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server.cfg
#1
can anyone post a normal looking server.cfg here please?
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#2
Yes...
Note: This one is for Counter-Strike:Source, if you need for another game, tell me Smile

Code:
// server name
hostname ""    // Hostname - displayed in server lists

// Execute Mani Admin Plugin
//exec mani_server.cfg        // Execute mani_server.cfg
//exec mani_quake_sounds.cfg  // Execute mani_quake_sounds.cfg

// rcon passsword
rcon_password ""        // Set rcon passsword. Leave blank to disable rcon

// Server password
sv_password " "        // Set server password. Leave blank to disable.

// server cvars
mp_friendlyfire 0        // Turn on/off friendlyfire. Default: Off
mp_footsteps 1            // Turn on/off footsteps. Default: On
mp_autoteambalance 0        // Force clients to auto-join the opposite team if they are not balanced. Default: On
mp_autokick 0            // Kick idle/team-killing players. Default Off
mp_flashlight 1            // Turn on/off the ability for clients to use flashlight. Default: Off
mp_tkpunish 0            // Punish TK'ers on next round? Default: On
mp_forcecamera 0        // Force dead players to first person mode, effectively disabling freelook. Default: Off
sv_alltalk 0            // Players can hear all other players, no team restrictions. Default: Off
sv_pausable 0            // Can the server be paused? Default: Off
sv_consistency 0        // Force cleints to pass consistency check for critical files before joining server? Default: On
sv_cheats 0            // Allow cheats on server. Default: Off
sv_allowupload 0        // Allow clients to upload their custom decals to the server. Default: Yes
sv_allowdownload 0        // Allow clients to downnload files. Default: Yes
sv_maxspeed 320            // Maximum speed a player can move. Default: 320
mp_limitteams 10            // Max # of players 1 team can have over another. Default: 2
mp_hostagepenalty 0        // How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
sv_voiceenable 1        // Allow clients to use mic. Default: Yes
mp_allowspectators 1        // Allow spectators on the server. Default: Yes
mp_chattime 10            // Amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
sv_timeout 120            // After this many seconds without a message from a client, the client is dropped. Default: 65
mp_dynamicpricing 0     // Dynamic Pricing. Default: 0

// round specific cvars
mp_freezetime 3            // Time in seconds to keep players frozen when the round starts. Default: 6
mp_roundtime 9            // How much time in minutes does a round last. Default: 5
mp_startmoney 0        // Amount of money each player gets when they reset (16000 max) Default: 800
mp_c4timer 45            // The amount of time in seconds before bomb explodes after planted. Default: 45
mp_fraglimit 0            // Amount of frags a player can exceed before changing maps. Default: 0
mp_maxrounds 0            // Amount of round to play before server changes maps. Default: 0
mp_winlimit 0            // Max number of rounds one team can win before server changes maps. Default: 0
mp_playerid 0            // Controls what information player see in the status bar. Default: All - all (0), team names (1), no names (2)
mp_spawnprotectiontime 0    // Time in seconds to Kick players who team-kill after round restart. Default: 5
mp_timelimit 0           // Round time limit (minutes)

// bandwidth rates/settings
sv_minrate 25000            // Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_maxrate 30000            // Max bandwidth rate allowed on server. Default: 0 (unlimited)
decalfrequency 20        // Amount of time in seconds a player can spray their decal. Default: 10
sv_maxupdaterate 100        // Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate 75       // Minimum updates per second that the server will allow. Default: 10
fps_max 250

// server logging
log off                // Enable server logging? Default Off
sv_logbans 0            // Log server bans in the server logs. Default Off
sv_logecho 1            // Echo log information to the console. Default On
sv_logfile 1            // Log server information in the log file. Default On
sv_log_onefile 0        // Log server information to only one file. Default No

// operation
sv_lan 0            // Will the server be public or Private LAN? Default: LAN & Internet - LAN & internet (0), LAN only (1)
sv_region 3            // Geographic location of the server. Default: World - Europe (3)
sv_contact    // Administrator email

// Specify HTTP download URL
sv_downloadurl " "

sv_rcon_banpenalty 0

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 10

// Number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 3

// Number of seconds to track failed rcon authentications.
sv_rcon_minfailuretime 20

// execute ban files
exec banned_user.cfg        // Execute banned_user.cfg
exec banned_ip.cfg        // Execute banned_ip.cfg
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#3
This is my server config for TF2

Quote:// this is your server name as shown in the server list
hostname "Dedicated Computerz || Fast D/L || Fast Respawn || 500fps"

sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password "wouldntyouliketoknow=)"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times

mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes

// end cvars for round and game times

// start cvars for win conditions

mp_maxrounds 4
// Max number of rounds to play before server changes maps
mp_winlimit 6
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars
mp_respawnwavetime 5
mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 35
// Max download file size. Default is 15
sv_downloadurl "http://www.floasis.net/killnine/tf"
//redirect download location

// end download cvars

// start bandwidth rates/settings

sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 67
sv_minupdaterate 33
sv_mincmdrate 67
sv_maxcmdrate 67

// end bandwidth rates/settings

// start server logging

log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 0
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact admink9@gmail.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation
exec mani_server2.cfg
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#4
please tell me how the cfg should look when having a day of defeat source server
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