this function and split the messages before they are sent so that this doesn't happen?.
I know this should of been dealt with by valve, but they don't seem to be interested in fixing this problem from what I can find.
Many thanks.
We have recently changed this to 50 player slots and have found that when the server is close to full, we get the following message and huge lag on the server.
DLL_MessageEnd: Refusing to send user message UpdateRadar of 256 bytes to client, user message size limit is 255 bytes
This seems to be because to many people are in the same area and the messages being sent for the UpdateRadar are to large.
This isn't a resource issue on the server, cpu at 60-65% and memory fine.
Does anyone know where I could get someone to write a mod/plugin to overide this function and split the messages before they are sent so that this doesn't happen?.
I know this should of been dealt with by valve, but they don't seem to be interested in fixing this problem from what I can find.
Many thanks.